Strategic Command: World War I

Strategic Command: World War I

Dorian Gray 11 Jul, 2024 @ 12:12pm
What a great installment of the series to showcase the Strategic Command game system!
Have recently been replaying the default WW1 game scenario and wow! The 1914 "To Arms" scenario really plays to the strengths of the game.

Some of the positives:
* From the onset, this is warfare on a grand scale!
* There is something about trench warfare that is really interesting and fun!
* The research and technologies are fairly involved and requires players to make some hard choices early on.
* The diplomatic system and various countries adds another layer to the game. It is interesting how the Central powers are invested into maintaining good relationships just to have access to the global markets.

Some of the minor negatives:
* Way too many naval units. Those could have been reduced by 33% across the board, at least. Way too congested in the Adriatic. Even for Germany, when it is time to upgrade their fleet it is hard to find enough ports on the German coast. :(
* Naval production feels mostly canned. Germany does not have to build 1 U-boat and still have more than plenty just from what is in the scenario production queues. The naval builds should have been limited to what was already in the works at the onset of WW1.
* Some of the events could have been more random. Like with Turkey.... Turkey Joins Central Powers, UK takes Basra, Turkey suffers Malaria outbreak, Turkey suffers Locusts / famine, etc....
* Some of the Techs are critical to be researched ASAP, but it is not obvious. For example - Infantry Weapons! You can only place 1 research chit in this tech, so there is noway to catch up like you can with others.
* Turkey feels excessively gimped. Just to get a HQ down to Baghdad can take 6 turns? 9 turns? If you are not moving one that direction when the first spare HQ arrives, it will be too late. A good 65% of the Ottoman Empire, Turkey cannot deploy units when they arrive. Which means timely responding to events requires precognition from an earlier play through. (I hate games like that where advanced knowledge is arbitrarily required (and no clue is provided) in the game).
Last edited by Dorian Gray; 11 Jul, 2024 @ 12:16pm
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Showing 1-15 of 38 comments
Dorian Gray 11 Jul, 2024 @ 1:58pm 
Regarding ANZAC Corps, they have the same stats as the traditional Corps, but with a +20 to De-Moralization.

Seriously, +20?

So, who the heck were these ANZAC Corps that made them so scary?

The Australian and New Zealand Army Corps (ANZAC) was originally a First World War army corps of the Mediterranean Expeditionary Force. It was formed in Egypt in December 1914, and operated during the Gallipoli campaign.

The same Gallipoli campaign that resulted in an Ottoman victory?

https://en.wikipedia.org/wiki/Gallipoli_campaign

The Australian and New Zealand units are deemed to be typical and decent examples representative of their native countries - but nothing that really warrants a +20 De-Moralization value.

Especially when there is nothing in the game to represent the German Stormtroops of 1917.

Quietly the Germans brought in their best soldiers from the eastern front, selected elite storm troops, and trained them all winter in the new tactics. With stopwatch timing, the German artillery would lay down a sudden, fearsome barrage just ahead of its advancing infantry. Moving in small units, firing light machine guns, the stormtroopers would bypass enemy strongpoints, and head directly for critical bridges, command posts, supply dumps and, above all, artillery batteries. By cutting enemy communications they would paralyze response in the critical first half hour. By silencing the artillery they would break the enemy's firepower. Rigid schedules sent in two more waves of infantry to mop up the strong points that had been bypassed. The shock troops frightened and disoriented the first line of defenders, who would flee in panic. In one instance an easy-going Allied regiment broke and fled; reinforcements rushed in on bicycles. The panicky soldiers seized the bikes and beat an even faster retreat.
Last edited by Dorian Gray; 11 Jul, 2024 @ 1:59pm
Silva 5 Aug, 2024 @ 12:07pm 
I agree it feels weird for ANZACs to have such a big bonus and stormtroopers don't even be represented. Or are they? Is it possible the early 1918 german infantry on the Ludendorf scenario are better leveled than the Entente to represent this? I've noticed most german ones on the front are Lv2 by then. Don't remember the Entente corps level though.
Dorian Gray 5 Aug, 2024 @ 2:25pm 
It is very possibly as I have not really delved into that scenario yet.
Silva 7 Aug, 2024 @ 1:03pm 
Just confirmed that's the case: German infantry is at level 2 while everyone else is level 1. Besides, there are a lot of german troops in that front with two ticks of experience and 12 strenght, something no Entente troops have.

