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But, you have to unlock it 1st so good luck!
Initially I liked the instanced areas with puzzles in this; I was exploring anyway, so to find things was great. Now I largely ignore them at lvl 22, and I have tons of money and mats, so I don't feel like I need to bother (like never stopping for an unidentified signal unless it's required for a challenge).
My gripe would be the puzzles are stupidly easy for the most part, but making them hard would really tick people off. Most 'sphere' grabbing missions I thought I'd have to fly super fast and fling it toward the 'goal' to do it in time... but most give you ~30 seconds if the socket is 1km away. The only hard 'puzzle' is flying through the wreck through tiny slits imo.
Really like your take on this. Matches mine and you did a great job laying it out. Mind if I link to this post in my guide?
In Freelancer, if you just followed the story and did a minimum of grinding for level and cash, you would not interact with 80%-90% of the game.
In addition to fighting, you might be required to do 1-2 races, or track something through a nebula. The rest was optional.
But if you wanted to get to "the good stuff", you had to explore(little- to no clues) and just see if something was there. You could spend hours searching various regions, going into hazardous areas or fighting off high tier outlaws. Sometimes it paid off, sometimes it did not.
In that regard, Everspace 2 is much more varied with the "side story" amd exploration stuff you can do, and is more upfront with its potential rewards as well.
And maybe it is because of knowing that you get a reward, that some players feel like they are being "left out" if they do not do the optional stuff.
As for completing challenges and such, they are fine as is. Again, in Freelancer, I could spend a long time combing a region in search of secrets, without knowing if anything was actually there. Here, I know that I will get a reward. The question is then, how much time I want to dedicate to this aspect of the game. Sometimes I play for a while, doing only puzzles, other times, I ignore them for a while.
+1
The problem with puzzles is that they are too repetitive. Sphere dispenser>> sphere node, push buttons in sequence...
It was ok for me if I found one or two puzzles with that mechanic, BUT, those mini-puzzles (can I call them that, since they are NOT challenging, just boring) are in EVERY area, in EVERY system. And when you reach a new area, you know that you have to put up with several of these, all of them littering your HUD, because you CAN'T turn them off on the display.
So, as I said before, I would rather have a proper, different, and ORIGINAL challenge in each area, than having to repeat this so many times.
Not a prob at all, I'd be flattered!
Game is too rigid in its level design and way too mechanical, doesn't feel natural or organic. Its too "gamey" kinda like mobile games. Elden Ring didn't have indicators and people still explored.
It really doesn't get any better than this response! In a video game over a video game!