Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
It's like going to a KFC, and getting mad they don't have pizza.
It's like going 100 in a 25, and getting mad at the cop for writing you a ticket.
It's like calling a girl fat and ugly, and getting mad when she kicks you in the nuts.
Makes no sense.
Usually all of the above is just code for "I am not able to deal with invaders and can't be arsed to adapt", which, you know, is not an issue, just like any other reason to dislike invasions is completely fine.
Sadly, most of them are not upfront for some reason.
you are forced into the invasion multiplayer by summoning since that's the condition of playing multiplayer
compared to the previous titles, Elden Ring is the only one with truly opt-in invasions for singleplayer
no being invaded while solo, which is how most people play these games afaik, whereas in Dark Souls you would often get invaded solo unless you did specific things to prevent invasions, and it usually came at a penalty like less max health or less flasks
elden ring/dark souls just isn't structured well for traditional multiplayer, which makes sense as they're primarily single player games with multiplayer on the side
the unique multiplayer works well in the context of singleplayer but falls apart when talking about multiplayer exclusively
To put it simply: Mutiplayer is when players play agaisnt each other. Co-op is when players work together to complete an objective.
Invasions add these two concepts, therefore you can see the discord it creates.
I agree with most of what "Lord Bob" said, but not with this statement:
Mostly people who complain about invansions don't think this way, they just don't want to engage AGAINST other players, wether they're capable or not.
Some are even nice and just stroll around, watching you and not attacking for some reason.
There also a few twinks with rot and perfume in Limgrave/Stormveil when i make new chars, but at least they are rare.
If you don't like invaders and get invaded against your will in a closed dungeon, you have 2 choices when hosting :
• Pile on the invader with your buddies, and try to stay alive since you can always summon again while the invading will have a cooldown after the invader death.
• Progress and make it to the boss/fog door.
Stalling or hiding is the worst possible choice, for both parties involved.
you may want to spend time with your friend in a day out, but that doesn't make the old geezer with his phone volume on max listening to who knows what any less annoying.
it is something you accept, not enjoy.
in other words: using a co-op item does not mean you want to pvp, using a pvp item would be that.
Anyway, in a fromsoft game, don't expect to cakewalk that got supplemented by your jolly co-op friend, consequences will occur in shape of necessary evil invasions. Souls games must be difficult so invasions they kept necessary if you want to breach the souls difficulty. You have numbers to beat invaders, coordinate with good items. If you lose, obviously it will be a you problem, since you didn't handle the pressure with the support you have.
I hate it and I don't play it anymore. The only time I co-op is next to boss doors.