Glover
newworld 2022년 3월 8일 오전 3시 59분
Why use n64 code source and not Pc version code source ?
Glover have been released on Pc in 1998-1999. Why use n64 code source ?
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Piko Interactive  [개발자] 2022년 3월 12일 오후 2시 08분 
It was the superior version out of the 3.

Luke, please post some links of those AAA games replications you have done in Unity, would love to check them out.
Aldis 2022년 3월 12일 오후 4시 56분 
Piko Interactive 님이 먼저 게시:
It was the superior version out of the 3.

I remember reading somewhere that this is true. Not sure about the PC version, but heard it was garbage. The PS1 version that came out a year after the N64 version had better draw distance and the like, but I think it ran worse? But yeah, at the very least, the N64 version is better to use than the PC version.
Piko Interactive  [개발자] 2022년 3월 13일 오전 9시 33분 
Do you have things already done that you can show off? I'm serious.
Cypher Raige 2022년 3월 16일 오전 9시 13분 
As long as its not the god awful PS1 version
N a v y 3 0 0 1 2022년 3월 16일 오후 1시 33분 
Luke 님이 먼저 게시:
Piko Interactive 님이 먼저 게시:
Do you have things already done that you can show off? I'm serious.
No, I don't spend my time replicating games or someone else' projects for fun. I'm a Software Engineer. If you add me to friends on steam, we could have a more personal talk though. I would be interested to talk.


Question, what code would be used to have an object move? Trying to figure that out.
Radipz 2022년 3월 26일 오전 11시 12분 
Luke 님이 먼저 게시:
Because they're lazy and it was buggy garbage. They need something "stable" to release, and they don't want to put effort into it to make it playable. Honestly, with the assets, this gameplay would take me less than a week to replicate the full game in an engine like Unreal or Unity. 🤷 They're just lazy.

I am also software engineer too, but I dont know what to say.. but perhaps you are a junior dev

You understand creating a gaming software and creating a non gaming software is almost at different world, right?
If you are talking about coding, its just the intersection.. especially in game dev you also need to code to connect between assets and their behaviour

You also understand using the better version of source code can save time and devs can focus on more important things, right?
If you have 2 or more source code, and you have deadlines to reach. Which source code you prefer? Easier to understand one? Or harder one?

Also.. a real software engineer would never blame indie games or devs and accused something bad that he/she not even know the team condition
Radipz 님이 마지막으로 수정; 2022년 3월 26일 오전 11시 20분
mast3r 2022년 4월 15일 오전 7시 19분 
Luke 님이 먼저 게시:
Radipz 님이 먼저 게시:

I am also software engineer too, but I dont know what to say.. but perhaps you are a junior dev

You understand creating a gaming software and creating a non gaming software is almost at different world, right?
If you are talking about coding, its just the intersection.. especially in game dev you also need to code to connect between assets and their behaviour

You also understand using the better version of source code can save time and devs can focus on more important things, right?
If you have 2 or more source code, and you have deadlines to reach. Which source code you prefer? Easier to understand one? Or harder one?

Also.. a real software engineer would never blame indie games or devs and accused something bad that he/she not even know the team condition
You're rambling like a child. The fact you'd belittle me, calling me a junior dev is pretty funny actually when you can't even articulate what you're trying to say properly, or coherently.

Assets are already there. Code too if you want to re-use it, but it shouldn't be needed. It's probably deprecated garbage tied to a framerate and based on an old hardware rendering system in days long past.

Game Development is hard to do if you're making it from scratch. I'll give you that. But, what we have here is a game that has already been made, the assets could be reused, and there's even code to reference if you don't know how physics are already supposed to be handled.

I feel like you're sour because you're not intelligent enough to understand the re-use of assets, story, physics, character handling, camera positioning, etc.

Even having models to reference in making hi-def newer models makes the job 99% easier.

Honestly, people like you are toxic, and you should be pretty embarrassed.

Honestly i feel like you should be embarrassed because you have quite the attitude when you talk to people and it really makes me cringe how you talk down to everyone in this thread to the point i had to comment. The way you talk gives off the vibes of a stuck up person with WAY too much ego. Radipz tries to give some constructive criticism and you respond by insulting the person multiple times and making assumptions about them because they joked maybe you were a junior dev as well as insulting them for there language skills even though english is clearly not there first language. Learn how to talk to people dude.
mast3r 님이 마지막으로 수정; 2022년 4월 15일 오전 7시 21분
GOLDENEYEGOD 2022년 4월 15일 오후 9시 34분 
Luke 님이 먼저 게시:
mast3r 님이 먼저 게시:

Honestly i feel like you should be embarrassed because you have quite the attitude when you talk to people and it really makes me cringe how you talk down to everyone in this thread to the point i had to comment. The way you talk gives off the vibes of a stuck up person with WAY too much ego. Radipz tries to give some constructive criticism and you respond by insulting the person multiple times and making assumptions about them because they joked maybe you were a junior dev as well as insulting them for there language skills even though english is clearly not there first language. Learn how to talk to people dude.
Oh no, I hurt some random persons feelings? That sucks bro. Maybe he shouldn't have insulted me saying i'm something right before going into a rambling about not judging others. I'll say whatever the hell I want, whenever the hell I want. If he couldn't handle someone responding to him in a clear, coherent, honest way, maybe he shouldn't stick his damn nose into something he knows nothing about, obviously. He calls himself a Software Engineer, but obviously doesn't grasp what's in front of him which leads me to believe he's either a very ♥♥♥♥♥♥ Software Engineer, or he's not one.

