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There are dynamics here about firepower and health that we cannot understand. Feels a completely different universe, with Napoleon Vs Space civilizations.
I think that with guard you can only play as much tanks as possible; this means different game, no re-playability, boring, unbalanced. Even you opponents may be bored by you.
Anyway glad to see that you like it, i think developers really need comments like yours, thanks mate :D
Unfortunately it is a persistent belief that IG are nothing without their vehicles.
What people tend to forget is that IG infantry, when used well, and with the correct combined arms and volume of men, can actually do quite well.
Any source on that "GW guy" claiming lasguns should not be lasguns anymore ?
Here is the comment of Hedmund, a developer of this game, on 'Lore breaking Astra Militarum' discussion on this forum:
'The 10th edition codex is the same as our current representation of the Astra Militarum.
We have spoken to GW and the bottom line is, this is not something we can change - all future games featuring the Astra Militarum will use this style. Just in the same way that "Imperial Guard" was phased out, the expectation is that future games will also have the guard use this lasgun style.
We will have a patch coming out very shortly to address many of your other concerns RE: Animation, glitches, etc. We are listening to your feedback and will do whatever we can to improve the DLC so it meets your expectations.
We'll also have news in the near future about the new single player campaign - but please give us a little more time on this - as our new team has only recently mastered the engine left behind by Black Labs.'
DIFFICULT TERRAIN
I think wit should be created 'Diffiult terrain' as forest, ruins, where only infantry and walkers can move, and give cover.
BUILDINGS
And closed buildings, pillboxes, bunkers, were only infantry can enter. Can be destroyed as a transport.
TRENCHES
Also much, much more trenches were is possible to take cover and fire.
I mean, these weren't needed for launch factions, but now that AMIG are here? Yeah, having more interesting terrain, garrisonable buildings etc would be nice.
The best evaluation is that of runtv2022 that you find in the main DLC page, but I'll add some more to that.
I'll try to focus on a feasible guard considering its history and present form, without falling into dogma (IT'S ALWAYS BEEN LIKE THAT AND I WANT THAT!).
Let's consider a little hystory: knowing the past is important first of all to understand the present, and maybe to imagine a little bit the near future.
WH is aroud from so much time that many of us know its evolution, infact we could create a new term, 'Warhammerology' to indicate the game mutations in its successive forms.
I think many of you could find this writing interesting; I could go on for days but will TRY to keep it short.
Let's start first of all with the basic IG platoon structure.
IG (Imperial Guard was the original human army name, changed recently to protect it from copyright breaches... sad) was structured on british WW2 army, both in equipment and organization, with most tools dating back to WW1 (see the MBT, Leman Russ).
TABLETOP BASIC PLATOON
Basic platoon no longer exist, but its rapresentation is kept in modern codices somehow, and Battlesector should also reflect it. Its structure was:
-Command Squad: 5 men: Officer + 4 specialists (radio, medic, special weapons)
-Infantry squad: 10 men: Sergeant + radio operator + special weapon + 2 men heavy weapon + 5 riflemen. This was a perfecg ww2 british squad with a sergeant with sten SMG, a grenade launcher rifle, a 2 men Bren section and other riflemen to carry ammo. Recently was changed to 2 special weapons to allow tabletop players to buy a squad of models and play it as it is, also removing the 3 special weapons veteran squad that does not exist anymore.
-Infantry squad: as above.
So the main force of a basic platoon were:
-the officer leading and boosting the squads via radio.
-the many special and heavy weapons (up to 8)
-the many small weapons upgrades (officer and sergeant with energy and bolt weapons)
-the ability to keep shoting special weapons even if suffering heavy losses - the survivors would pick up the tool and use it.
Rifles were important, but in the end secondary exactly as in WW2 the main tools were LMGs and grenades.
BATTLESECTOR BASIC PLATOON
So in Battlesector it would be wonderful to structure it in a similar way keeping 25 men platoon:
-Increase riflemen to Health 40, Armour 3.
-Increase lasguns to 8 shots.
-Castellan: as it is.
-Command squad: 4 standard riflemen. Abilities:
>First aid (AP1): heals 10% a adjacent squad.
>Radio coordination (AP1): all adjacent infantry sq. get +momentum
>Take cover! (consumes 4 movement): the squad gets +1 stack cover (15%. Animation to go prone needed)
-Rifle section: 8 standard riflemen
>Grenade
>Take cover! (see above)
-Rifle section: 8 standard riflemen
>Grenade
>Take cover! (see above)
-Weapons section: 4 special weapons newly animated men (grenade launcher to be upgraded to melta, flamer)
>Take cover (see above)
The Rifle section could be upgraded to:
-Assault section: 8 riflemen with bajonet, same standard rifle
>Bayonet (should create area of control and respod to melee that now doe not have it seems)
>Spear wall (consumes 4 movement): enemy squads attaching from the front decrease their melee.
>Take cover (see above)
-Engineer section: 8 riflemen
>Proxy mines (AP1): places minefiend in adjacent area
>Take cover! (see above)
Will never happpend, but writing about it keeps me happy :D
Hope you enjoy brothers. My kid is now waking up and I've to feed her, to be continued...
The main IG was, in fact, to hold a specific line, usually the starting defensive line. A platoon was able to stop any enemy running at it from medium-distance: light infantry (eldars, tau, humans), heavy infantry (necrons, marines) and waves (orks, tyranyds) of equal points-value had no chance to reach melee contact running down the table, and this was 'realistic', it was 'good to see', it looked 'ok'. Longer distances where even more at guard advantage, since it used the best heavy weapons in the game.
Then what, is that the perfect winnning force?
Of course not. Read on.
Guard was good at holding a line, exactly as british ww2 infantry; all other roles had to be given to other formations; having a guard platoon assaulting an equal-point force was a massacre since modern-day armour was penetrated by almost all future sci-fi weapons; no cover = death guard. Assaults had to be planned with other forces.
And more:
So all other armies had no chance to assault guard positions? Of course they had endless solutions to do so; they could use armoured carriers, air-dropped troops, teleported troops, flanking troops, infiltrating troops. As it should be.
So as said before, this is not happening in Battlesector; cover is useless and any force can assault guard from long range, frontally.
So this is wrong not only considering the warhammer tabletop long history, but also from a 'verisimle realistic' point of view: in warhammer, in Starshiptroopers, in Aliens, in any simulation of modern or sci-fi battle where you may have power armours etc... a force should be not able to assault entrenched riflemen. Never. It generates an impression or wrong events; our brains tells us that something is wrong on that simulation. 'This cannot be' is what any human brain thinks, and avoiding being 'unrealistic' even for sci-fi standards is the first necessity of any simulation.
Hope that with the right balances, this will change quicly, and with them the game scoring.
To be continued...
Feels like the new devs developed IG infantry based on memes rather than tabletop. All infantry IG armies are absolutely a thing in tabletop.
If you don't embrace the IG flashlight memes, then why even play IG? That's IG tourism.
If Emperor did not want IG to be meme, he would not have included literal meme lore in 3rd edition codex. Most of foundational IG (and 80% of 40k, tbh...) lore sources are based on parodies of various media that was popular at the time (Zulu movie, Frank Herbert, Harry Harrison are just a few examples that come to mind)... in other words, bunch of memes before they were called "memes". Taking it with a straight face is a sure path to damnation.