Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Escha & Logy is the closest to the modern style, with separate small events and a lot of character bonding, while Ayesha and Shallie are a good bit more plot driven. Just note that these are older games without the quality of life aspects that are present in more recent titles. Also note that Ayesha has a fairly strict time limit, it's not too hard to hit for the main story but requires careful planning and mastery of a very obtuse crafting system to get all the side stories.
If you wish to try something a bit more traditional RPG-ish while still having the similar look, try WitchSpring R.
Some will have more plot, others less. But generally the core has remained the same since the very first game with Marie. Atelier Ryza, and the Ryza Trilogy as a whole, tried to focus more on a narrative plot to make it feel more like a tradtional JRPG. IMO Ryza 1 did a lot of skipping over the character interactions that older Atelier games, and even later Ryza games, did a lot better.