I'm not going to sugar coat stuff or respond to insults as a nice person. I don't care who he is, and I don't care who you are. If he didn't feel the need to insult me, maybe he would have gotten a better, nicer response.

I'm a simple man, I give what I get, and I don't feel the need to dance around a subject. I'm not his daddy. And I'm not your daddy.

I do have an ego, thanks for noticing. It's called experience, articulation, and a firm grasp of understanding on the subjects of which I talk about.

By the way, please learn the difference between there, their, and they're if you're going to white knight. Thanks.

"language skills even though english is clearly not there their first language."
watch out guys, we got a badass over here
XYX 2022년 4월 15일 오후 9시 55분 
GOLDENEYEGOD 님이 먼저 게시:
Luke 님이 먼저 게시:
Oh no, I hurt some random persons feelings? That sucks bro. Maybe he shouldn't have insulted me saying i'm something right before going into a rambling about not judging others. I'll say whatever the hell I want, whenever the hell I want. If he couldn't handle someone responding to him in a clear, coherent, honest way, maybe he shouldn't stick his damn nose into something he knows nothing about, obviously. He calls himself a Software Engineer, but obviously doesn't grasp what's in front of him which leads me to believe he's either a very ♥♥♥♥♥♥ Software Engineer, or he's not one.

I'm not going to sugar coat stuff or respond to insults as a nice person. I don't care who he is, and I don't care who you are. If he didn't feel the need to insult me, maybe he would have gotten a better, nicer response.

I'm a simple man, I give what I get, and I don't feel the need to dance around a subject. I'm not his daddy. And I'm not your daddy.

I do have an ego, thanks for noticing. It's called experience, articulation, and a firm grasp of understanding on the subjects of which I talk about.

By the way, please learn the difference between there, their, and they're if you're going to white knight. Thanks.

"language skills even though english is clearly not there their first language."
watch out guys, we got a badass over here

lol
Phade 2022년 4월 15일 오후 10시 30분 
Piko Interactive is the overarching name for the company. They also own BLEEM, so every other game under that title is also theirs.

Bleem are known for re releasing old games with no effort taken into updating them, instead literal emulator releases and changed code that is not legal to do.

Do NOT Support companies like them.
Phade 님이 마지막으로 수정; 2022년 4월 15일 오후 10시 32분
kakodaimonos 2022년 4월 16일 오전 5시 55분 
Radipz 님이 먼저 게시:
Luke 님이 먼저 게시:
Because they're lazy and it was buggy garbage. They need something "stable" to release, and they don't want to put effort into it to make it playable. Honestly, with the assets, this gameplay would take me less than a week to replicate the full game in an engine like Unreal or Unity. 🤷 They're just lazy.

I am also software engineer too, but I dont know what to say.. but perhaps you are a junior dev

You understand creating a gaming software and creating a non gaming software is almost at different world, right?
If you are talking about coding, its just the intersection.. especially in game dev you also need to code to connect between assets and their behaviour

You also understand using the better version of source code can save time and devs can focus on more important things, right?
If you have 2 or more source code, and you have deadlines to reach. Which source code you prefer? Easier to understand one? Or harder one?

Also.. a real software engineer would never blame indie games or devs and accused something bad that he/she not even know the team condition

Junior with little to no understanding of game development.
He is just another entitled "software engineer" who has to brag about how good he is. It just shows that he is very insecure.
GOLDENEYEGOD 2022년 4월 16일 오전 7시 03분 
Luke 님이 먼저 게시:
GOLDENEYEGOD 님이 먼저 게시:
watch out guys, we got a badass over here
Your profile is slammin' bruh
uh thanks yours is nice too
GOLDENEYEGOD 2022년 4월 16일 오전 8시 20분 
Luke 님이 먼저 게시:
kakodaimonos 님이 먼저 게시:

Junior with little to no understanding of game development.
He is just another entitled "software engineer" who has to brag about how good he is. It just shows that he is very insecure.
I have the smallest... Care in the world of what you think ;) :gk_heart:
lol
Cypher Raige 2022년 4월 16일 오전 8시 56분 
Phade 님이 먼저 게시:
Piko Interactive is the overarching name for the company. They also own BLEEM, so every other game under that title is also theirs.

Bleem are known for re releasing old games with no effort taken into updating them, instead literal emulator releases and changed code that is not legal to do.

Do NOT Support companies like them.

But they are actually doing a Source Port for Glover.
kakodaimonos 2022년 4월 16일 오전 10시 59분 
Luke 님이 먼저 게시:
kakodaimonos 님이 먼저 게시:

Junior with little to no understanding of game development.
He is just another entitled "software engineer" who has to brag about how good he is. It just shows that he is very insecure.
I have the smallest... Care in the world of what you think ;) :gk_heart:
The fact that you talked to me even though I was talking to another guy tells me otherwise.
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