Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
LoginId:72a3e5434b552dbdc0aac18839ccca0d
EpicAccountId:80877373ae12421fa433e68991f7f057
GPU Crash dump Triggered
ES2_Win64_Shipping!D3D12RHI::TerminateOnGPUCrash() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:1049]
ES2_Win64_Shipping!D3D12RHI::VerifyD3D12Result() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:1075]
ES2_Win64_Shipping!`FD3D12DynamicRHI::ProcessInterruptQueue'::`2'::<lambda_1>::operator()() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:1017]
ES2_Win64_Shipping!FD3D12DynamicRHI::ForEachQueue() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHI.cpp:293]
ES2_Win64_Shipping!FD3D12DynamicRHI::ProcessInterruptQueue() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:1180]
ES2_Win64_Shipping!FD3D12Thread::Run() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:101]
ES2_Win64_Shipping!FRunnableThreadWin::Run() [J:\CustomEngine\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
my spec : R5 3600+32gb ddr4 3200+rx6600xt
Just to confirm you've updated to patch 1.3.43257?
AMD Ryzen 5900x
AMD Radeon 6800xt (latest drivers)
Patch installed
DX12, first try:
Now my game was passed through intro screens and i could reached main menu
Crash after i try to continue last game (Hit button Continue in Main Menu)
LoginId:bf0c7698462fe04e69db54841c0e57b0
EpicAccountId:e7a4266988474217aa11723e19f47bbe
GPU Crash dump Triggered
ES2_Win64_Shipping!D3D12RHI::TerminateOnGPUCrash() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:1049]
ES2_Win64_Shipping!D3D12RHI::VerifyD3D12Result() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:1075]
ES2_Win64_Shipping!`FD3D12DynamicRHI::ProcessInterruptQueue'::`2'::<lambda_1>::operator()() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:1017]
ES2_Win64_Shipping!FD3D12DynamicRHI::ForEachQueue() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHI.cpp:293]
ES2_Win64_Shipping!FD3D12DynamicRHI::ProcessInterruptQueue() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:1180]
ES2_Win64_Shipping!FD3D12Thread::Run() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:101]
ES2_Win64_Shipping!FRunnableThreadWin::Run() [J:\CustomEngine\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
DX12, second try:
Game not loaded and i got error
LoginId:bf0c7698462fe04e69db54841c0e57b0
EpicAccountId:e7a4266988474217aa11723e19f47bbe
GPU Crash dump Triggered
ES2_Win64_Shipping!D3D12RHI::TerminateOnGPUCrash() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:1049]
ES2_Win64_Shipping!D3D12RHI::VerifyD3D12Result() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:1075]
ES2_Win64_Shipping!FD3D12PoolAllocator::AllocateResource() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12PoolAllocator.cpp:441]
ES2_Win64_Shipping!FD3D12TextureAllocatorPool::AllocateTexture() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Allocation.cpp:1813]
ES2_Win64_Shipping!SafeCreateTexture2D() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Texture.cpp:783]
ES2_Win64_Shipping!`FD3D12DynamicRHI::CreateD3D12Texture'::`2'::<lambda_1>::operator()() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Texture.cpp:937]
ES2_Win64_Shipping!FD3D12DynamicRHI::CreateD3D12Texture() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Texture.cpp:861]
ES2_Win64_Shipping!FD3D12DynamicRHI::RHICreateTexture() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Texture.cpp:981]
ES2_Win64_Shipping!FRenderTargetPool::FindFreeElement() [J:\CustomEngine\Engine\Source\Runtime\RenderCore\Private\RenderTargetPool.cpp:123]
ES2_Win64_Shipping!FRDGBuilder::AllocatePooledTextures() [J:\CustomEngine\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2722]
ES2_Win64_Shipping!`FRDGBuilder::AddCommandListSetupTask<`FRDGBuilder::Execute'::`18'::<lambda_11>,TArray<UE::Tasks::Private::FTaskHandle,TSizedDefaultAllocator<32> > >'::`2'::<lambda_1>::operator()() [J:\CustomEngine\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.inl:646]
