Coromon

Coromon

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why is the game running so poorly?
I recently came back to this game and now it just runs like poop....i have a great pc and i have looked up and down for some sort of setting for better performance but nothing,anyone have any suggestions?
Last edited by TeamSevenStar; 2 Sep @ 2:23pm
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Showing 1-13 of 13 comments
Bamda 7 Jul @ 8:14pm 
I am using an Intel i7-2600K with a Nvidia GTX 1080 Ti and it runs great on my pc.
Last edited by Bamda; 7 Jul @ 8:14pm
Let me guess: It's chugging like crazy while running around? I've always had that problem on my end as well and it only happened in Coromon. After trying to find a solution for weeks I ultimately gave up on the game. I have no clue why that game hates my system so much. :-/
Originally posted by ALLDAYGAMESYT:
Originally posted by Sabishi1985:
Let me guess: It's chugging like crazy while running around? I've always had that problem on my end as well and it only happened in Coromon. After trying to find a solution for weeks I ultimately gave up on the game. I have no clue why that game hates my system so much. :-/
Thank you! Yes exactly! And it stutters well walking around. I can new games on high settings with flawless 144 frames, but then I play this and it’s just bogged right down. Just weird because when I first started it last year it wasn’t like that. Just needs a menu with more options for graphics settings


you're free to join the discord and ask around, the devs could also help you figure out the issue if you create a ticket
Originally posted by ALLDAYGAMESYT:
Figure out what? its a problem with the game not me, i cant add a settings menu lol

I'm saying that the devs are more likely to know whats wrong. So telling them the issue , your specs, etc. will help actually get the thing fixed.
Last edited by Doctor T gaming; 12 Jul @ 4:48pm
MJ 7 Aug @ 8:27am 
it's a de-sync issue, thats what they said to me atleast

Me:hello i have a question about coromon, i love the game but it chuggs like crazy when i start to run and just walk around in the world, someone have solution?
i have amd ryzen 5800x rtx 3060 and nvme ssd and so on, so i dont see the problem why the game stutters/chuggs in the world
win 11

Support: Xaaf — 07/17/2024 6:38 PM
It's an issue with the FPS and refresh rate desync, we've been hearing this happen more on higher-specced setups. As of right now, I don't believe there is anything to do about it quite yet
Originally posted by Markus:
it's a de-sync issue, thats what they said to me atleast

Me:hello i have a question about coromon, i love the game but it chuggs like crazy when i start to run and just walk around in the world, someone have solution?
i have amd ryzen 5800x rtx 3060 and nvme ssd and so on, so i dont see the problem why the game stutters/chuggs in the world
win 11

Support: Xaaf — 07/17/2024 6:38 PM
It's an issue with the FPS and refresh rate desync, we've been hearing this happen more on higher-specced setups. As of right now, I don't believe there is anything to do about it quite yet


Originally posted by Doctor T gaming:
Originally posted by ALLDAYGAMESYT:
Figure out what? its a problem with the game not me, i cant add a settings menu lol

I'm saying that the devs are more likely to know whats wrong. So telling them the issue , your specs, etc. will help actually get the thing fixed.
Lol look at the actually helpful response i got from a a random person, these are the kinda things you need to be aware of in a coromon chat
Originally posted by Markus:
it's a de-sync issue, thats what they said to me atleast

Me:hello i have a question about coromon, i love the game but it chuggs like crazy when i start to run and just walk around in the world, someone have solution?
i have amd ryzen 5800x rtx 3060 and nvme ssd and so on, so i dont see the problem why the game stutters/chuggs in the world
win 11

Support: Xaaf — 07/17/2024 6:38 PM
It's an issue with the FPS and refresh rate desync, we've been hearing this happen more on higher-specced setups. As of right now, I don't believe there is anything to do about it quite yet
Legend, f@#$ that game then. and here they are trying to sell more and push it out without fixing it. garbage
JellyPuff 22 Aug @ 10:44am 
Is the framerate dipping if you do nothing, but goes up, if there's movement on-screen?

For me, the game behaves like this on every system i've tried this game on (Ryzen 5600+RTX 2070, Intel i7 8700k, Intel i3 5005U with iGPU, Steam Deck). Given, that the game's engine is mobile focused, i assume it's some kind of power-saving feature. I've seen this on other mobile games and even some indie PC games as part of a "Steam Deck"-update, to squeeze more battery life out of handheld devices.
Not sure, why it's not a toggleable option or why it seems to not affect certain PCs. Perhaps it kicks in automatically, if it detects a "low power" device and it mistakes some PC's not bothering to clock up their CPU or GPU speeds (because they just don't need to for this lightweight game) for being "low spec".

Of course, it might just be caused by something completely different. The way the framerate behaves, does check out though.
Yep. this game has really bad screen tearing while running around. same exact reason i had to quit playing crosscode and pretty much all of the FF pixel remasters. I've enabled vsync in my nvidia settings, tried every possible fix, but no. it's such an annoyance and it seems to always happen in these cute retro style pixel games that i really want to play. if anyone's got a fix for this please let me know, because there are many games that have this issue.
Shogun 1 Sep @ 11:12am 
There's no real solution. Somewhat baffling how this wasn't caught on the first few months of development after the engine was up and running. You'd have to be medically certified as blind to not notice the horrendous frametime stutters.
Originally posted by Shogun:
There's no real solution. Somewhat baffling how this wasn't caught on the first few months of development after the engine was up and running. You'd have to be medically certified as blind to not notice the horrendous frametime stutters.
Absolutely, and yet a got called a clown for posting this lolol
i don't know why so many modern indie games with retro graphics have this issue. there have been numerous titles that I had to skip because of this. All of the FF pixel remasters, Crosscode does it for me, Afterimage was horrible with it, and Fallen Leaf didn't exactly have screen tearing but just a janky panning that was not smooth. Meanwhile I buy the simplest most basic game like Knights of the Road this week and it's smooth as butter for under 10 dollars. I have tinkered with all of my nvidia settings and it still happens, I just don't get it.
Originally posted by Heterocide:
i don't know why so many modern indie games with retro graphics have this issue. there have been numerous titles that I had to skip because of this. All of the FF pixel remasters, Crosscode does it for me, Afterimage was horrible with it, and Fallen Leaf didn't exactly have screen tearing but just a janky panning that was not smooth. Meanwhile I buy the simplest most basic game like Knights of the Road this week and it's smooth as butter for under 10 dollars. I have tinkered with all of my nvidia settings and it still happens, I just don't get it.
I've also had stuttering issues with Monster Crown and Disc Creatures (weirdly, two retro styled creature collectors as well), but for me it's not quite as you describe.
When i've played those, it seems like possibly some kind of frame-pacing issue not picked up by FPS counters, since the framerate and frametimes are a flat line throughout while the camera still seems to stutter, when moving. The screen seems to "lag behind" every few seconds. It's hard to explain how it looks and feels while playing.

If it's just tearing in your case, then it should be easy to remedy by forcing V-Sync in your GPU driver settings. If V-Sync doesn't apply, you can maybe force it via more advanced methods, like NVIDIA Profile Inspector, if you have the know-how and a NVIDIA card. Of course. this doesn't excuse those games tearing in the first place.

However, with Coromon, the issue i have seems completely different. The framerate and frametimes will jump all over the place, always according to what's going on on-screen (more moving sprites and effects = more FPS), which is what's causing the stutter in my case.
Last edited by JellyPuff; 2 Sep @ 6:04am
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