So, it seems the way they chose to represent stormtroopers is simply higher leveled and experienced infantry. Not my ideal implementation, but not unreasonable either.
Last edited by Silva; 7 Aug, 2024 @ 1:05pm
Dorian Gray 7 Aug, 2024 @ 2:05pm 
That may work for the Ludendorf scenario.

For the 1914 Scenario, I would have created a new "Stormtrooper" Infantry type for Germany, but not let it be available until either Russia is knocked out of the war or alternatively, 1917.

(i would have to think about the this in terms of play balance and what the editor allows...)
Dire Wombat 11 Aug, 2024 @ 2:08pm 
Yeah, I'd be curious to hear from Bill about the ANZACs - that's a significant bonus! Are there any other regular infantry units in-game with that ability?

I get they are part of WWI mythology - thanks in part to the writings of guys like Charles Bean - but it does seem odd to have them singled out for that bonus in a corps & army scale wargame, unless it's supposed to reflect something else I'm not aware of.
Dorian Gray 11 Aug, 2024 @ 4:20pm 
To my knowledge, there are no other infantry units that get that big of a bonus.

From what I understand, there was an ANZAC Corps deployed at Gallipoli in WW1.

From what I gather, they made a good showing on 19th May 1915, but nothing really to indicate they were overly elite.

https://en.wikipedia.org/wiki/Gallipoli_campaign

However, New Zealand and Australian troops in general have the reputation of being fairly decent.

But so far, nothing to indicate they had special equipment or training.
Last edited by Dorian Gray; 11 Aug, 2024 @ 4:26pm
Bill Runacre  [developer] 12 Aug, 2024 @ 1:34am 
The ANZACs were good, aggressive soldiers, and they were used significantly in the attack on the Western Front as well as in Gallipoli, Egypt and Palestine. It's more about their combative spirit than special training or equipment - which led to them being repeatedly used in this role.

If you haven't watched the 1980s TV series ANZACs, I strongly recommend getting hold of a copy. Not that the research for this game was based on that, far from it, but it is one of the best series set in WWI. Not that it has a great deal of good quality competition, sadly. Wings is the only other one that comes close in my opinion.

As far as I can tell, German stormtroopers were never deployed in greater than battalion strength, so their addition to German forces does not really justify their deployment as separate Corps. Really it was just extra training with specialist tactics given to some troops to act as the lead units in their offensives, and German forces can already do well on the offensive if their operations are planned properly and the overall situation enables it.
Dorian Gray 12 Aug, 2024 @ 6:01am 
Sounds more like romanticized propaganda than historic fact to me. As such, no real historic record of their exploits.

The Anzac myth refers to the exploits of brave young soldiers keen to prove themselves as representatives of a fledgling nation, albeit one with an ignominious convict past (Bennett 1988; Sayle 1988), who performed heroically for their ‘new’ nation which was formed only a generation earlier in 1901. In fact, many Anzacs fought as British Empire troops under the British flag at a time when many Australians referred to the United Kingdom as the ‘old country’ and still regarded themselves as British. Although many Anzacs undoubtedly fought bravely in extremely difficult conditions, their heroism has been embellished by journalists and war correspondents. Charles Bean, in particular, actively sought out stories of heroism on the battlefield and was instrumental in claiming that the Australian nation was ‘born’ at Gallipoli (Crotty 2009: 101). With the passing of almost 100 years since these youthful, citizen soldiers stormed what has come to be known in Australia as Anzac Cove, the Anzacs have come to be revered as national heroes and comprise a foundation element of the national narrative (Day 1998; Donoghue and Tranter 2013).

Whereas German Stormtroops, even on a battalion level, have a substantial body of evidence to support their impact.

https://en.wikipedia.org/wiki/Stormtroopers_(Imperial_Germany)
http://johnsmilitaryhistory.com/stormtrooper.html
Last edited by Dorian Gray; 12 Aug, 2024 @ 6:08am
Dorian Gray 12 Aug, 2024 @ 6:16am 
https://apps.dtic.mil/sti/pdfs/ADA524304.pdf

The storm battalions expanded into storm divisions by the winter of 1917-1918, in preparation for the upcoming Spring Offensive in March 1918.

