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Now if only we could get rid of the FPS cap. Of course, not essential in a game like this, but things still feel smoother at over 30.
It'd be really awesome if there was some way to combine both mods, but alas, you have to choose one over the other.
To get it to work I would have to find out new function pointers for each game: ```
if (*(char*)0x8F0792 == '2') // deception
{
debugprintf("Game detected: Mask of Deception\n");
Addresses.ResizeWindow = (void*)0x503515;
Addresses.Res3dOverride = (void*)0x42523E;
Addresses.CreateTexture = (void*)0x4F3A9F;
Addresses.Flip = (void*)0x4F48D1;
Addresses.Res3dX = (int*)0x9D7584;
Addresses.Res3dY = (int*)0x9D7588;
Addresses.CreateWorldTexture1 = (CreateWorldTexture1_t)0x4F5AEA;
Addresses.CreateWorldTexture2 = (CreateWorldTexture2_t)0x4F5B69;
Addresses.worldTexture1 = (Kernel_CGraphics_Texture**)0x9D7D78;
Addresses.worldTexture2 = (Kernel_CGraphics_Texture**)0x9D73E8;
return true;
}
```
I'm not sure how to do that. Anyway, that explains why I couldn't get the mod to work.
https://steamdb.info/app/1151450/patchnotes/ https://steamdb.info/app/1149550/patchnotes/
Though, after I enabled debug logs in function
```
bool DetermineGame()
{
if (*(char*)0x91F5AE == '1') // prelude
{
...
}
if (*(char*)0x8F0792 == '2') // deception
{
...
}
if (*(char*)0x91C53E == '3') // truth
{
...
}
debugprintf("Unknown game %c %c %c\n", *(char*)0x91F5AF, *(char*)0x8F0792, *(char*)0x91C53F);
return true;
}
```
I see a log entry: "Unknown game ォ", for some reason values at those pointers have changed, and the dinput8.dll no longer detects the game (I checked for all 3).
https://www.tenforums.com/tutorials/132050-change-system-locale-windows-10-a.html