Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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[C&C] Can I have casual difficulty without the cost reduction
So I reached the Dr Mobius mission, and my experience is basically...
"Normal" difficulty - as before, spam and grind, the AI blatantly cheats and trying to take down their base is inexplicably nearly impossible, even more obvious in this mission
Casual difficulty - would be fine but the resource reduction makes it too easy

Are there some more in-depth tweaks to the campaign difficulty? Thanks in advance for any help.
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It is possible to mod the difficulty settings, but not easily unless you have the tools.

If you browse the CnCRemastered installation folder, in the Data subfolder there's an archive file called CONFIG.MEG. Packed inside the archive is a file DATA\XML\CNCRULES.XML.

Inside CNCRULES.XML, look for the section
<RulesTypeClass Name="TD" network="server">
The modifiers for Red Alert are also in the file, under the RA name. For the correct game, look for the relevant difficulty key (Easy, Normal, or Hard)

The stats are mostly self-explanatory, and work as multipliers. Possible stats to change are speed, build time, armor (damage taken), rate of fire, and cost.

You can fine tune the values however you want. Editing the MEG file isn't very intuitive though. If you need help with that, I can describe the steps.
Laatst bewerkt door Garrec; 24 dec 2024 om 22:42
Thanks a lot, will look into it!

(might give Normal another try or two but generally looking for a difficulty level where I feel challenged but still having fun, RA1's "normal" is more to my taste)
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