Ilysia
19 Jul, 2024 @ 8:53am
Ilysia Version 0.3.0 PATCH NOTES
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Showing 1-7 of 7 comments
Scardigne 19 Jul, 2024 @ 10:01am 
Keep em coming! :steamhappy: patiently waiting to hop back in once more core systems are in and its more fleshed out. Congrats on 0.3.0
Last edited by Scardigne; 19 Jul, 2024 @ 10:03am
J.P 22 Jul, 2024 @ 2:37pm 
Damn big patch, happy to see the cooldown gone on Melee, that was my biggest gripe with the combat so far, hope to see even more improvements in the future, so far so good :)
Last edited by J.P; 22 Jul, 2024 @ 2:37pm
SmexyPolishHero 23 Jul, 2024 @ 10:45am 
Is anyone even playing this? It shows 0 online players.
Asking out of genuine curiosity - i'd love to enjoy a VR MMORPG that scratches my oldschool mmorpg itch, but i'd rather not spend money on it if there are no players around to play with.
Last edited by SmexyPolishHero; 23 Jul, 2024 @ 10:47am
OneEyedCat 23 Jul, 2024 @ 11:14am 
Hmmm.... the less-than-stellar combat system was one of the major reasons I didn't really play this. Will need to revisit. Glad to see you guys are making improvements!
H4nter 23 Jul, 2024 @ 2:45pm 
game looks like it came out in 1996
buttmunch 23 Jul, 2024 @ 7:04pm 
Originally posted by SmexyPolishHero:
Is anyone even playing this? It shows 0 online players.
Asking out of genuine curiosity - i'd love to enjoy a VR MMORPG that scratches my oldschool mmorpg itch, but i'd rather not spend money on it if there are no players around to play with.

Last I logged in was last year. Saw one person in 3 hours. Now, I can't even get the game to launch in VR.
OneEyedCat 5 Aug, 2024 @ 7:30am 
Well, I did give it a try over the weekend. You guys don't quite have the combat right.

So I have not tried melee, but as far as bow combat/spell casting goes:

1.) That you have a penalty for moving and shooting when the enemies are constantly up in your face is just a poorly designed, frustrating mechanic.
2.) It is near impossible to noch an arrow in the bow without looking directly at the x on the bow string and taking your eyes off the combat. That X must have the word's tiniest hitbox.
3.) The enemies run up on you and now you are a ranged character in melee. And it's TS for you. No way to block/parry and no way to defend yourself as you try to back out of melee range. Not that it matters if you do manage to extract yourself. I had several enemies melee me when I was very clearly out of their red attack area.
4.) when the enemies run up on the caster you can no longer see your spell cating marker and therefore you can no longer cast spells once they are on you. And now you are cooked. No attack, no way to block, No way to remove yourself.
5.) At least the archer can fire while they are moving, the wizard cannot cast spells and move at the same time at all.

In general, artificially limiting the player in a VR game like this creates a frustrating and unfun experience. And that is really for any VR activity, but it is especially true for combat, and a major part of Ilysia is combat.

Hopefully you guys will eventually figure this out, but combat in the game has a long way to go before Ilysia will be an enjoyable, fulfilling experience. I haven't gone quite as far as to leave a negative review like a lot of people have, but I can definitely understand why many people have done so.
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