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If you want to modify the files, you'll need to open your save/scenario .ims file in a text editor and change the probability values. Since different difficulty levels have different values, follow these steps:
This will effectively disable any chance of a plague occurring. It should work for both save files and scenario files, though I can only guarantee a 100% smooth experience for scenario files. Save files may already have variables tied to events, which, in very specific cases, could cause incompatibilities.
Also @kaysoky, he did said on the answer
This will effectively disable any chance of a plague occurring. It should work for both save files and scenario files,
You should look for PlagueExtendedMoveEvent and the corresponding <MoveEventsDifficultySetting id="1"> in the files.
To avoid any confusion, I’ve also updated my original answer so other players searching for the same information will find the correct details.
You could set "speedOfSpreading" to an effectively zero value (like 0.001), which would technically stop the plague from spreading. However, this wouldn’t make much sense—it would simply appear in one or two towns without affecting anything else.
It sounds like you might prefer the original plague mechanic from the vanilla game, where the plague was a one-turn event with no spreading at all.
Had a game on age alexander where it happened 3 times, in around 150 turns. (around 12 years). i'll prob just reduce speed of spreading and mortality to make it more realistically (since we can't put random factor on the strenght of the plague).
In the space of 2 turns 15 cities got hit. And better still I got, and yes I went and counted them up because it annoyed the hell out of me, 31 notifications about the plague at the beginning of the turn.