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I will try this AI mod.
And in the regular gamemode there is still no nuclear bombs and other mass-destruction weapon in player's tech tree. :V
(but i played non-steam version of ST, maybe this affected mod somehow)
The only two major problems i noticed is:
1) AI teleportation is way too strong at the early stage and too annoying at the late stage. It happen too early and too often, and actually if AI hadn't escape after the short period from teleportation - then he could just easily annihilate player's base since player cannot deal enough damage to kill submarines faster than they killing player's buildings... Need to push this technology later in the tech tree and somehow limit the periodicity of teleportations (sometimes this is the only offensive option AI is using, dropping 10-15 submarines on top of your head every 30 seconds even if you killing them without loosing a single building). Maybe need to tie this technology to "teleporter" building and it's recharge rate. And need some better option to totally deny this tactic - i thought "teleshield" could help aganst it, but instead of preventing teleportation it only changing coordinates enemy appearing at, and each teleshield can affect only 1 ship at a time and then goes into way too long cooldown so this building is barely useful...
2) After somewhat succesful attack on the AI base AI rebuilds buildings and turrets way too excessively, not taking into account his current reserves of resources and income (so it leaves him with lots of unfinished buildings and paused ship construction).
Also AI is not so good with mining resources when expanding his territory (often leaves unused metal and corium sources which are already behind his line of deffence when it totally safe to start mining here), and AI constructing way too many spy-centers (this little houses protecting base from nuclear bombs)...
But all the rest is fine, much more fun and very hard to beat this AI (took me 2 hours both in 1v1 and 2v2v2 scenarios on biggest maps)
Anyway, I will continue exploring the posibilities and will check future updates for sure.
Let me explain why - particularly the BIGGEST flaws of this "update" (or rather a mod).
Many RTS games feature mass weapons or nukes, it makes no sense to permanently remove them unless players or lobby hosts like to; You should instead enable the AI's ability to use mass weapons in which they already cannot do. (Also, you need to understand the "anti mass weapons technology" cannot be too OP or else it renders the mass weapons completely useless).
It's not fair for the player to experience mass fleet teleportation in the early to mid game, especially when they do not have technology (yet) to protect themselves from it; You should have instead enabled the AI's ability to use teleportation structures (and build more if it needs/feels to) instead of a magical portal that players won't have.
Sometimes we players would like FoW off or resource cheats at times to test things; At most you should be fixing any form of cheat glitch that enables enemies to receive cheat resources when they are not supposed to (which you already did, but complete disability should not be enforced.).
Not everyone wants to play at an "extreme level". If the original AI offers 3 levels of difficulty, you should also provide 3 levels of difficulty.
That's besides the point; My opinion focuses on the Single Player mechanics especially for those who just want to play alone (Like me).
The game is already quite AI sided (particularly the campaign), but if certain really unfair mechanics are in place to make the AI better or otherwise "cheat", then it's not an improvement but a blunder.