Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Presumably the plan was to lower the scaling later on as the world opened up more, gradually increasing the soft cap on levels. But given the uncertain future of the game right now, hard to say if or when that might happen.
Each level raises the XP required by ~61% of its new total each time (the Golden Ratio), so the higher you get the longer it takes.
XP heirarchy is: major quests > duels/kills > endeavours/entering a new zone for the first time > talking to NPCs or reading signs
I once charted out a rough gauge of XP, and at level 29, one needs about 8,000,000 sign readings or 1,600,000 kills in a row, which would require taking about 1,150 days non-stop with 1-minute gaps between them