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There are various settings that cause a rush, you are welcome to name your settings, then we can go into this in more detail.
But the real question is, what do you want from the game? My big village is now 118 years old. I'm always finding new tasks and challenges. Population management is also an important point, but of course you don't experience that in two years.
Other players keep starting new games with extra difficult settings because they love the challenge at the beginning and have no interest in long-term management.
As I said, the question is what you want from the game, you didn't rush to finish in 2 years for no reason.
such as please?
Try increasing the difficulty of the game. Settings can be made even in an existing game, although some of them will only take effect from the new season. I usually choose the difficult game mode and I can set some settings separately, as I find it interesting. For example, in difficult mode, the villagers' need for food and other things is 200 percent. I set it to 300. Some seem to have set it to 1000. In any case, you can try and if it's too difficult or easy, then change the settings again next season.
Have you done any achievements? It might take you some time (especially since some of the achievements are difficult or take a lot of time)...
How are the houses? Are they all made of stone and have maximum decorations? And the courtyards near the houses? I like to plant at least one fruit tree near each hut (and even a whole garden near my house). Is the village well lit? Has the story been completed?
Unless you've given each of your settlers homes of their own, they'll get married soon enough, then have kids all at once, so you can have fun in a year or two rearranging your production lines with only 13 workers for most of the next four years. What will you do in 20 years' time when your workforce doubles almost overnight?
My Oxbow village is in year 13 and has 35 buildings and 22 adult settlers. There are now 18 children, with another one on the way, and when my remaining unmarried couple finally tie the knot I can expect two more. I'll maybe recruit another woman for my last single man, but he's 45 so really I want someone more mature than the usual campfire travellers; I am not sure if I'll encounter another of those ex bandits or beggars that I can invite to the village. My next big target is to unlock the tavern, which will then allow me to finish laying out the big central square of my village the way I want it, but that's a long way off yet - I'm only on a little over 3000 points and the tavern is 10000. I guess I'd better spend some more time making stuff, which will also get rid of some of the accumulated raw materials that are cluttering up my warehouse. But right now I've a King's Challenge to do, which I think might take a couple of seasons.
I always have something to do. I don't fully automate my villages, but tend to do all the farming (including the work in the barn) and most of the production the first years. I also hunt and gather wood/minerals/clay etc myself, in addition to what my villagers produce. I also travel to other towns to trade, especially when I don't produce enough for a market stall to be viable.
And I hunt bandits for tools, weapons, armour and other things to sell. That takes a good amount of time out of every season for me. And its fun.
This is going to be a long one.
I can't imagine that this is really interesting for others. The best tasks come from an inner motivation. “Man, I have to try this out.” or ”I want to have it like this - can I get it to work with this game mechanism?” But I also like to read inspiration from others, so:
- Move completely with the finished and large village, now all options are unlocked - ideal for building your own “dream village”.
- I spent a lot of time designing my fields.
- I built the village in such a way that I really like it. That alone takes time, of course, but I always enjoy coming back. Each generation lives in a different part of the village - at the moment I really enjoy the view of my fields when I get up in the morning. I also haven't “over-decorated”, or only in a few places, so I can always add something. The stuff at the side of the road also grows organically over time. The village also changes over time. Sometimes a fence section breaks and every resident or worker solves it differently. Sometimes it is just mended with sticks, sometimes a more stable fence section is used or the mended section is highlighted with a decoration. Small fences are sometimes replaced with sturdy wooden fences or a wall is built over them.
Is there a child sitting at the table? Then I place a toy there.
- Regulate population growth so that children are born regularly without creating a baby boom. Birth and death rates should be roughly balanced. It should not be necessary to build more and more houses for the next generation (and nobody has to live with their parents until the age of 40), but all important professions should be filled.
- As many NPCs as possible should be given a full skillset - without making it easier for NPCs to gain XP in the settings and also without adapting the selection of products only to fast skilling (that would be too one-sided for me). Hence constant profession changes and adapting the economy to the constantly changing performance. Controlled population growth is also important here, if you have to bring new people into the village, this is a setback.
- Animal breeding. *Various horse stables for different colors. Regular sales. *Continuation of the geese dynasty - the first gander was named Sir Bartolomäus (by my coop partner) and I continued this - recently Sir Bartolomäus the 34th was born. *Different chicken houses - again with color sorting to be maintained.
- Build special buildings that go beyond the normal possibilities of MD. Building bridges before there were bridges also took a lot of time.
- In the finished and very large village, set all needs and taxes to 1000% and don't let the NPCs freeze to death (suddenly one woodcutter wasn't enough after all).
- Accept and complete all herald quests asap.
- 100 year celebration: Set summer to 30 days, give every NPC as long a vacation as possible during this time. Give each NPC some money and gifts (put them in the house chest).
- Aim for one or more new Steamachievments with each generation change of the character.
- I built bridges extensively when the update came and wrote a guide as a result. In an old and large village, there is hardly any shortage of materials or money, so I took full advantage of that.
- Generate 10 million in 100 years. (Yes, of course this can be done faster, but min/max was never my style of play).
- Give every child a gift regularly.
- Regularly buy all gifts from the merchant in Piastovia without exception.