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I'll take black borders over current vertical stretching 100% of the time.
You can enable letterboxing in the Video/Audio options. That will hopefully fix the vertical stretching.
Song playback failed. Please verify that the song is not DRM protected. DRM protected songs are not supported for creator games.
at Microsoft.Xna.Framework.Media.MediaQueue.Play(Song song)
at GameEvents.GameEventCreator.CreatePlayMusicWithTiming(EventCreationCache create, EventStringReader re)
at GameEvents.GameEventCreator.LoadEvent(GameEventHandler eventHandler, EventStringReader re, String currentEvent, EventQueue existingQueue)
at GameEvents.GameEventLoader.loadEvent(String eventName, String mapName)
at GameEvents.GameEventCreator.AddEvent(String eventName)
at GameEvents.GameEventCreator.CreateStartEvent(EventCreationCache create, EventStringReader re)
at GameEvents.GameEventCreator.LoadEvent(GameEventHandler eventHandler, EventStringReader re, String currentEvent, EventQueue existingQueue)
at GameEvents.GameEventLoader.loadEvent(String eventName, String mapName)
at GameMovements.LevelCreator.LoadEvent(Level level, String eventName)
at GameMovements.LevelCreator.LoadLevelIni(Level level, MainGameFrame gameFrame, ContentManager content, TextureSprite& hero, Option`1 levelData)
at GameMovements.LevelCreator.LoadLevel(Level level, MainGameFrame gameFrame, ContentManager content, TextureSprite& hero, Option`1 levelData)
at Screens.MainGameFrame.LoadContentMethod()
I'm getting the same error. It crashes everytime I try to leave the house.
I get the same error too
Having the same issue, resulting in the inability to proceed further.
Edit: Having seen similar errors in the past, It seems that installing Windows Media Player may be a potential workaround. I tested it and it does work, but I've no desire to install Windows Media Player on my machine. It may be a potential solution for users who don't mind installing the application.
Looking forward to a real fix!
Edit 2: Taken from my second post in this thread. Placing here for visibility.
Found a few steps that might help my peers who do not wish to install Windows Media Player:
Note that these steps were done on Windows 7. I'm not sure how to proceed otherwise. Also, this is a pretty hacky workaround so if you don't feel comfortable following these steps then you should not do so. Hopefully the developers can remove the WMP dependencies in the near future or package the dependencies in with the game so we're not required to make system changes.
I just opened the game but I keep getting an error when I press the start the new game button.
the error is
-The containing folder does not existed
some file locations(I can't write down all of em)
and give me these choices
-exit the main menu
-load from checkpoint
-copy the clipboard
-enable crush dumps(unsafe)
I get pop-in as well with letterboxing enabled on a 16:10 monitor.
Could not find C:\Owlboy hg\OwlboyXNA4Repo\OwlboyGame_XNA_4\XNAGame2\Content\Textures\sprıtemeffect_80x84.png
The containing folder does not exist.
konum: Owlboy.TextureContentAdder.GetProperFilePathCapitalization(String filename)
konum: Owlboy.TextureContentAdder.InternalLoadAndAddToContent(String filePath)
konum: Owlboy.TextureContentAdder.LoadAndAddToContent(ContentLoadException exception)
konum: Owlboy.TextureHandler.GetTexture(String textureName, LoadHandle handle)
konum: Owlboy.ScreenManagement.Renderers.TextureSpriteRenderer.set_Texture(String[] value)
konum: Owlboy.ScreenManagement.Renderers.TextureSpriteRenderer.loadTexture()
konum: Owlboy.TextureSprite.LoadTexture()
konum: Owlboy.GameMovements.EffectCreator.PremakePickupEffect(Pool`1 pool)
konum: Owlboy.ScreenManagement.Pool`1.<CreateParticles>d__0.MoveNext()
konum: System.Collections.Generic.Queue`1..ctor(IEnumerable`1 collection)
konum: Owlboy.ScreenManagement.Pool`1..ctor(Int32 capacity, Func`2 spriteCreate)
konum: Owlboy.GameMovements.EffectCreator..ctor(Level level)
konum: Owlboy.GameMovements.LevelCreator.LoadLevelIni(Level level, MainGameFrame gameFrame, ContentManager content, TextureSprite& hero, Option`1 levelData)
konum: Owlboy.GameMovements.LevelCreator.LoadLevel(Level level, MainGameFrame gameFrame, ContentManager content, TextureSprite& hero, Option`1 levelData)
konum: Owlboy.Screens.MainGameFrame.LoadContentMethod()
It sounds like you might have to verify the integrity of the game cache? If that doesn't help, then you can press the Copy To Clipboard button and paste the error in here.
Thank you so much but unfortunately it didn't work.
So I'm sending you the error below.
Could not find C:\Owlboy hg\OwlboyXNA4Repo\OwlboyGame_XNA_4\XNAGame2\Content\Textures\sprıtemeffect_80x84.png
The containing folder does not exist.
konum: Owlboy.TextureContentAdder.GetProperFilePathCapitalization(String filename)
konum: Owlboy.TextureContentAdder.InternalLoadAndAddToContent(String filePath)
konum: Owlboy.TextureContentAdder.LoadAndAddToContent(ContentLoadException exception)
konum: Owlboy.TextureHandler.GetTexture(String textureName, LoadHandle handle)
konum: Owlboy.ScreenManagement.Renderers.TextureSpriteRenderer.set_Texture(String[] value)
konum: Owlboy.ScreenManagement.Renderers.TextureSpriteRenderer.loadTexture()
konum: Owlboy.TextureSprite.LoadTexture()
konum: Owlboy.GameMovements.EffectCreator.PremakePickupEffect(Pool`1 pool)
konum: Owlboy.ScreenManagement.Pool`1.<CreateParticles>d__0.MoveNext()
konum: System.Collections.Generic.Queue`1..ctor(IEnumerable`1 collection)
konum: Owlboy.ScreenManagement.Pool`1..ctor(Int32 capacity, Func`2 spriteCreate)
konum: Owlboy.GameMovements.EffectCreator..ctor(Level level)
konum: Owlboy.GameMovements.LevelCreator.LoadLevelIni(Level level, MainGameFrame gameFrame, ContentManager content, TextureSprite& hero, Option`1 levelData)
konum: Owlboy.GameMovements.LevelCreator.LoadLevel(Level level, MainGameFrame gameFrame, ContentManager content, TextureSprite& hero, Option`1 levelData)
konum: Owlboy.Screens.MainGameFrame.LoadContentMethod()