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For those that are interested the save file in Windows 10 is located here
C:\Users\(UserName)\AppData\LocalLow\5 Lives Studios\Windbound\Saves
File: Profile.json
The file is easy to edit with a text editor and by knowing whats in your storage and in what quantities, you can edit the amount by adding in new item sub sections.
Took a bit of work but I put back what the game took out of my save.
You can also copy the save file to another location to have a backup of your adventure.
Also don't leave stacked items on the ground before you save and quit, when you come back the stacks will turn into single items, this was the reason I edited my save.
"Key": ":InventoryObject",
"Value": {
"$type": "LoadSaveData`1[[Hunter.Boats.InventoryObjectState, Assembly-CSharp]], Assembly-CSharp",
"m_State": {
"m_InventoryState": {
"m_HeldSlots": {
"m_ItemSlots": [
{
"m_ItemInstances": [
{
"m_InstanceId": 1,
"m_Health": 1.0
},
{
"m_InstanceId": 2,
"m_Health": 1.0
},
{
"m_InstanceId": 3,
"m_Health": 1.0
}
],
"ItemId": 9
},
{
"m_ItemInstances": [
{
"m_InstanceId": 4,
"m_Health": 1.0
},
{
"m_InstanceId": 5,
"m_Health": 1.0
},
{
"m_InstanceId": 6,
"m_Health": 1.0
},
{
"m_InstanceId": 7,
"m_Health": 1.0
}
],
"ItemId": 197
},
{
"m_ItemInstances": [
{
"m_InstanceId": 8,
"m_Health": 1.0
},
{
"m_InstanceId": 9,
"m_Health": 1.0
},
{
"m_InstanceId": 10,
"m_Health": 1.0
},
{
"m_InstanceId": 11,
"m_Health": 1.0
},
{
"m_InstanceId": 12,
"m_Health": 1.0
},
{
"m_InstanceId": 13,
"m_Health": 1.0
},
{
"m_InstanceId": 14,
"m_Health": 1.0
},
{
"m_InstanceId": 15,
"m_Health": 1.0
},
{
"m_InstanceId": 16,
"m_Health": 1.0
},
{
"m_InstanceId": 17,
"m_Health": 1.0
},
{
"m_InstanceId": 18,
"m_Health": 1.0
}
],
"ItemId": 71
Item ID is the chest item: 9 = Bones, 197 = Gloomharrow Jaw. 71 = Silk
To make a new item create a new subsection to the chest item list, and increment the m_InstanceId by 1 (Make sure it does not match another m_InstanceId in the chest, so look for the highest # in the chest and +1 it)
{
"m_InstanceId": 19,
"m_Health": 1.0
}
If I added that to the end of the Item #71 I would end up with 12 silk instead of 11.
Not everyone will be comfortable with working with code, I was so upset that I did not want to keep playing as I lost a tun of end game mats, so I did what I knew was going to be a pain.
Make sure not to mess up the coding patern, match it exactly or the file wont load and the game will think you have never played before.
ALWAYS BACK UP THE ORIGINAL BEFORE YOU DO ANYTHING ^^
i have had this happen to me. i lost a gem and 2 bags worth of items
However, when I deleted the Profile.json file to see if the program would recognize the change, the file reappeared when I restarted Windbound.
@BoldDown How did you counter this? Were your changes not overwritten because you just modified the file? I am worried that if I get through Chapter 4 and this happens then, when there are a lot of changes, then the backup will just get overwritten by the corrupted Chapter 4 file.
As for backing up the file theres no issue with it, just make a backup directory on your PC and copy the Profile.json there. Once something bad happens like your glitch just copy it back to the original directory and overyde it. You can even do this when the game is running so you can keep both directories open and tab out of the game to create your backups on the fly. I always do it between chapter jumps and just before the final crossing.
The file contains all 3 profiles in it and the saves from each one, its not really the greatest way to do that in my opinion, so if you edit make sure its from the correct profile.
As for other cases, the save tracks whats in your personal inventory and even the empty slots inside those as well as in the chests. You could start with complete empty chests and fill them with items by editing, you simply need to know the item ID numbers to do this. The easiest way to do that would be to add 1 item at a time into a chest and associate the ID with that 1 item, or to do it faster by filling a chest with items with different quantities and associate the quantity and ID number with the item in the chest. By completing an item ID mapping like that you could give yourself anything in your chest or your personal inventory.