ES2_Win64_Shipping!UE::Tasks::Private::FTaskBase::TryExecuteTask() [J:\CustomEngine\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:507]
ES2_Win64_Shipping!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`UE::Tasks::Private::FTaskBase::Init'::`2'::<lambda_1> >'::`5'::<lambda_1>,0>::CallAndMove() [J:\CustomEngine\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
ES2_Win64_Shipping!LowLevelTasks::FTask::ExecuteTask() [J:\CustomEngine\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
ES2_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain() [J:\CustomEngine\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:397]
ES2_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>,void __cdecl(void)>::Call() [J:\CustomEngine\Engine\Source\Runtime\Core\Public\Templates\Function.h:406]
ES2_Win64_Shipping!FThreadImpl::Run() [J:\CustomEngine\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:68]
ES2_Win64_Shipping!FRunnableThreadWin::Run() [J:\CustomEngine\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
DX12, third try:
Intro Screens -> Main Menu -> Continue -> Crash
LoginId:bf0c7698462fe04e69db54841c0e57b0
EpicAccountId:e7a4266988474217aa11723e19f47bbe
GPU Crash dump Triggered
ES2_Win64_Shipping!D3D12RHI::TerminateOnGPUCrash() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:1049]
ES2_Win64_Shipping!D3D12RHI::VerifyD3D12Result() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:1075]
ES2_Win64_Shipping!FD3D12CommandAllocator::FD3D12CommandAllocator() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandList.cpp:136]
ES2_Win64_Shipping!FD3D12CommandContext::OpenCommandList() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandContext.cpp:321]
ES2_Win64_Shipping!FD3D12ContextCommon::UpdateResidency() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandContext.h:357]
ES2_Win64_Shipping!FD3D12ContextCommon::TransitionResource() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandList.cpp:581]
ES2_Win64_Shipping!FD3D12Viewport::Present() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:701]
ES2_Win64_Shipping!FD3D12CommandContextBase::RHIEndDrawingViewport() [J:\CustomEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:933]
ES2_Win64_Shipping!FRHICommandListBase::Execute() [J:\CustomEngine\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:472]
ES2_Win64_Shipping!`FRHICommandListImmediate::ExecuteAndReset'::`12'::<lambda_4>::operator()() [J:\CustomEngine\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:788]
ES2_Win64_Shipping!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [J:\CustomEngine\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1236]
ES2_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [J:\CustomEngine\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:650]
ES2_Win64_Shipping!FRHIThread::Run() [J:\CustomEngine\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:331]
ES2_Win64_Shipping!FRunnableThreadWin::Run() [J:\CustomEngine\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
In order for us to narrow this down, could you give me some more information about which circumstances it crashes in (does it occur during game startup, map loading, gameplay, ...), and some details regarding the settings you are running.
If it helps, the GitHub issue on vkd3d-proton #2146 talks about the issues and puts the blame on your code. It seems to be a video decoding issue.
After playing for like an hour the game would always crash whenever i tried to jump.
my spec :R7 5800X3D, RX 6750XT
settings: quality all epic, global illumination lumen, upscaler FSR3.1 quality, frame Generration on
LoginId:29d09a384e9cc3f90ba02c8e89f67517
EpicAccountId:f7b67d110af2405a90f0717443b6eda2
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008
amd_fidelityfx_dx12
amd_fidelityfx_dx12
amd_fidelityfx_dx12
kernel32
ntdll
- some details on the game settings used
- when does it crash? (startup screen, loading off a specific location, during gameplay, reproduction chance)
- Does it happen with specific savegames only?
