Zoria: Age of Shattering

Zoria: Age of Shattering

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Broken achievement? - Master of Versatility
Has anyone been able to unlock this achievement recently? I have now made 2 full playthroughs of the game and about 1/3 of a third playthrough and has not been able to unlock it.

These classes are easy to know if you did, it's clearly defined when you can use their trait ability so they should be done: Kingsman, Lancer, Priest, Thief, Necromancer, Battle cleric, Wizard.

Sentinel and Nightwarden should just be to enter combat with them at least once. I have done a couple of fights just to be sure so they should also be done.

Bard - I am gonna assume this class is not needed for the achievement since there are no companion bards, you can only create this class at character creation and it is not needed for the achievement for resting abilities/bonuses.

Wind Walker - Gonna assume this class is not needed either for the achievement since it's a dlc class and not needed either for the resting achievement.

And this leads us to our final class, Ranger - I seriously have no idea if I have done this trait ability since not once has I reacted to finding some pressure plate, hidden door, or something like that. The only things that has even resembled that is a hidden passage at the bottom of the abandoned tower (behind the destructable rocks) but I think that one is from using the necromancer trait on the skeleton on that floor. The other time was a wall that you can open in the Shrieking pass area (in the Fillondian outpost) but that one did not unlock the achievement either and I don't know if you even need ranger to see that one.

Just to clarify one thing about the Ranger rant. I used a ranger compaion for about 1/2 my first playthrough. For my second playthrough I used Anya as a companion for the ENTIRE game. And on my third playthrough I am playing as a ranger to see if that made any difference. So far absolutely zero, how is this ability even supposed to show, is it that you can see stuff while pressing tab that you would not be able to see otherwise or are things supposed to highligh automaticaly as you get close?

Sorry about the long rant but if anyone has any idea what is going on with this achievement I would appreciate it.
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Showing 1-6 of 6 comments
ReDEnergy  [developer] 7 Jan @ 3:24am 
Sorry for the late reply and thank you so much for feedback and point out the situation.
Unfortunately when implementing the Wild Walker I made a mistake and only removed the class from the resting achievement and not from the trait use achievement. This is definitely a bug since the Wild Walker is an optional DLC. Sorry for the issues, I will try to fix this asap with a hotfix.

Regarding the Ranger Trait, there are only 2 cases of this trait uses in the game, one in the "Abandoned Tower" and one in "The Shrieking Pass". Because it was used so little we removed it from the requirements of this achievement from an early patch after launch.

The only required class traits right now are as follow: Kigsman (Engineering), Lancer (Demolition), Sentinel (Reinforcement), Wizard (Conjuration), Necromancer (Animus Corpus), Thief (Disarm), Battle Cleric (Restoration), Priest (Dispel)

Achievement progress should be saved on the Steam account so after the Hotfix just using any other single class trait from the list above should trigger the achievement completion.

Will update the thread once the hotfix is up.
Thank you again and sorry for the issue.
Zalie 7 Jan @ 6:57am 
Thanks for the reply and it is no Issue really, I figured that people would be on holiday when I wrote the post so I was not really expecting any fast replys. I will try it out after the hotfix is up :)
ReDEnergy  [developer] 7 Jan @ 8:08pm 
Hotfix was published on the [BETA] branch. If you are able to test and confirm it that would be great. Just by using a Sentinel (Reinforcement) and joining a new combat, the game logic should trigger an achievement update check and set the achievement accordingly.
Last edited by ReDEnergy; 7 Jan @ 8:09pm
Zalie 8 Jan @ 7:21am 
Originally posted by ReDEnergy:
Hotfix was published on the [BETA] branch. If you are able to test and confirm it that would be great. Just by using a Sentinel (Reinforcement) and joining a new combat, the game logic should trigger an achievement update check and set the achievement accordingly.

Tried it out (it is the Localization -QA branch right) and it did not change anything for me. Tried it out on 2 different characters and the achievement did not unlock.
ReDEnergy  [developer] 8 Jan @ 1:36pm 
Oh, sorry. I totally forgot that the Beta channel is public available but it requires a password (which was on the Discord server).
The [localization QA] branch is something else, it does not have this fix.
I removed the password protection from the Beta branch you should be able to see it easily now and switch to it right away.
Last edited by ReDEnergy; 8 Jan @ 1:50pm
Zalie 8 Jan @ 2:15pm 
Originally posted by ReDEnergy:
Oh, sorry. I totally forgot that the Beta channel is public available but it requires a password (which was on the Discord server).
The [localization QA] branch is something else, it does not have this fix.
I removed the password protection from the Beta branch you should be able to see it easily now and switch to it right away.

Tried out the correct Beta now and the fix worked perfectly. just switched in a battle cleric and used the shrine at the entrance to the Rithvale outpost and achievement unlocked immidiately. Thanks for the help and quick response, I really appreciate it =)
Last edited by Zalie; 8 Jan @ 2:16pm
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