ELDEN RING

ELDEN RING

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Good "Quality" weapons for each damage type?
I'm considering doing a run where I raise every stat equally. This will give me the flexibility to use any weapon or spell about as well, though I think weapons that already scale well with multiple stats, e.g. "quality" weapons, will probably perform better. (Either Cold infused quality weapons, or somber weapons with decent scaling in 3+ stats.)

Basically, I'd want to have a variety of weapons with different damage types (physical and elemental), as well as various status effects, in order to exploit the weaknesses of a given boss or enemy.

I'll probably just experiment with all kinds of weapons, but smithing stones being in limited supply before obtaining the requisite bell bearings, are there any particular options you recommend? I'm also curious if there are any interesting powerstance options that normally wouldn't be viable due to relying on different stats, or if they're all just pretty similar to any other powerstance. Maybe frostbite + fire? (Though this just feels like bleed with extra steps.)
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This is a sure way to achieve a nothing build that's not good at anything. You can exploit weaknesses of bosses with any specialized build, you don't need access to all and every weapon out there. Strength builds will have plenty of choice for different types of physical and fire damage. Same with Dex, with lightning thrown in. Arcane have statuses, and good physical damage options with occult. Int and faith caster builds have incredible choice of spells to cast, with any kind of damage including physical. You don't have to have Jack of all trades stat spread to utilize variety of weapons and damage types. Speaking of underrated power stance options - omen cleavers. You can farm for them right at the start of the game in stormveil. Whatever affinity you put on them doesn't matter, because they get maximum swag points for being some of the coolest looking swords in the game.

Also, speaking of quality affinity. You need high stat investment to make quality worth it. If you spread everything thin, and have as much str and dex, as in int, faith, vigor, endurance, etc you're not getting anything good out of quality affinity. It doesn't make it scale from all stats. Only relevant ones.
Dernière modification de Caramel_Clown; 18 nov. 2024 à 21h15
Turt 18 nov. 2024 à 21h13 
I'd probably stick to levelling 1-2 damage stats for each half of your run. If you level equally you're damage is going to stay low for the majority of your run. Don't forget your vigor as well. The only weapons that scale equally off the 4 main stats are Sword of Night and Flame and Rellana's Twinblades.
Uh, I see your use of quotes, but Quality affinity weapons are specifically STR + DEX. Furthermore, they aren't particularly viable unless you are around RL200 so unless you're in NG+, you're going to have to sacrifice other stats to make it worthwhile and even then you'll probably still lose out to single-stat prioritization. Leveling all stats equally will just make it even worse.
For dex and str, go with powerstance and one has to be lightning infused and the other cold infused. For faith and int: there is the staff of great beyond, that scales very well with int and faith (and can cast any spell or incantation).
Piggy-backing.

Quality builds are fine, but I wouldn't spec your weapons for quality until RL 200+...

Pick dex or strength over the other once you've found a weapon that fits your playstyle, then upgrade that weapon.

But, yes, your choices are limited... buuuut, a lot of cool peeps here would be willing to give you a fully upgraded weapon if you ask nicely.
The more I consider this, the more I have to grudgingly agree with everyone saying not to do it. After plugging some things into the character planner, a Flame Art Smithscript Greathammer will outperform the Godslayer's Greatsword, and a Magic Smithscript Axe isn't too far behind. In other words, I could invest solely in INT or FTH and still achieve comparable damage.

I mean, I kind of knew that, I guess I just slightly underestimated how bad it would be. You would think investing in, say, three different stats for a weapon would end up beating out a different weapon that only requires one stat, but nope, doesn't work that way.
Yal 22 nov. 2024 à 7h24 
The "correct" name for this would be "Mundane build", DS2 had mundane infusions which did exactly this (scales with your lowest stat thus forcing you to level them all equally). I'd agree doing this would be more of a challenge build but IMO being versatile is still generally better than being a one trick pony. It's gonna take a while before you could use the really good weapons of any one category with stats spread so thin but here's some ideas:
- Reduvia has fairly low requirements but is kinda obscure as a playthrough tool because only bleed build players level Arcane and they tend to be PvP focused
- Dragon breath incantations have pretty low requirements and can be boosted with an early game talisman + Highlander Axe, ailments are gonna be the best way to deal with lower raw damage so Frostbreath and Rot breath should be your first two unlocks
- For your final melee weapons pick Celebrant's Skull, it's a surprisingly good greathammer for its low requirements and the extra rune boost helps with all the levels you need to get
- for your offhand I suggest Meteor Rod (no upgrade cost), the dragon communion seal and whatever shield you fancy (Coiled Shield for another ailment tool perhaps?). Spell wise Rock Hurl is a good allrounder, Glintstone Icecrag another ailment tool, Flame Grant Me Strength plus putting Prelate's Charge on the skull grants a surprisingly powerful combo... or Flaming Strike for good general utility.
Dernière modification de Yal; 22 nov. 2024 à 7h24
Well Seymour, I made it. Despite your directions.

Some observations:

First, it's not quite as bad as I thought it would be, but the math is kind of wonky. Technically, Vigor, Mind, and Endurance can be useful to any character, plus one stat for damage, so you're able to make use of at least four of the eight stats. This means your effective level is roughly half your actual level.

Second, despite that, not all stats are created equal, and there is definitely a priority in which they should be taken. I am definitely feeling the lack of Vigor. Mind and Endurance, while technically useful, are often more in the "optional" category as they more facilitate rather than directly contributing. As long as you can mid roll, you don't really need more END, and you don't need MND if you're not using much FP.

I ended up doing some level grinding (poor Greyoll) and hit level 70 before running through Castle Morne. I'm in Stormveil now, around level 95. In between, I farmed smithing stones in the Gael Tunnel to upgrade a Dismounter and Stone Club to +12.

I then went and grabbed the Godslayer's Greatsword from the Caelid Divine Tower (part of the reason behind my level grinding, so I could meet the minimum stats). The Godskin Apostle was a tough fight, but I managed to beat him by exploiting several of his weaknesses. The fight basically went as follows:
- Open up with a Poison Mist, courtesy of the Dragon Communion Seal for extra buildup from ARC scaling.
- Use the Reduvia's skill to bleed the Apostle twice while keeping my distance.
- Use the Sword of St. Trina to put the Apostle to sleep.
- Wait for poison to run out and reapply it while the Apostle is still sleeping.
- Pop Flask of Physick and summon my Spirit Ash (jellyfish in this case, though I don't know it made much difference).
- Switch to my Dismounter +12 with a Blood infusion and spam R1.
- Apostle wakes up, begins phase 2 transition, bleeds, then gets stunned out of transition.
- Crit the Apostle, then switch back to Reduvia.
- Ranged bleeds and poison eventually win the day.

Reduvia and Sword of St. Trina were unupgraded, by the way. It was an especially tough fight because the Apostle had at least one attack that would one-shot me at 21 Vigor, and gets a lot more aggressive in phase 2. I think if I were to do this again, I'd invest in Reduvia as an early game weapon like Yal suggested.

Now that I have the Godslayer's Greatsword at +6, it's tearing through the enemies in Stormveil. I often have trouble with the Banished Knights due to just how tanky they are and how easily they can poise through attacks, but now they're going down easy.
Yal a écrit :
- Dragon breath incantations have pretty low requirements and can be boosted with an early game talisman + Highlander Axe,
Unfortunately, I just tested this and the Highland Axe apparently does not affect Dragon Communion incantations. Only ashes of war. Still, since I'm already using the seal I may as well pick up and use the incantations.
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Posté le 18 nov. 2024 à 21h05
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