DX12
LoginId:c0ccc02549d3859c2b54d0b668403d62
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
ES2_Win64_Shipping!UItemLib::UpdateItemWithTemplate() [J:\Jenkins\workspace\ES2WinSteamShippingCErel1.3\ES2\Source\ES2\FunctionLibraries\ItemLib.cpp:4572]
ES2_Win64_Shipping!UInventory::CreateInventoryFromState() [J:\Jenkins\workspace\ES2WinSteamShippingCErel1.3\ES2\Source\ES2\Items\Inventory.cpp:1750]
ES2_Win64_Shipping!UInventory::CreateShipDataFromState() [J:\Jenkins\workspace\ES2WinSteamShippingCErel1.3\ES2\Source\ES2\Items\Inventory.cpp:1800]
ES2_Win64_Shipping!UPlayerData::InitAfterLoad() [J:\Jenkins\workspace\ES2WinSteamShippingCErel1.3\ES2\Source\ES2\Framework\PlayerData.cpp:1516]
ES2_Win64_Shipping!UUserFunctionsLib::LoadGameOnlyToBeUsedInEmptyTransitionMap() [J:\Jenkins\workspace\ES2WinSteamShippingCErel1.3\ES2\Source\ES2\FunctionLibraries\UserFunctionsLib.cpp:592]
ES2_Win64_Shipping!UUserFunctionsLib::execLoadGameOnlyToBeUsedInEmptyTransitionMap() [J:\Jenkins\workspace\ES2WinSteamShippingCErel1.3\ES2\Intermediate\Build\Win64\ES2\Inc\ES2\UHT\UserFunctionsLib.gen.cpp:1236]
ES2_Win64_Shipping!UObject::execLetBool() [J:\CustomEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2977]
ES2_Win64_Shipping!ProcessLocalScriptFunction() [J:\CustomEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1206]
ES2_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [J:\CustomEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1039]
ES2_Win64_Shipping!UObject::execLocalFinalFunction() [J:\CustomEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3220]
ES2_Win64_Shipping!ProcessLocalScriptFunction() [J:\CustomEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1206]
ES2_Win64_Shipping!UObject::ProcessInternal() [J:\CustomEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1304]
ES2_Win64_Shipping!UFunction::Invoke() [J:\CustomEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6848]
ES2_Win64_Shipping!UObject::ProcessEvent() [J:\CustomEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2144]
ES2_Win64_Shipping!AActor::ProcessEvent() [J:\CustomEngine\Engine\Source\Runtime\Engine\Private\Actor.cpp:1095]
ES2_Win64_Shipping!AActor::BeginPlay() [J:\CustomEngine\Engine\Source\Runtime\Engine\Private\Actor.cpp:4253]
ES2_Win64_Shipping!AActor::DispatchBeginPlay() [J:\CustomEngine\Engine\Source\Runtime\Engine\Private\Actor.cpp:4194]
ES2_Win64_Shipping!AWorldSettings::NotifyBeginPlay() [J:\CustomEngine\Engine\Source\Runtime\Engine\Private\WorldSettings.cpp:301]
ES2_Win64_Shipping!AESWorldSettings::NotifyBeginPlay() [J:\Jenkins\workspace\ES2WinSteamShippingCErel1.3\ES2\Source\ES2\Framework\ESWorldSettings.cpp:18]
ES2_Win64_Shipping!AGameMode::HandleMatchHasStarted() [J:\CustomEngine\Engine\Source\Runtime\Engine\Private\GameMode.cpp:224]
ES2_Win64_Shipping!AGameMode::SetMatchState() [J:\CustomEngine\Engine\Source\Runtime\Engine\Private\GameMode.cpp:341]
ES2_Win64_Shipping!UWorld::BeginPlay() [J:\CustomEngine\Engine\Source\Runtime\Engine\Private\World.cpp:5333]
ES2_Win64_Shipping!UEngine::LoadMap() [J:\CustomEngine\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:15532]
ES2_Win64_Shipping!UEngine::Browse() [J:\CustomEngine\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14670]
ES2_Win64_Shipping!UEngine::TickWorldTravel() [J:\CustomEngine\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14868]
ES2_Win64_Shipping!UGameEngine::Tick() [J:\CustomEngine\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1777]
ES2_Win64_Shipping!FEngineLoop::Tick() [J:\CustomEngine\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5921]
ES2_Win64_Shipping!GuardedMain() [J:\CustomEngine\Engine\Source\Runtime\Launch\Private\Launch.cpp:180]
ES2_Win64_Shipping!GuardedMainWrapper() [J:\CustomEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
ES2_Win64_Shipping!LaunchWindowsStartup() [J:\CustomEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
ES2_Win64_Shipping!WinMain() [J:\CustomEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:299]
ES2_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
DX11
LoginId:c0ccc02549d3859c2b54d0b668403d62
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
ES2_Win64_Shipping!UItemLib::UpdateItemWithTemplate() [J:\Jenkins\workspace\ES2WinSteamShippingCErel1.3\ES2\Source\ES2\FunctionLibraries\ItemLib.cpp:4572]
