Warhammer 40,000: Battlesector

Warhammer 40,000: Battlesector

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Astra Militarum DLC
Hello, there is lot of negative feelback for this DLC, is it good now ? did they fixed them ? Thx you.
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Showing 1-9 of 9 comments
Meep42 4 Jan @ 7:59am 
Some of the bugs have been fixed in a patch that introduced new bugs. No balance changes yet if you don't count the bugs nerfing multiple units. Or if you're here to complain about lasgun effects, that's a decision from Games Workshop, so it's not changing.
Some people do not like to have Astra Militarum in their game. When they get it, they start to whine.
I think Astra Militarum is better than leazy DLC like Tau(Breachers, Fire wariors, Pathfinders look the same, lack of Kroots and Vespids) or Demons of Khorne(less units, Its the one DLC i didnt buy). Each unit looks differently have unique skill. Guards with Bayonets is one not useful unit. Best DLC from years, from Orks. I wish we got more such DLCs for all other WHR40K factions.
Its point of start for:
chaos cultists(heretic IG),
gnsteler cult
or ork lotas(they tend to tweak IG tanks a loot).
Posible alies for all other Empire forces(Space Marines, Sister of Battle, Mechanicum, Custodes, Imperial Knights).
Last edited by 1marcinmalczewski; 4 Jan @ 8:24am
Chaz 4 Jan @ 10:23am 
Personally I'm waiting for another round of sound and art fixes (no, not the laser - I get that that's GW) as the overall presentation for the Astra Millitarium DLC was very poor compared to the other DLC's.

I'm hoping they can deliver - if not, then Demons of Khorne will have been my last purchase for Battlesector.
Here's a point I have not yet seen raised o these forums so far.
Addition of Guard to the game improved it merely by the virtue of them being in the pool of possible foes/neutrals. IG army has a different feel to others and its simply refreshing to face them now.

And as a cherry on top, as far as I know, Guard appear in the game whether you paid for DLC or not.

Faction itself, imho, is not there yet in terms of balance. Playable, but not all that well rounded. To me, it's at the low tier of power, but I've had very memorable games in a long while with them becuase of how hard you have to work to win with them.
Last edited by ♔ Affable 7th Wave Teaboo ♔; 4 Jan @ 6:13pm
Old Gin 7 Jan @ 2:39am 
Originally posted by Meep42:
Some of the bugs have been fixed in a patch that introduced new bugs. No balance changes yet if you don't count the bugs nerfing multiple units. Or if you're here to complain about lasgun effects, that's a decision from Games Workshop, so it's not changing.

It might change, I think there's been enough feedback about it that people want actual lasguns
Meep42 7 Jan @ 11:17am 
Originally posted by Old Gin:
Originally posted by Meep42:
Some of the bugs have been fixed in a patch that introduced new bugs. No balance changes yet if you don't count the bugs nerfing multiple units. Or if you're here to complain about lasgun effects, that's a decision from Games Workshop, so it's not changing.

It might change, I think there's been enough feedback about it that people want actual lasguns

Not unless those people can convince GW directly, and I'll be shocked if that happens. Perhaps there was a point in development when Slitherine could have picked their own effects, kept quiet and gotten away with it, but that's long past. It's out of their hands now.
Last edited by Meep42; 7 Jan @ 11:18am
BotZero 7 Jan @ 6:55pm 
Originally posted by Meep42:
Originally posted by Old Gin:

It might change, I think there's been enough feedback about it that people want actual lasguns

Not unless those people can convince GW directly, and I'll be shocked if that happens. Perhaps there was a point in development when Slitherine could have picked their own effects, kept quiet and gotten away with it, but that's long past. It's out of their hands now.

yeah i dont get it , came out in 2021 could have any effect they wanted. 2023 rogue trader has the red beam effect in it just like dow, looks quite nice, and more modern and makes a cool sound. Sadly i didnt like the game but the sound was up to par.

Dark tide also has a cool sound and beam effect for the lasgun weapons.
Originally posted by Meep42:
Originally posted by Old Gin:

It might change, I think there's been enough feedback about it that people want actual lasguns

Not unless those people can convince GW directly, and I'll be shocked if that happens. Perhaps there was a point in development when Slitherine could have picked their own effects, kept quiet and gotten away with it, but that's long past. It's out of their hands now.

GW already gives an out in the same article the devs link to by pointing out different patterns can appear and behave differently.
Solis 7 Jan @ 9:15pm 
Originally posted by ♔ Affable 7th Wave Teaboo ♔:
Faction itself, imho, is not there yet in terms of balance. Playable, but not all that well rounded. To me, it's at the low tier of power

I wish this thread would be more around this rather than continuing the optical conversation to death. I get people play the game for different reasons; some for lore and sensory enjoyment, others for gameplay and sensory enjoyment, some only for tactics, some only for the setting, etc.

On the balance convo, for me, I agree they are going into the lower-middle end of the power pool, I think something I'd like to see changed is that battleline buffs not persisting through the enemy turn, which hurts the Commissar probably the most, but makes all HQ units a bit less valuable at least. In StratCom in PvP at least, I think there are some advantages to being able to bring massive armies that are hard to clear and push forward into. I think I see the idea behind them and the difficulty of just buffing infantry, but I do think there will be some balance changes in the future.
*All opinions still subject to change lol

Overall I think, mechanically, its a good addition, especially as the first DLC from the new team.
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