EVERSPACE™ 2

EVERSPACE™ 2

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rockfish_andi  [developer] 1 Oct, 2024 @ 9:15am
Patch Notes - 1.3.43094
We've just released a patch for some issues that mostly came with our latest update. Here's the complete list of changes.

Changelog - 1.3.43094

Bugfixes
  • Fixed that "Find and destroy all eggs & parasites" leviathan task could not be completed if eggs were already destroyed or parasites had hatched before task became active
  • Fixed that new Titans catalyst blueprints did not drop from high-risk areas
  • Fixed that the Dreadnought's beam laser could sometimes fire for an unlimited amount of time
  • Fixed that the Missile Defense System device also counted in dreadnought task which requires the player to destroy missiles
  • Fixed that Leviathan Pearls could spawn at BRI before even obtaining the first pearl in a Leviathan
  • Improved game over screen display when Dreadnought kills the player with one of its one-shot missiles.
  • Fixed that the right-hand side UI progress bar did not update while HUD was disabled
  • Fixed different issues with HUD and task-specific elements when a Dreadnought event was failed
  • Fixed an issue that could cause the “failed” dialogue to play when dropping a decoy at the Dreadnought's targeting array
  • Fixed that attacking outlaw bosses did not fail the mission during "Going Once, Going Twice…"
  • Handle an edge case that could cause problems with Leviathan mission if Titans DLC was just installed and a save was loaded in which the player was docked at Prescott Starbase
  • Fixed a potential crash with Tides of the Siren's Sea final damage bonus
  • Fixed that alarm drone scanning sound sometimes persisted after destruction of a drone
  • Fixed that teleporting into a wall while grabbing objects could lead to the grabbed object being stuck inside the wall
  • Fixed that Leviathan Jellyfish destroyed by Flak projectiles did not decrease agitation
  • Fixed that pickups could become broken when cargo was nearly full and Dismantler catalyst was equipped
  • Fixed that shooting own sticky turrets counted as kills for Evolution catalyst
  • Reduced Twin Surge camera shake in 1st person view to prevent camera from going behind the seat
  • Fixed reflection of negative damage/healing with the Reflect perk/condition to enemies
  • Fixed that EMP Mines did not target Ancient Wardens
  • Fixed Preparation perk resetting when collecting orbs or flying through mending spores
  • Fixed that shield reset when docking while Tides of Siren’s Sea 3 set bonus was active
  • Fixed problems with Perfect Hatred and The Scourge when they were not active while entering a location
  • Fixed Ancient lens sometimes starting to rotate wildly while aiming
  • Fixed an issue which caused NPCs to jump out immediately at the beginning of a location (fixes problem with missing Ancient Wardens in “Bodyguard” Rift Boss modifier)
  • Fixed ability to "roll away" attribute amplification by the catalyst when re-rolling attributes
  • Fixed a rare blocker in “The Emissary” mission in which it was somehow possible to undock from the corvette without the game noticing
  • Fixed an issue that could prevent the start of a follow-up Dreadnought mission
  • Fixed a rare case in which it was impossible to finish “Risky Business” mission
  • Fixed that players were able leave mission are during “Demolition Bot” mission
  • Fixed that Lumen artifacts were caused by ship exhaust effects
  • Fixed wrong size of Inferno muzzle effect
  • Fixed that Last Rites buff reset when player turrets missed shots
  • Fixed that Pigeons Stare did not always recharg energy correctly
  • [WinGDK, XSX|S] Fixed a crash when starting the game while xbox-app was disconnected from the internet.
  • [Windows: Steam, GOG, WinGDK] Fixed a crash when entering a Leviathan, running AMD GPUs
  • [Windows: Steam, GOG, WinGDK] Implemented mitigations for a crash on game startup when running FSR3 on Dx12 (much less likely now, but may still occur)
  • [Windows: Steam, GOG, WinGDK] Fixed that XeSS version was misreported as 1.4 (Unreal Engine Plugin version), actual version (XeSS library version) is 1.3.0
Last edited by rockfish_andi; 1 Oct, 2024 @ 9:30am
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Showing 1-5 of 5 comments
aweagle 1 Oct, 2024 @ 12:13pm 
I dunno if this is the ship I switched to just as the patch hit but collision damage was a bit more forgiving in first release of dlc (at least compared to 1.0 version) and now it feels like it became even more unforgiving than 1.0... Nothing changed there?
I Am Awesome 1 Oct, 2024 @ 5:22pm 
does this mean i can play on DX12 and enable fsr 3.1 framegen now?
Eternauta 6 Oct, 2024 @ 2:46pm 
Originally posted by I Am Awesome:
does this mean i can play on DX12 and enable fsr 3.1 framegen now?

dont use the in game frame gen, use lossless scaling frame gen, works better and have less input lag
Red Oktober 10 Oct, 2024 @ 12:37pm 
In HRA absillutly no catalysts are dropping for me ... i still miss lots of catalists () around 10-15) blue rarity and above ... but since patch nothing is dropping anymore

UPDATE: After watching the dev stream I saw him do a HRA and drop a catalyst ... I was "WTF" ... so now I m wondering if my savegame has been corrupted or is now incompatible after the patch ?
Last edited by Red Oktober; 11 Oct, 2024 @ 12:57pm
Geekbyte  [developer] 15 Oct, 2024 @ 2:03am 
Originally posted by Red Oktober:
In HRA absillutly no catalysts are dropping for me ... i still miss lots of catalists () around 10-15) blue rarity and above ... but since patch nothing is dropping anymore

UPDATE: After watching the dev stream I saw him do a HRA and drop a catalyst ... I was "WTF" ... so now I m wondering if my savegame has been corrupted or is now incompatible after the patch ?

Hey Red Oktober.

Could you send us over your game save so we can take a look.

You can access your save games from "%localappdata%\ES2\Saved\SaveGames".
Grab both files making up the save: YourGameSave.sav and YourGameSave_PREVIEW_.sav. Send them across to support@rockfishgames.com.

If you can reference this post in your email that would be great.
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