ES2_Win64_Shipping!UInventory::CreateInventoryFromState() [J:\Jenkins\workspace\ES2WinSteamShippingCErel1.3\ES2\Source\ES2\Items\Inventory.cpp:1750]
ES2_Win64_Shipping!UInventory::CreateShipDataFromState() [J:\Jenkins\workspace\ES2WinSteamShippingCErel1.3\ES2\Source\ES2\Items\Inventory.cpp:1800]
ES2_Win64_Shipping!UPlayerData::InitAfterLoad() [J:\Jenkins\workspace\ES2WinSteamShippingCErel1.3\ES2\Source\ES2\Framework\PlayerData.cpp:1516]
ES2_Win64_Shipping!UUserFunctionsLib::LoadGameOnlyToBeUsedInEmptyTransitionMap() [J:\Jenkins\workspace\ES2WinSteamShippingCErel1.3\ES2\Source\ES2\FunctionLibraries\UserFunctionsLib.cpp:592]
ES2_Win64_Shipping!UUserFunctionsLib::execLoadGameOnlyToBeUsedInEmptyTransitionMap() [J:\Jenkins\workspace\ES2WinSteamShippingCErel1.3\ES2\Intermediate\Build\Win64\ES2\Inc\ES2\UHT\UserFunctionsLib.gen.cpp:1236]
ES2_Win64_Shipping!UObject::execLetBool() [J:\CustomEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2977]
ES2_Win64_Shipping!ProcessLocalScriptFunction() [J:\CustomEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1206]
ES2_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [J:\CustomEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1039]
ES2_Win64_Shipping!UObject::execLocalFinalFunction() [J:\CustomEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3220]
ES2_Win64_Shipping!ProcessLocalScriptFunction() [J:\CustomEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1206]
ES2_Win64_Shipping!UObject::ProcessInternal() [J:\CustomEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1304]
ES2_Win64_Shipping!UFunction::Invoke() [J:\CustomEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6848]
ES2_Win64_Shipping!UObject::ProcessEvent() [J:\CustomEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2144]
ES2_Win64_Shipping!AActor::ProcessEvent() [J:\CustomEngine\Engine\Source\Runtime\Engine\Private\Actor.cpp:1095]
ES2_Win64_Shipping!AActor::BeginPlay() [J:\CustomEngine\Engine\Source\Runtime\Engine\Private\Actor.cpp:4253]
ES2_Win64_Shipping!AActor::DispatchBeginPlay() [J:\CustomEngine\Engine\Source\Runtime\Engine\Private\Actor.cpp:4194]
ES2_Win64_Shipping!AWorldSettings::NotifyBeginPlay() [J:\CustomEngine\Engine\Source\Runtime\Engine\Private\WorldSettings.cpp:301]
ES2_Win64_Shipping!AESWorldSettings::NotifyBeginPlay() [J:\Jenkins\workspace\ES2WinSteamShippingCErel1.3\ES2\Source\ES2\Framework\ESWorldSettings.cpp:18]
ES2_Win64_Shipping!AGameMode::HandleMatchHasStarted() [J:\CustomEngine\Engine\Source\Runtime\Engine\Private\GameMode.cpp:224]
ES2_Win64_Shipping!AGameMode::SetMatchState() [J:\CustomEngine\Engine\Source\Runtime\Engine\Private\GameMode.cpp:341]
ES2_Win64_Shipping!UWorld::BeginPlay() [J:\CustomEngine\Engine\Source\Runtime\Engine\Private\World.cpp:5333]
ES2_Win64_Shipping!UEngine::LoadMap() [J:\CustomEngine\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:15532]
ES2_Win64_Shipping!UEngine::Browse() [J:\CustomEngine\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14670]
ES2_Win64_Shipping!UEngine::TickWorldTravel() [J:\CustomEngine\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14868]
ES2_Win64_Shipping!UGameEngine::Tick() [J:\CustomEngine\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1777]
ES2_Win64_Shipping!FEngineLoop::Tick() [J:\CustomEngine\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5921]
ES2_Win64_Shipping!GuardedMain() [J:\CustomEngine\Engine\Source\Runtime\Launch\Private\Launch.cpp:180]
ES2_Win64_Shipping!GuardedMainWrapper() [J:\CustomEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
ES2_Win64_Shipping!LaunchWindowsStartup() [J:\CustomEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
ES2_Win64_Shipping!WinMain() [J:\CustomEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:299]
ES2_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Ok, so I was able to load my last manual save, as opposed to auto-saves or checkpoints (which all immediately crash), so I only lost about an hour.
That's super frustrating, but not as frustrating as losing all 36 hours on the save, which would have made me quit. Lesson learned, don't depend on autosaves.
Thanks for the crash logs.
If you get further crashes can you open up a thread in the Technical Issues forum so that your information doesn't get lost in this patch thread. https://gtm.steamproxy.vip/app/1128920/discussions/6/