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https://gtm.steamproxy.vip/app/1152340/discussions/0/4693405960868204078/
"Hi, MaD is reading the channels yes. I can't comment on anything right now but just wanted to let you know we are present!" (MaD_Arvid, 19/08/2024 10:01)
That´s the last comment by an active developer I could find.
There should be an announcement on the state of BoT, Meadow, and the studio after the recent layoff Soon(TM)
(edit: apart from saying "we´re present" once on discord, as I posted earlier)
The claims I've seen about how ambitious the project is are puzzling to me because they invoke future goals that I've never seen the Studio sign on for in any public comments. It forms an odd exchange:
Looking at the SteamDB the amount of players in game has really dropped even more after that update in the summer. Personally I think the most ambitous part of BoT has been how niche it is for an mmo albeit tiny, it still requires them to run the servers and pay for that. Although there were quite a lot of people playing in the beginning, so maybe there is a large enough audience and they just botched it by being extremely slow with updates (and an unreasonable high price for what the game currently has to offer).
What ever comes out of this, the current situation is a PR disaster imo. Even with games that did fail, I have never come across developers, who just vanished with no info what so ever leaving the players (and mods apparently) to speculate for months.
I often use Wasteland 2 as an example when the price question comes up. That game was $60 in Early Access and in one way or another broken all the way to version 1, yet it always maintained a very positive player rating because the only people who bought it were those who genuinely appreciated what the developers were trying to do, understood what they were getting into, and actually provided the necessary feedback and bug reports to get it over the finish line. Once it did they unbundled it so they could lower the price to a more realistic $40 (IIRC. Could've been $30) and nobody complained about being ripped off because we all understood why they did it the way they did it.
Certainly no argument about the updates, though. There's no question they dropped the ball and it doesn't appear they ever recovered it. It's been a mess from day 1 and the developer's silence on the current situation, and in the face of a hell of a lot of discussion about it, practically shouts from the rooftop that something is not right.
Throughout all of this, the developer was asked repeatedly to make their game streamable, so that this unbridled resource hog with its snail's pace gameplay and wiki centric progression could be enjoyed casually as a side activity, or run at all without burning out our case fans. Imagine their surprise when the audience for an art house point & click adventure MMO hadn't invested thousands of dollars in gaming hardware.
To put a Steam game on GeForce Now requires that the developer load a webpage and then click a checkbox. No other work is necessary, and the game need not be complete.
Without exception these appeals were ignored, and now the studio is a zombie entity awaiting purchase by somebody who finds all this attractive and promising. Guess what?
To be honest I don't really understand the riff about need thousands of dollars into a machine to run this game. You're right that they didn't push the game out across services like GeForce Now, but then, they didn't advertise it or take serious steps to grow the playerbase on PC, either. Missing out on folks to play GeForce Now was just a side-effect.
I don't doubt you that the GFN issue was of little interest to most players, but "most players" was in the dozens by that point, and so it's arguably a less significant exception than the game's acceptance was. But most people who quit a game never bother to write about it, especially if they like the game and are just hoping for things to improve. I love this game. I didn't quit playing on purpose because I was angry about GFN support. I set it aside because it wanted very badly to overheat my computer. I had to do this with BeamNG.drive and a few other high end games. I should not need to endure 80 degree temps and screaming case fans from a papercraft adventure game.
And sure, I don't deserve any better. I knew what the hell I was paying my $30 for. I'm a day one defender of Early Access, and I know and accept the risks. But it is shameful to take something this beautiful and this reliant on player participation, set it up in the most fragile sort of live service format, and then work in such a leisurely, casual way to engage with their customers and keep their game alive.
We have some news at least!