Chornobyl Liquidators

Chornobyl Liquidators

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Frozen Way  [developer] 6 Jun, 2024 @ 8:21am
A place to share FEEDBACK on the Chornobyl Liquidators
Please provide your feedback on the game Chornobyl Liquidators in this discussion.

If you experience any issues with the game's performance, please report them here, in the dedicated discussion: https://gtm.steamproxy.vip/app/1113010/discussions/0/4330853789662698632/
Last edited by Frozen Way; 6 Jun, 2024 @ 8:23am
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Showing 1-15 of 31 comments
SalMan1862 6 Jun, 2024 @ 9:32am 
Optimization is bad and subtitles broken.
Vidocq 6 Jun, 2024 @ 10:20am 
Mouse acceleration is atrocious, I am used to playing on higher DPI, so the camera is flying around.

FOV is so, it is okay but a little bit more would be perfect.
Frozen Way  [developer] 6 Jun, 2024 @ 10:29am 
Originally posted by Vidocq:
Mouse acceleration is atrocious, I am used to playing on higher DPI, so the camera is flying around.

FOV is so, it is okay but a little bit more would be perfect.
Thank you for bringing our attention to it. We'll look into the issue more.
Frozen Way  [developer] 6 Jun, 2024 @ 10:29am 
Originally posted by frank1354:
Optimization is bad and subtitles broken.
We're sorry that you got a bad experience with the game. Optimalization and translations will be our top priority to fix.
Deaths in the game feel very erratic. I'm aware of the nature of the disaster and this being a simulator, but it breaks flow and I ended up restarting after the first time because I felt like I might have done something wrong to end up killing Vladmir early. There's no indicator that the death was unavoidable.

The game still needs some polish. There are a few dev protocols where quest descriptions should be.

Textures and optimization need some work. The textures on fallen liquidators disappear when you get about ~10 yards away.
Frozen Way  [developer] 6 Jun, 2024 @ 12:55pm 
Originally posted by The Test Candidate:
Deaths in the game feel very erratic. I'm aware of the nature of the disaster and this being a simulator, but it breaks flow and I ended up restarting after the first time because I felt like I might have done something wrong to end up killing Vladmir early. There's no indicator that the death was unavoidable.

The game still needs some polish. There are a few dev protocols where quest descriptions should be.

Textures and optimization need some work. The textures on fallen liquidators disappear when you get about ~10 yards away.
Thank you for your feedback. We wanted to present the realia of the disaster where people died. We can assure you that the developers will work hard to resolve all of the issues that players are experiencing right now.
Mila_112 6 Jun, 2024 @ 1:27pm 
Hello devs, i saw some gameplay videos and i have one thing that need to be changed, these ZIL 130 firetruck have pump located in the back not on side, do you ever seen a real Chernobyl or any soviet firetruck ?
merrillcs 6 Jun, 2024 @ 2:07pm 
More of a nit pick but the Soviet Union trucks did not have an alarm which sounded like an American ambulance. See the Chernobyl HBO series if your not sure what it should be, maybe this sound file could be updated in a future update? Thanks
Originally posted by Frozen Way:
Originally posted by The Test Candidate:
Deaths in the game feel very erratic. I'm aware of the nature of the disaster and this being a simulator, but it breaks flow and I ended up restarting after the first time because I felt like I might have done something wrong to end up killing Vladmir early. There's no indicator that the death was unavoidable.

The game still needs some polish. There are a few dev protocols where quest descriptions should be.

Textures and optimization need some work. The textures on fallen liquidators disappear when you get about ~10 yards away.
Thank you for your feedback. We wanted to present the realia of the disaster where people died. We can assure you that the developers will work hard to resolve all of the issues that players are experiencing right now.

Well, I understand the desire to show the tragedy of the disaster. But it seems counterintuitive to have a 'radiation' statistic in your health meters, then when you die, have your character's death listed as 'acute radiation poisoning' when you were only at 11%. I was left a bit befuddled was all.
Vidocq 6 Jun, 2024 @ 2:43pm 
Originally posted by The Test Candidate:
Deaths in the game feel very erratic. I'm aware of the nature of the disaster and this being a simulator, but it breaks flow and I ended up restarting after the first time because I felt like I might have done something wrong to end up killing Vladmir early. There's no indicator that the death was unavoidable.

The game still needs some polish. There are a few dev protocols where quest descriptions should be.

Textures and optimization need some work. The textures on fallen liquidators disappear when you get about ~10 yards away.

Totally agree, there could be screen with something like "Another one needs to bear a torch + Name of the new character" or at least something... as you will just spawn above dead body with all of the items and even same damage as previous guy.
Vidocq 6 Jun, 2024 @ 2:45pm 
Originally posted by Frozen Way:
Originally posted by Vidocq:
Mouse acceleration is atrocious, I am used to playing on higher DPI, so the camera is flying around.

FOV is so, it is okay but a little bit more would be perfect.
Thank you for bringing our attention to it. We'll look into the issue more.

No problem, thanks for answering! FOV can be edited in config file as I found out, it will just break shovel animation (you need to stand really close, above the object) rest is working fine.
Frozen Way  [developer] 6 Jun, 2024 @ 2:45pm 
Originally posted by Vidocq:
Originally posted by The Test Candidate:
Deaths in the game feel very erratic. I'm aware of the nature of the disaster and this being a simulator, but it breaks flow and I ended up restarting after the first time because I felt like I might have done something wrong to end up killing Vladmir early. There's no indicator that the death was unavoidable.

The game still needs some polish. There are a few dev protocols where quest descriptions should be.

Textures and optimization need some work. The textures on fallen liquidators disappear when you get about ~10 yards away.

Totally agree, there could be screen with something like "Another one needs to bear a torch + Name of the new character" or at least something... as you will just spawn above dead body with all of the items and even same damage as previous guy.
That's a valuable piece of feedback. Thank you for it.
merrillcs 6 Jun, 2024 @ 3:31pm 
I dont think its a really a bug however shovel use needs to be tightened up drastically. The shovel keeps randomly digging into the ground and not picking up the piece of rubble despite standing right in front of it. You have to get to the side of it or at some weird angle in order to pick it up.
Frozen Way  [developer] 6 Jun, 2024 @ 3:52pm 
Originally posted by merrillcs:
I dont think its a really a bug however shovel use needs to be tightened up drastically. The shovel keeps randomly digging into the ground and not picking up the piece of rubble despite standing right in front of it. You have to get to the side of it or at some weird angle in order to pick it up.
Thank you for your feedback, the devs are working hard to improve the player experience.
Shall 6 Jun, 2024 @ 4:29pm 
Originally posted by frank1354:
Optimization is bad and subtitles broken.

Subtitles should be fixed in the latest patch, if you have low fps try to disable v-sync
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