EVERSPACE™ 2

EVERSPACE™ 2

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WhiteCrow 23 Apr, 2023 @ 5:41pm
2
In defense of the puzzles.
They're not everyone's cup of tea obviously, but good thing they are largely optional! Compared to the amount of existing puzzles in the game, the amount you are required to interact with for plot purposes is rather small, and they're simple at that. Optional puzzles reward potentially better loot and resources, and some reward points for stat increases. They're by no means required to complete the game.

If you're a self-professed Completionist but do not want to complete them, then you're not a Completionist. A Completionist completes. Period.

The game is absolutely gorgeous I think many would agree. Exploring each sector is a joy and pure eye candy. For me nearly all of the puzzles have been rather intuitive, and many clues are provided through color, lighting, gas and symbols. When you're looking at an unexplored area 5-8km out, chances are you'll be able to pick up on things that stick out. Colorful gas, blinking mines, glowing blue crystals. All you need to do is look.

Traditional looter shooters and even ARPGs contain puzzles and loot gained through exploration. I think it may be a little taxing for some in this game because the maps are so incredibly large, and traversing 3D space with complete freedom of movement can get confusing. "Was I here already? Wait, where was that area I wanted to go to?" Markers are your friend! The default key is + on the number pad. It'll leave a marker where you pressed the key, and you can use several of them. Use it as a means to track where you've been.

Also, heading and orientation can be pretty important. What I like to do on some maps is explore it in the same horizontal orientation as much as possible. Make your own "horizon" as it were. If you get lost or unsure of where you've been, pick a landmark and keep it oriented in the same position with Q and E. Rotate until you get it in that familiar position again and carry on. It's a lot harder to get lost that way and keep track of things.
Last edited by WhiteCrow; 23 Apr, 2023 @ 5:43pm
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Showing 1-15 of 27 comments
Hybarf Tics 23 Apr, 2023 @ 6:34pm 
It's really not that complicated, simply get rid of everything on screen first. Even going after all the mining sometimes leads you to clues. :steamhappy:
Rithrin 23 Apr, 2023 @ 7:02pm 
Yeah, another tip I'd add is equipping one of those Salvor Peruser sensors, which add lots of range to your mineral detection. Often if there are caves with secrets hidden, they've contain ores, too, so you can sometimes find caves you might have missed by noticing that ores are within a structure or below a surface.
Primal Feed 23 Apr, 2023 @ 7:12pm 
Or get to 30 and just do AR!
But, you have to unlock it 1st so good luck!
Last edited by Primal Feed; 23 Apr, 2023 @ 7:13pm
jamesc70 23 Apr, 2023 @ 10:02pm 
And if you happened to play the DIablo 4 beta; that game's idea of a puzzle is going two linear directions to grab a thing to open a door to the next linear path...

Initially I liked the instanced areas with puzzles in this; I was exploring anyway, so to find things was great. Now I largely ignore them at lvl 22, and I have tons of money and mats, so I don't feel like I need to bother (like never stopping for an unidentified signal unless it's required for a challenge).

My gripe would be the puzzles are stupidly easy for the most part, but making them hard would really tick people off. Most 'sphere' grabbing missions I thought I'd have to fly super fast and fling it toward the 'goal' to do it in time... but most give you ~30 seconds if the socket is 1km away. The only hard 'puzzle' is flying through the wreck through tiny slits imo.
Tman 23 Apr, 2023 @ 11:11pm 
Originally posted by WhiteCrow:
So much good advice!!

Really like your take on this. Matches mine and you did a great job laying it out. Mind if I link to this post in my guide?
Fendelphi 23 Apr, 2023 @ 11:29pm 
I would like to refer to some Freelancer experience(even though it has been many years since I played that game, so my memory of it might be a bit off).

In Freelancer, if you just followed the story and did a minimum of grinding for level and cash, you would not interact with 80%-90% of the game.
In addition to fighting, you might be required to do 1-2 races, or track something through a nebula. The rest was optional.

But if you wanted to get to "the good stuff", you had to explore(little- to no clues) and just see if something was there. You could spend hours searching various regions, going into hazardous areas or fighting off high tier outlaws. Sometimes it paid off, sometimes it did not.

In that regard, Everspace 2 is much more varied with the "side story" amd exploration stuff you can do, and is more upfront with its potential rewards as well.
And maybe it is because of knowing that you get a reward, that some players feel like they are being "left out" if they do not do the optional stuff.

As for completing challenges and such, they are fine as is. Again, in Freelancer, I could spend a long time combing a region in search of secrets, without knowing if anything was actually there. Here, I know that I will get a reward. The question is then, how much time I want to dedicate to this aspect of the game. Sometimes I play for a while, doing only puzzles, other times, I ignore them for a while.
Lokvi 23 Apr, 2023 @ 11:57pm 
Most of my issues regarding puzzles and exploration would be solved by adding some small UI 3D compass, so I can orient myself the "correct" way in every map. Exploration for me got heavily soured after encountering those cloud maps. They look neat, but are so obnoxious to explore through.
Ubik Valis 24 Apr, 2023 @ 1:57am 
Originally posted by Lokvi:
Most of my issues regarding puzzles and exploration would be solved by adding some small UI 3D compass, so I can orient myself the "correct" way in every map. Exploration for me got heavily soured after encountering those cloud maps. They look neat, but are so obnoxious to explore through.

+1
Solvem Probler 24 Apr, 2023 @ 2:59am 
The issue isn't that they are there, it's that they are banal and boring.
SmegAu 24 Apr, 2023 @ 3:50am 
Find the hidden object in a large area is not much fun. Not much puzzle there, the puzzles are generally very simple sequences.
Johnny Hazard 24 Apr, 2023 @ 4:33am 
As I posted on another... post .😬...
The problem with puzzles is that they are too repetitive. Sphere dispenser>> sphere node, push buttons in sequence...
It was ok for me if I found one or two puzzles with that mechanic, BUT, those mini-puzzles (can I call them that, since they are NOT challenging, just boring) are in EVERY area, in EVERY system. And when you reach a new area, you know that you have to put up with several of these, all of them littering your HUD, because you CAN'T turn them off on the display.
So, as I said before, I would rather have a proper, different, and ORIGINAL challenge in each area, than having to repeat this so many times.
Elvarsi 24 Apr, 2023 @ 5:05am 
Honestly the game would lose nothing if puzzles were taken out, they don't add anything.
WhiteCrow 24 Apr, 2023 @ 11:23am 
Originally posted by Tman:
Originally posted by WhiteCrow:
So much good advice!!

Really like your take on this. Matches mine and you did a great job laying it out. Mind if I link to this post in my guide?

Not a prob at all, I'd be flattered!
[Slayer] 25 Apr, 2023 @ 8:56pm 
If you want me to explore, don't litter the game with dumb puzzles. You can hide secure containers without any indicator in places that open without puzzles that give out cool loot and people would try to find it.

Game is too rigid in its level design and way too mechanical, doesn't feel natural or organic. Its too "gamey" kinda like mobile games. Elden Ring didn't have indicators and people still explored.
Primal Feed 25 Apr, 2023 @ 9:53pm 
Originally posted by Slayer:
doesn't feel natural or organic.

It really doesn't get any better than this response! In a video game over a video game!
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Date Posted: 23 Apr, 2023 @ 5:41pm
Posts: 27