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The holes in versus are getting fixed over time, but you can press E while you're falling and you'll respawn with no penalty as a ghost. Given the level of access ghosts have to the level, we likely won't ever fix all the holes.
The bots should pick up sunshot blasters, but we don't have them pick up other higher tier weapons, because we don't want them competing with players for high-level guns. They'll also grab airlock guns when you reach the next airlock.
Some achievements won't unlock rewards until the next time the game pulls data from the backend servers. This is a current limitation of the backend, but you can force skin unlocks (for example) by restarting the game between rounds.
I figured the holes would get be getting fixed!
I see, I personally think the sunshot blaster is the best gun in the game by far. I do see your reasoning though!
Got ya!
You and the team, keep up the great work!
I found two issues outside the ones you mentioned. The first is when playing a practice versus game on episode 1, the bots get permanently stuck at one point; specifically here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3112463184
Second 'issue' is I was at the end of map 2 in episode 2 when a third party agreement thing popped up. I clicked X on the prompt which caused the game to completely stop responding. My computer kept acting weird for about a minute after I force closed the game too.
One other bug I do think should be mentioned though is the bots healing behaviors, which you tapped into above. But the bots will still try to heal you if you have low health and start healing yourself. You usually can't tell they're doing that either, so you'll be healing yourself, then finish but you can't move because it says a bot is half way through healing you too.
I feel dumb saying this but I'm not actually sure. I'm assuming you have to enable dx12 in the launch options so I'm pretty sure I'm running on something lower.
The revive state and bot pathing, aiming, threat all play into what they choose to do but def some edge cases where they... well... sorry!
And yeah, on versus mode when we were doing this on L4D we really struggled with the idea that the zombies in that case could see a "broken map" and just decided the cost to fix that was too high and I have extended that thinking here.
Does this mean that improving versus ai isn't really on the radar?
Oh no - just more of what we accept in that mode because the alien side brings some stuff up.
Your question actually made me think of this point and made a video...
https://www.youtube.com/watch?v=ff7uaeSP7yk