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- What input did you rebind the locomotion toggle to? is there a free input on the controller that you reccomend I would use? I'm not too familiar with wmr controllers
- do the inputs for both tutorials work in the same way, even though one isn't working? I need to figure out if it's a problem with the controller inputs or if it's a bug from my code
- is your height shorter in other games too, eg is your default steamvr height set correctly? I think i'll add a larger value than 15 regardless, and yeah the bushes are generally supposed to be large
Wrote it in the "Thread for known issues and solutions" how to do it in the SteamVR UI. And I uploaded my fixed controller bindings, so maybe you can just use them or look into them for details?
Basically set "Movement Mode Toggle" as "South" action for the left Trackpad (used as joystick). I have the German UI, so maybe the exact wording can differ a bit from what I write. Hope this helps.
All I can say that (a) I didn't have height issues in other native VR games and (b) I just re-calibrated the glasses before starting this game again, because in the first run head movements were not tracked. (This is a common issue I face and unrelated to your game, don't know why it doesn't work from time to time.)
You should place a virtual yardstick on ony of the trees in the game ;-) ... so I can check how high my eyes are and if the headset position needs to be reset or if it is fine. Speaking of it: Most games have a dedicated controller key for "resetting" the headset position. This one too?
I tested it once again and I have following reproducible behaviour:
So, in contrast to what I wrote earlier, there's no difference between the two tutorials.
I can imagine, and frankly, if you intend to create high quality VR experiences which work well on WMR I can only recommend getting one, not just to get rid of the nightmares. ;-)
I got my Acer headset (1st gen) for only 350€ two years ago - probably just was a bit lucky. I like it because the front can be flipped upward without taking it off. The "OJO" predecessor is 500€ or more. If I had a better graphics card I would opt for the HP Reverb (570€) because its higher resolution, reduced screen door effect and larger FOV really are valuable in experiences like this. But that's already a lot of money.
They all include the same WMR controllers, btw., except for the upcoming HP Reverb G2 as I just discovered. (Great, yet another controller layout ...)
Just my 2c.