Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Some people would instead argue that such difficult levels should be redesigned, so players won't get as much stuck and frustrated. And they... are not wrong. GMTK made a video about it as well: https://www.youtube.com/watch?v=2G84mU3WPaE
For instance, I wouldn't mind if the crumbling blocks were replaced by normal walls in 4-19. That would give me enough time to observe the new level conditions and think about my next steps. Then, if really needed, the harder versions of the levels could be kept as additional optional challenges.
These are just some ideas, some reflection, thinking about how some of those negative reviews could have instead be positive. Maybe a future update, maybe ideas for a future "director's cut" edition or something. Or maybe just ideas to be archived. Either way, still an amazing (first) game!