ELDEN RING

ELDEN RING

View Stats:
Is the DLC unfair?
I'm not the best player, but with the builds I tried in the dlc I haven't done too bad and I've mastered many bosses, all with various weapons like spears, swords, greatswords, halberds etc. I have read and heard people say that the DLC is poorly done, however, I have not seen anything that is worthy of criticism if it is not the final boss or things they already fixed like the Hippo and Gaius killing you as soon as you enter the fight.


In the DLC as soon as you enter it already warns of the new character upgrade mode and yet I see people saying it warns nothing about that. I also saw a guy complaining that his level 140 build doesn't kill enemies in the DLC but it does kill enemies in Liurnia and Limgrave (I mean he compared the beginning of the game with the DLC, which is at the level of the snowy area). Are they playing the same DLC as me or are they going in unprepared? Am I being elitist for thinking they don't know how to play or don't read and are exaggerating? Are these criticisms a product of damaged Ego or are they really true?
Last edited by Ds1-Tabita; 5 Jul @ 1:35pm
< >
Showing 1-15 of 46 comments
Don't think too much about it. If you have the DLC, you can see for yourself. Different people perceive things differently. Maybe you're going to enjoy it; maybe you won't. In the end, only your own perception matters.
Last edited by Clockwork; 5 Jul @ 1:38pm
Nah, ER was more mainstream than previous titles, which attracted a lot of new players, aka newbies that knew nothing of how Fromsoft works, such as making their DLCs considerably harder than the base game.

I mean you only need to see how much of a meltdown they have with the topic of invasions.

Like or not, a lot of them relied on Spirit Ashes, Summons or/and cheese methods to beat the game, so they never really learned how to play these games when truly challenged, specially if they neglect stuff like the Blessings of the DLC.

Granted the final boss would be the one thing i would consider to be on the unfair side, the second phase to be specific.
Last edited by Dollmaker; 5 Jul @ 1:44pm
Originally posted by Dollmaker:
Nah, ER was more mainstream than previous titles, which attracted a lot of new players, aka casuals that knew nothing of how Fromsoft works, such as making their DLCs considerably harder than the base game.
I'm a casual player (aka. someone who invests more into having fun than winning at all cost). I still have a lot of fun fighting Malenia without summon nor cheese build.

I think what you meant to say is "newbie".
Originally posted by Clockwork:
Originally posted by Dollmaker:
Nah, ER was more mainstream than previous titles, which attracted a lot of new players, aka casuals that knew nothing of how Fromsoft works, such as making their DLCs considerably harder than the base game.
I'm a casual player (aka. someone who invests more into having fun than winning at all cost). I still have a lot of fun fighting Malenia without summon nor cheese build.

I think what you meant to say is "newbie".
That works.
unfair if you don't know how the game works.
Last edited by Faust Wither; 5 Jul @ 1:44pm
Tim 5 Jul @ 1:45pm 
I find that bosses in the DLC don't have organic openings you'd expect from a usual boss fight, and the combos are annoyingly long across the board. But if you collect Scadutree Fragments at a reasonable pace, there's nothing stopping you from steamrolling everything but the final boss with RPG-minded shenanigans.

I do think the DLC bosses aren't as fun as they could be, cuz they rely on being uniformly spammy with low health, and I prefer longer boss fights where all the attacks feel more unique.

Only the final boss is outright unfair due to the poor visibility/stutters/etc. Well, there are also some attacks that it seems like you should jump but can't, and others that are the inverse, but that's true of the main game as well.
Last edited by Tim; 5 Jul @ 1:51pm
Nifty 5 Jul @ 1:48pm 
For me, I only felt that Commander Gaius was designed with an unfair moveset
P1 5 Jul @ 1:50pm 
Depends. Are bosses that instantly attack you as soon as you pass the fog gate, unleash 50 hit combos followed by 20 hit aerial combos followed by arena wide AoE attacks... sound unfair? What about with ganky healthbars? High poise too?
Originally posted by Clockwork:
Don't think too much about it. If you have the DLC, you can see for yourself. Different people perceive things differently. Maybe you're going to enjoy it; maybe you won't. In the end, only your own perception matters.
Thanks!
Last edited by Ds1-Tabita; 5 Jul @ 1:53pm
Unfair... no.

I don't think any of the PvE stuff in Elden Ring can be unfair, because there is so much in the game that can trivialise everything else in it.

However, doesn't mean well designed. The DLC has flaws, and some of the bosses I think aren't well designed. Gaius and Radahn are two, and there are other flaws in some of the fights.

Rellana, Midra, Romina and Putrescent are probably the best designed fights - but even then Romina and Putrescent suffer from a common flaw in this DLC. They try so hard to be out of reach a lot of the time - their movesets send them flying around the room all over the place.

Putrescent is worse than Romina for this.

I actually like these fights, but not their flaws. They could be better.
Originally posted by P1:
Depends. Are bosses that instantly attack you as soon as you pass the fog gate, unleash 50 hit combos followed by 20 hit aerial combos followed by arena wide AoE attacks... sound unfair? What about with ganky healthbars? High poise too?

I think that in an update they should make summoning faster or that all bosses when entering a fight allow a few seconds to summon. I am someone who doesn't use summons and I don't feel that are necessary, but if that exist, From could create openings to be able to summon (That is, not make the mechanic become useless). They have already fixed the Hippo and Gaius in that issue, they no longer attack you immediately when you enter.
Last edited by Ds1-Tabita; 5 Jul @ 2:11pm
Originally posted by Shard of Manus:
Unfair... no.

I don't think any of the PvE stuff in Elden Ring can be unfair, because there is so much in the game that can trivialise everything else in it.

However, doesn't mean well designed. The DLC has flaws, and some of the bosses I think aren't well designed. Gaius and Radahn are two, and there are other flaws in some of the fights.

Rellana, Midra, Romina and Putrescent are probably the best designed fights - but even then Romina and Putrescent suffer from a common flaw in this DLC. They try so hard to be out of reach a lot of the time - their movesets send them flying around the room all over the place.

Putrescent is worse than Romina for this.

I actually like these fights, but not their flaws. They could be better.

I agree, there are things to improve, and that is natural.
Fromsoft has never made an unfair game in their life. With the exception of monster hunter diaries
Originally posted by Porcelain:
Fromsoft has never made an unfair game in their life. With the exception of monster hunter diaries
I agree, except for Demon's Souls, which has unfair things, more due to the lack of polishing them well, since it was the first Souls. hehehe
Originally posted by Faust Wither:
unfair if you don't know how the game works.

I gree.
< >
Showing 1-15 of 46 comments
Per page: 1530 50

Date Posted: 5 Jul @ 1:33pm
Posts: 46