CROSSNIQ+

CROSSNIQ+

Dillah.tm 17 Dec, 2019 @ 10:50pm
Brilliant game, i just have one little problem with it.... and i know how to fix it!
First of all, let me say this is one of the most enjoyable games out there right now. i'm a gaming fanatic (it's kind of a problem) i've played thousands of games and this is easily in my top 10.

There is one problem though.

i play on controller and i find it irritable that the "subselector" (multiple-tile-selector) is the only way to increase your level of speed and momentum. i think it's missing something. mechanically speaking..

you may be wondering what would be possible..

and my first thought is having the ability to select 1 (or 2) unique column/row(s) which would instinctively bind to the left trigger ( and the second unique column/row would bind to the right trigger) this would allow a player to plan ahead and have a quicker and more strategic way of building a 'cross.' it would open doors for more creativity and "god-like plays".

for example.

when my cursor is held over any cell within the grid, there should be a x and a y value set for that cell. (im sure you have that in your code already) anyway, while you hover over that cell; lets say is cell is row3 column 4. if you press 'x' it will bind the row to left trigger. ( if your were to instead press 'b' it would bind the column to left trigger.)

now, lets say you chose to bind row3 to left trigger by pressing 'x'. wherever your cursor is located on the grid and you hold down the left trigger it will allow you to cycle row 3 to the left or the right depending on your directional input as long as your holding down that trigger. to return to your regular cursor, you simply let go of the left trigger.


if you made it this far, im congradulateing you becasue i am horrible at describing things. so

lastly... in the end, a player should be able to bind two seperate rows/comunms to the left and right trigger.lets say left trigger is bound to 'row 3' and the right trigger is bound to' column 6'. and you have you cursor on 'row5, column5'. you'd be able to move your cursors 'cell' in any direction AS WELL AS cycling your rows and columns that we've selected. this would allow some insane mechanical advantages!.... if your awareness and dexterity is great. (could actually be a good tool to help increase those skills for players who want to get better.)

in conclusion this would make the game way more competitive/ healthily addictive. which brings me to my next point... WHERE IS ONLINE MULTIPLAYER. you're killing me


Thank you for a brilliant game, i can't wait to get back from work tomorrow and play/ thank you for listening <3


< >
Showing 1-1 of 1 comments
Tropixx_XLR 22 Dec, 2019 @ 8:46am 
My only complaint is no VS CPU, other than that, one of the best old-school style puzzle games in years, everyone should play this!
< >
Showing 1-1 of 1 comments
Per page: 1530 50