Windbound

Windbound

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Selena 1 Sep, 2020 @ 9:06pm
Basket Items not saved between loads
Hi! Really enjoying the game so far.

However, my game froze on the loading screen between the end of the Chapter 2 Crossing and the beginning of Chapter 3. No big deal, closed the game and reopened it.

However, when I loaded my save all the items I had in my baskets were gone. This is extremely frustrating as I was stocking up on resources to upgrade my boat. Please fix this bug. :c I lost my plainstalker horns and was excited to build the bag rack, now I can't.
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Showing 1-10 of 10 comments
BoltDown 1 Sep, 2020 @ 9:17pm 
You can do this if you have the patience

For those that are interested the save file in Windows 10 is located here
C:\Users\(UserName)\AppData\LocalLow\5 Lives Studios\Windbound\Saves
File: Profile.json

The file is easy to edit with a text editor and by knowing whats in your storage and in what quantities, you can edit the amount by adding in new item sub sections.

Took a bit of work but I put back what the game took out of my save.

You can also copy the save file to another location to have a backup of your adventure.

Also don't leave stacked items on the ground before you save and quit, when you come back the stacks will turn into single items, this was the reason I edited my save.
Last edited by BoltDown; 1 Sep, 2020 @ 9:18pm
Selena 2 Sep, 2020 @ 9:50am 
Thank you Bolt, I think I will look into editing the file. <3
Selena 2 Sep, 2020 @ 11:01am 
Wellll I was gonna try that, but I have absolutely no idea what is what in that. Soooooo. Nevermind. ;-;
BoltDown 2 Sep, 2020 @ 12:03pm 
As I mentioned you have to look for paterns that are in your chests you have on your boat, here is a sample of my rebuild save for one chest.

"Key": ":InventoryObject",
"Value": {
"$type": "LoadSaveData`1[[Hunter.Boats.InventoryObjectState, Assembly-CSharp]], Assembly-CSharp",
"m_State": {
"m_InventoryState": {
"m_HeldSlots": {
"m_ItemSlots": [
{
"m_ItemInstances": [
{
"m_InstanceId": 1,
"m_Health": 1.0
},
{
"m_InstanceId": 2,
"m_Health": 1.0
},
{
"m_InstanceId": 3,
"m_Health": 1.0
}
],
"ItemId": 9
},
{
"m_ItemInstances": [
{
"m_InstanceId": 4,
"m_Health": 1.0
},
{
"m_InstanceId": 5,
"m_Health": 1.0
},
{
"m_InstanceId": 6,
"m_Health": 1.0
},
{
"m_InstanceId": 7,
"m_Health": 1.0
}
],
"ItemId": 197
},
{
"m_ItemInstances": [
{
"m_InstanceId": 8,
"m_Health": 1.0
},
{
"m_InstanceId": 9,
"m_Health": 1.0
},
{
"m_InstanceId": 10,
"m_Health": 1.0
},
{
"m_InstanceId": 11,
"m_Health": 1.0
},
{
"m_InstanceId": 12,
"m_Health": 1.0
},
{
"m_InstanceId": 13,
"m_Health": 1.0
},
{
"m_InstanceId": 14,
"m_Health": 1.0
},
{
"m_InstanceId": 15,
"m_Health": 1.0
},
{
"m_InstanceId": 16,
"m_Health": 1.0
},
{
"m_InstanceId": 17,
"m_Health": 1.0
},
{
"m_InstanceId": 18,
"m_Health": 1.0
}
],
"ItemId": 71

Item ID is the chest item: 9 = Bones, 197 = Gloomharrow Jaw. 71 = Silk

To make a new item create a new subsection to the chest item list, and increment the m_InstanceId by 1 (Make sure it does not match another m_InstanceId in the chest, so look for the highest # in the chest and +1 it)

{
"m_InstanceId": 19,
"m_Health": 1.0
}

If I added that to the end of the Item #71 I would end up with 12 silk instead of 11.

Not everyone will be comfortable with working with code, I was so upset that I did not want to keep playing as I lost a tun of end game mats, so I did what I knew was going to be a pain.
Make sure not to mess up the coding patern, match it exactly or the file wont load and the game will think you have never played before.

ALWAYS BACK UP THE ORIGINAL BEFORE YOU DO ANYTHING ^^
Last edited by BoltDown; 2 Sep, 2020 @ 12:06pm
Wagon Burner 2 Sep, 2020 @ 1:46pm 
Originally posted by Selena:
Hi! Really enjoying the game so far.

However, my game froze on the loading screen between the end of the Chapter 2 Crossing and the beginning of Chapter 3. No big deal, closed the game and reopened it.

However, when I loaded my save all the items I had in my baskets were gone. This is extremely frustrating as I was stocking up on resources to upgrade my boat. Please fix this bug. :c I lost my plainstalker horns and was excited to build the bag rack, now I can't.


i have had this happen to me. i lost a gem and 2 bags worth of items
BokuDesuNe 5 Sep, 2020 @ 5:58pm 
I wanted to test that I could backup the save data if it was corrupted. (I had exactly the same problem as @Selena, also between Chapter 2 and Chapter 3. They really need to provide a save profile copy function or backup at least.)

However, when I deleted the Profile.json file to see if the program would recognize the change, the file reappeared when I restarted Windbound.

@BoldDown How did you counter this? Were your changes not overwritten because you just modified the file? I am worried that if I get through Chapter 4 and this happens then, when there are a lot of changes, then the backup will just get overwritten by the corrupted Chapter 4 file.
BoltDown 5 Sep, 2020 @ 7:08pm 
My items disappeared inside Chapter 1 when i intentionaly died at the end of Chapter 5 to repeat the scenario with end game mats at the start. I placed my mats on the ground temporarily then had to save and exit to take care of some emergency work, when I came back in all my items on the ground turned into singel items so I lost a tun of stuff. I placed the items I did have left into 2 wooden chest on my boat then saved and edited the contents to return what I had lost. Since I planned out my mats prety extensively I knew exactly what I used to what I had brought and gave myself what I was missing from the glitch.

As for backing up the file theres no issue with it, just make a backup directory on your PC and copy the Profile.json there. Once something bad happens like your glitch just copy it back to the original directory and overyde it. You can even do this when the game is running so you can keep both directories open and tab out of the game to create your backups on the fly. I always do it between chapter jumps and just before the final crossing.

The file contains all 3 profiles in it and the saves from each one, its not really the greatest way to do that in my opinion, so if you edit make sure its from the correct profile.
Last edited by BoltDown; 5 Sep, 2020 @ 7:10pm
BokuDesuNe 6 Sep, 2020 @ 8:02pm 
From your description, the only situation you tested is when the old and new files differed by the number of items in each stack. Did you test any other case?
BoltDown 7 Sep, 2020 @ 7:42am 
I only worked with the current save, I didn't have a new and old file to work with. I noticed the patern of items in the save and inside my chests and took appropriate action to modify those.

As for other cases, the save tracks whats in your personal inventory and even the empty slots inside those as well as in the chests. You could start with complete empty chests and fill them with items by editing, you simply need to know the item ID numbers to do this. The easiest way to do that would be to add 1 item at a time into a chest and associate the ID with that 1 item, or to do it faster by filling a chest with items with different quantities and associate the quantity and ID number with the item in the chest. By completing an item ID mapping like that you could give yourself anything in your chest or your personal inventory.
Notepad text editor just put out gibberish - is there any other way to edit the profile.json?
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