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I've been looking into this crash and so far it sounds like it's a rare DirectX related driver crash affecting many Unity games. My guess is that your graphics card doesn't support 'compute shaders', but it shouldn't crash, it should fallback to simpler shader. We'll file a bug report with Unity, but it seems that this issue has popped up for various games and players since 2017.
The main suggestion I have at this stage is to make sure your GPU driver is up to date.
Anyone experiencing this bug, could you please let me know what OS and OS version, Graphics card model and drvier version you're using (I'm assuming windows because it's a Direct X related crash) so we can start to see if there's a pattern. This info will be handy to pass along to Unity as well to see if they can get to the bottom of it.
For reference this is offending crash log message:
d3d11: failed to create buffer (target 0x10 mode 1 size 65576) since compute isn't supported at this feature level
d3d11: attempt to lock null buffer
Crash!!!
Also, I've found two thread discussions on this topic which might shed some more light. Hopefully we can get to the bottom of this one.
https://www.reddit.com/r/Battletechgame/comments/c4xpod/crash_makes_it_unplayable_d3d11_failed_to_create/
https://forum.unity.com/threads/d3d11-failed-to-create-buffer.496225/