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Let me know if you have any questions about the game!
Thanks for the offer :) We'll add more testers in stages. First we had only a special tier of our Kickstarter backers for the testing, now we'll add all other Kickstarter backers.
If we would add more testers outside of the Kickstarter backers, we'll definitely let you know here via the steam news system :)
Thanks a lot and cheers,
Markus
Thanky a lot! So far we can't confirm a Linux version at release day. We would love to have one eventually and we are investigating the possibility, but I can't confirm one yet at the moment, I'm very sorry :)
Cheers,
Markus
https://strayfawnstudio.com/sendy/beta-test/
After playing the demo (I almost fell asleep just for its calm BGM and overall chill aesthetics) I am REALLY looking forward to its (EA) release but:
For the love of plants, can we please! have an UI/text/tooltip scaling option? Pretty please? I know, it's Unity, so it's probably difficult to add (at least many other indie devs stated when I asked them for a similar option). It's so darn frustrating, having an impaired vision not being able to play gems like this.
Not high hopes there but hey, asking doesn't hurt, right? And for me it saves some time tbh. Can't count the games I happily purchased just to refund right after.
P.S: And just before one mentions it: Nope, 720p doesn't help, it just makes the text blurry =(
Thanks in advance & good luck with your lil promising baby!
regards,
Chuchichäschtli
Thank you very much for your post <3 It's a very good request and important. It *is* difficult to implement (and time costly), but the more player we want to be able to play our game, the more we *have* to spend time to improve readability and other things.
I can't promise that we will implement a UI scaling feature, as we currently are such a small team (2.2 programming people), and we have still lots of missing features. So unfortunately we have to focus on implementing the missing parts first before we can improve the things we already have. This might sound discouraging, and I apologize for this. But I can assure you I do think you request is important and that if we have more time & resources (which hopefully comes with a successful game launch), we have more resources to invest in making the game more accessible to more players <3
Thank you very much again for posting and your understanding. I'm not sure if you already did so (I think so, or someone else did), but if you can, can you use the ingame feedback tool (F10 and choose feedback), and tell us your feedback there again? This helps us making sure all feedback is savely stored in one location and we can merge all similar feedback to form a task.
Cheers,
Markus
Thanks for the quick, kind reply there Mr. M!
Kinda to expect really so yeah, no worries. Even games like Frostpunk or some from Paradox never got a proper UI scale so how could I expect that from a small indie team? Anyway thanks for caring about us "blind" minority at all.
I will use the feedback tool, thx for the reminder!
Be safe & most success for TWV o/
But maybe the story-bits you can find (in the final game) will shine more light on this :)
@电竞毒瘤554:
Chinese localization will only come with the Early Access launch, I'm sorry :)