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Make sure all eggs and facehuggers are dead inside the queen's chamber.
You interact with all 3 coccons.(only possible if all nearby enemy is dead including eggs.)
1 of the coccons drop Mcneil you pick her? up with a soldier and slowly carry back to the APC and extract the survivor.
On your SS I do not see anyone carrying her.
Loot her body --> done
all eggs and facehug --> done
all drone dead --> 3 coccons --> done --> I saw McNeil. Then try to pick it up --> caught with drone. I drop mcneil --> all drone eliminate again --> CANNOT see McNeil. Somehow, the icon shown its already inside ACR.
(I will give you screenshot inside mineshaft map. There is no icon or anything to grab/left behind)
please, have a look.
Just in case try to move the marines there and shine the flashlight maybe that works.
You very likely need to reload a save before the queen fight and redo it.
Mission 1 is over in 15 mins after that.
Also especially if you play on 2 save mode.
Good idea to backup your save folder after each fully completed mission.
C:\Users\user\AppData\Local\ASF
Your user might be called different.
Rare cases game can softlock mission progress and you can be stuck on a mission or even softlock your game.
So having a backup save is good as game has many random jank bugs.
Imo good idea to have a second back -save up just before completing mission 5 as well.
Nevertheless, I played it for several hours on several platforms and completed it without having the problem. (Like thousands of other players)
You don't always have to artificially exaggerate everything.
What this in itself only proves is that developers expected typical behavior. The problem is that their typical behavior is that of experienced players—and that's not meant to sound derogatory. When you, as a developer, spend hundreds of hours on a project, you often don't even notice that what's normal and easy for you is anything but normal or easy for others. (Players do it no differently)
A great example of this is the autosave setting in the prologue. If you get it, it doesn't matter at all because you never have to load. As a beginner, however, you'll watch the cutscene with the door welding two or three times.
Almost all bugs in the game are caused by player behavior. It's crap, but on the other hand, it's also very good because it means you know that the problems won't arise in the first place or can at least be solved with different behavior.
Another example? Problem: Controller input no longer works on the Otago. Avoidance: Don't spam the buttons when switching through the Otago tabs. (Emergency solution: Pause, open loading menu, close loading menu without loading)
In another thread, I already posted something about a solution for stuck mission 1, but no one responded, so even after three threads, I don't know if it helped.
It did help me, but since then—dozens of hours later—I've never had another stuck mission, and so I've never been able to test it myself. In my opinion, the tasks are checked when you save manually ... when or after the sequence with the Marines catching their breath is shown, which is also where the save occurs. And it sounds logical, because it saves the data anyway, so a quick variable check is a piece of cake. Autosave, on the other hand, definitely has no check. Maybe there's some microstutter or something, which can be covered up with the manual save sequenz. Just a theory about the theory to show that it's not such a far-fetched possibility.
It get stucked at the cocoon (the room with the 3 eggs and the desktop tables... near the room with the camera etc). I just kept going and was already at the bottom left of the map. I saved there in the room with the terminal, and suddenly it continued at the top right of the map with the completed cocoon and its next task. That sounds like a check and there’s nothing to lose in a test like this. I also can't think of why it should have suddenly continued after saving when it had previously hung for half an hour or even longer.
Game crashed after I had gotten the vet out of the cocoon in the hive. When I reloaded the most recent save that had taken place after I looted the queen, the vet was not interactible.
I just loaded in an earlier save and it was ok. Did not try to leave the mine and come back, so I would not know if that would have fixed it.
So this makes it 1 in 47 times I have been down there in my playthroughs. Actually probably more than 50 times as it was on Dead Hills. Most of the previous times I had played with reduced saves option, and this seems related to the game not adding all the objective statuses into the save file.
You will LIKELY have 2 or 3 bugs happen in a 20-40 hour playthrough, and in 99% of the cases, changing the elevator or loading an earlier save will fix it.
But the 2 save system is MUCH more affected as earlier save might be 2 hours ago....
