Warhammer 40,000: Battlesector

Warhammer 40,000: Battlesector

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FremboT3  [developer] 18 Dec, 2024 @ 8:16am
Warhammer 40,000: Battlesector - 1.04.132 - Patch Notes
We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

Changes since 1.4.127

General
  • Fixed an issue where some mid-mission saves from the Age Of Crimson Dawn campaign were not loading correctly
  • Updated and adjusted some Astra Militarum SFX
  • Adjusted some Astra Militarum movement animations
    • Including fixing tank tracks
  • Compressed the Astra Militarum Tech Tree to fit in all screen resolutions
  • Fixed UI issue where some data panels were not updating properly when match options were changed/armies were updated

Balance
Astra Militarum
  • Commissar Chainsword attacks 3 times, to match his animation
  • Leman Russ (and Tank Commander) Plasma Cannons corrected to cost zero AP
  • Valkyria Dropoff updated to have the same range as Valkyrie Transport
  • Valkyrie Transport heals negative statuses (e.g Poison) from transported units
  • Demolisher and Pulverisor corrected to have min range of 1
  • Basilisk Barrage ability cooldown reduced to 2
  • Fixed issue with CPP awarded from death of Shock Troops
  • Updated cohesion limits for some Astra Militarum units
    • Unit (Limit at 1000/2000/3000):
    • Kasrkin 2/4/6
    • Tank Commander 1/2/2
    • Rogal Dorn 1/2/3
    • Shock Troops 8/12/16
    • Leman Russ 2/3/4
  • Fixed issue where some Astra Militarum units had greater than 100 melee accuracy
  • Standardised some Astra Militarum visibility cones

Bug Fixes
  • Fixed issue where some attack information panel would not display for some weapons
  • Fixed rotation of Tank Commander muzzle flash
  • Fixed Penetrating Shot ability for Heavy Weapon Squad with Lascannon
  • Fixed Trygon Bio-Electric Pulse splash damage
  • Fixed Pour It On ability not giving extra attacks
  • Fixed eye animation for Kasrkin
  • Fixed Furious Charge debuff to be flat value instead of modifier
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Showing 1-7 of 7 comments
ecb2 18 Dec, 2024 @ 8:31am 
Thanks for these great fixes. I think you left off that the Stubber animation was fixed
for Rogal Dorn with Twin Battle Cannons also.

How about Basilisk - "Steady Aim"? The Accuracy bonus still does not display when
you activate it. Not sure it works at all really.
Last edited by ecb2; 18 Dec, 2024 @ 8:31am
Weemdog 18 Dec, 2024 @ 9:49am 
Devs have said Steady Aim “works”, just doesn't show correctly.
Aedwynn 18 Dec, 2024 @ 10:29am 
I hope they also fixed 3 tile scatter on regular shot while description says it should be 1.
ecb2 18 Dec, 2024 @ 1:11pm 
Originally posted by Weemdog:
Devs have said Steady Aim “works”, just doesn't show correctly.
Good to know. It would be nice if the bonus would show though.
GBR Warrior 18 Dec, 2024 @ 11:49pm 
Great and speedy fixes, thank you. But please look at buffing the Shock Troops in some way. They lose to pretty much everything right now, and I know many people will want a shock troop battleline as part of their army comp
Kitfox 19 Dec, 2024 @ 8:27pm 
A handy buff for any Militarum players that want to use primarily infantry could be the Valkyrie Transport ability reviving dead squad members!
DovyTheHammer 22 Dec, 2024 @ 1:55pm 
Originally posted by ecb2:
Thanks for these great fixes. I think you left off that the Stubber animation was fixed
for Rogal Dorn with Twin Battle Cannons also.

How about Basilisk - "Steady Aim"? The Accuracy bonus still does not display when
you activate it. Not sure it works at all really.


Good news here - the dev team has a great track record of keeping track of and fixing issues. I know that was reported previously (because I reported it among others) so I would bet it will be on an upcoming patch.

-The Emperor Protects
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