Fly Punch Boom: First Impact!

Fly Punch Boom: First Impact!

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Maiky 22 May, 2020 @ 6:45pm
Good Game but.
Pros :
Good yomi game, powerpuff, anime style & all.

Cons :
If your opponent is better in smashing button and you can't compete against that, you never gonna win because he gonna win the good readings & the tie (so 2/3) and like the B button deal no damage (grab), he don't have to worry about that.

Even when you smash in no-clash, if he's better he don't gonna be bump away and you lose the trade. I'm playing against my brother who have 3 ClickPerMinute more than me, i've never win even when i read correctly, but because X deal damage only if you win, B deal no damage and Y deal both but i take more because i lose the smashing button.
There's is no situation where i won, only if he mistake by pressing wrong button or AFK.

(And its ♥♥♥♥♥♥♥ pain for arms/finger to smash in a long-session :( )

Fun games but not if you're handicaped
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Showing 1-3 of 3 comments
Jollypunch  [developer] 23 May, 2020 @ 2:42am 
Hi, thanks for the feedback. This has been an ongoing discussion. Some suggestions:

Throw does no damage, but then you can follow up with a long combo + teleport for big damage.
If by "smash in no clash" you mean with a tackle, you can throw from tackle too to keep the advantage.
You can use Skelly, as their super power was designed to help you win mash battles.
And you can look up mashing techniques, if you find the right one for you it won't take much to improve.

Beyond that, I've been in your situation before I learned how to mash properly. In that case, the game made me feel like the underdog protagonist in any anime: you have to use your environment and outsmart your opponent while holding on for dear life, since you're at a power disadvantage. I actually liked that as not many games can give you that feeling, but I understand your mileage may vary. =)
Maiky 23 May, 2020 @ 3:48pm 
Thanks for you answer.

Even if my comment can look mean, your game is awesome and i gonna buy Day1.
The real problem for me, i'm 35 years old, playing against my brother who are 25 years and i can't compete against his mashing skill and long session (yeah we love the game) its really painfull physically (xD), when most of versus fighting we play are more "combo learning" like piano.

But anyway, the graphism are beautiful, the sound is GREAT and its just a problem of mechanic (for me) where the readings are not enough rewarding against the mashing skill.
Jollypunch  [developer] 24 May, 2020 @ 1:57am 
Thank you! =)

Yeah, I tried thinking about alternative options to make the game more accessible, or less tiring when someone doesn't want to do that or plays continuously for a long time, but I haven't come up with a good one yet.
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