I have finished the game 4 times, the first two were in 2023, so not all patches were done.
Bug examples: NG+ will not work if completed NG is not in slot 1. (likely would have been easy to fix).
Two achievements are bugged. (were fine in early versions).
"dead egg"bug(was not bugged in early game versions).
If you kill an Alien egg with a flamethrower or sniper rifle, they do not always fully die.....
Tecker Drones might get stuck in geometry, and the elevator will give you a warning message that someone is left behind. Kinda common in mission 11.
Sometimes you can push them out with your marines, but not always......
1:Rarely, soldiers might go out of bounds or fall off the map.
2:Very rarely soldier might get stuck in map geometry.
3:Rarely, Alien AI might get stuck and stay in 1 place and not move.
1,2,3 bugs were much more common in the early versions; now they are kinda rare.
Usually best not to order Marines to loot, move pre-cutscene events.
If you enter a cutscene that autosaves while being"hunted," that stress increase from being hunted might stick to that squad forever, even in future deployments in other missions.....This can screw up a 2 saved playthrough if not noticed.....
If they were under reprimand buff rarely immune to stress would stick as well, so they can not get stressed forever......Making the game much easier.
Some scripts might fail to trigger, and the game can softlock.
This can permanently softlock a 2 save game, which is why always do backup saves.....
Personally, this script issue never happened to me, but the first Preator Cat 2 once failed to do its scripted leave and stood in 1 place. (elevator change fixed it).
Rarely scripted infinite Onslaught spawns fail to stop even after the event is over.
This has happened to me once in the Mission 10 Gunship event, and the spawns homed in to me even after the event was over.Loading the auto save just after the event ended solved the issue.
Rarely does a Hunt get bugged, and Aliens will forever be homing to you and get re-hunted forever.
Happened 2-3 times in 4 playthroughs.
No idea what causes it.
So this game is very far from being bug-free.
Why is a game like this being torn down for a few minor bugs, but Fallout, Skyrim and Co are swallowed without a fuss with every release, even though they've had the same hundreds of bugs since the engine was first used? People even joke about it and say that this is just part of what Bethesda does.
I mean, just look at Fallout 4, for example.
Those are ALL unofficial bug fixes (hundreds of partly massive bugs), and the developers haven't been bothered by them since the first version of Skyrim and beyond. It's just crazy.... And things are definitely not going to get any better with Microsoft and GamePass. They only need the brands and companies - the competition, not the developers or their knowledge. Bad combination with Bethesda. But well...
https://www.afkmods.com/Unofficial%20Fallout%204%20Patch%20Version%20History.html
Example: Without these fixes, you'll often play a side quest, only to realize shortly before completion that nothing's happening and the side quest has stopped forever. With a bit of luck, it won't affect the main quests.
And that's just one of the seemingly endless bugs. Really nice, in a 250+ hour run (complete everything once, and then that's it until the DLC... everything... well, apart from those quests).
But if you get 10-20 reproducible bugs in Dark Descent that are also avoidable or easy to fix, the world will end.
Because I encountered the aforementioned plot-stopping bug in the first mission/map of Aliens: Dark Descent, which made it impossible for me to continue playing. And when plot-stopping bugs occur, the fun is over. No matter how good a game is otherwise, bugs like these result in a clearly negative review. How can you recommend a game like this to anyone?
In general, as seen by the overall positive feedback on Steam, most people do not encounter such game breaking bugs.
Not that difficult to understand.
You just got filtered out of the fun. Too bad for you.
Otherwise would have given it 9.0.
Those bugs are likely a lot worse on the 2 save system.
But yeah Game is around 8-9 in reviews, likely it has enough random bugs to bring it down from an above 9.
So yes, likely most ppl will need to reload once or twice to fix most"random bugs".
"dead egg bug" is annoying but not game-breaking.
But yes some people will get soft lock bugs. It is understandable if they give a bad review to this game.
Backing up saves is a very fast thing, and it is a good practice in many games, not just this one.