These storm divisions were trained on the same Attack in Position Warfare
doctrine like the storm battalions, on a wider scale. The doctrine began with a brief
artillery barrage on targets, carefully sighted, and used high explosive and poison gas
shells. German storm battalions used unit tactics (Stosstrupptaktik) that allowed them
to first use skirmishers or scouts to ascertain potential avenues of approach or paths of
least resistance. The purpose was to get to the flanks or to the rear of any enemy strong
points. These approaches were exploited by the first wave of light machine gunners,
grenade throwers (bombers) and riflemen to protect their flanks.
Dorian Gray 12 Aug, 2024 @ 7:37am 
General Erich Friedrich Wilhelm Ludendorff encouraged their deployment in every German division as they continued to evolve and very soon they had their own trench mortars, flame trooper, machine-gun, and grenadier detachments. German general Oskar Von Hutier would develop the Hutier infiltration tactics which the stormtroopers would maximize and use to deadly effect. By early 1917, more than 30 German divisions would have experimented, trained, and integrated the new assault battalions into their ranks.

It is mildly amusing that tanks were not deployed as a Corp-sized cohesive combat units and functioned more as independent brigades or battalions in support of infantry.

https://en.wikipedia.org/wiki/Battle_of_Cambrai_(1917)

Nine Tank Battalions were to take part (each of thirty six tanks plus six in reserve); D and G Bns were to be together in 1st Tank Brigade.

The Tank Corps units were re-equipped in time for the next major Allied offensive, the August 1918 Battle of Amiens. For the newly established Corps it was to be even bigger and, in the event, more decisive than Cambrai. Nine heavy battalions (324 tanks) were to lead the attack together with two light battalions (96 Whippets). 42 tanks were in mechanical reserve; a further 66 were to work with infantry and 22 were gun carriers, a total of 604 tanks. The two initial thrusts were to be South of the River Somme, 4 Tk Bde including the Fourth being on the left.

You can also check here and see if a corps-sized tank unit was ever deployed in WWI, yet tanks are fully represented in this title.

http://www.314th.org/Nafziger-Collection-of-Orders-of-Battle/Nafziger-Collection-World-War-One.html
Dorian Gray 12 Aug, 2024 @ 7:49am 
In the Board Game "Guns of August 3rd Edition", they allowed the building of 8 German Stosstruppen Corps in 1917.

Although, ANZAC troops not even mentioned.

18.0 STOSSTRUPPEN
Stosstrupen were German infantry which
employed new infiltration tactics to break
the deadlock of trench warfare. In the
game, stosstrupen function like regular
infantry except as specified below.
18.1 How Stosstrupen Are Created
18.11 The Central Powers player may
begin using German infantry replacement
points to create stosstrupen units in July
1917.
18.12 To create a stosstrupen unit
requires seven infantry replacement
points. Stosstrupen may be replaced at
the normal cost.
18.13 No more than two stosstrupen units
may be created per game turn. There is
no fixed limit for replacing these units.
18.2 How Stosstrupen Affect Combat
18.21 The die roll is increased by one for
each supplied stosstrupen unit
participating in an attack.
18.22 Whenever stosstrupen participate
in an attack, the attacker must fulfill any
required loss by eliminating stosstrupen
units, before any other type of unit may
be eliminated.
Dorian Gray 12 Aug, 2024 @ 8:57am 
The composition of storm units varied within these possibilities:
1 to 5 storm companies (infantry assault units}
1 to 2 machine gun companies (heavy machine guns)
I flamethrower section
I infantry gun battery (light mountain howitzers
or captured Russian guns)
I Minenwerfer company (trench mortars)

Besides the established storm battalions for each field army, ad hoc storm
units were often formed within infantry divisions and were usually led by a
cadre trained by the field army's organized storm battalion.

Established storm battalions assaulted with additional infantry from an
accompanying division. The second wave consisted of the elite
storm companies and the flamethrower section, with additional infantry support from the division. This second wave attempted to penetrate the enemy zones by pushing through weak areas to envelop enemy positions. Supporting these efforts was the third wave, about 150 meters behind, which contained the storm battalion's heavy weapons and similar additional support from the division.

This third wave provided fire to support the forward movement of the
storm companies and to protect the flanks of the penetrations. Behind· these
three waves followed the remainder of the accompanying division, which reduced pockets of resistance bypassed by the storm units, provided reinforcements, and maintained the momentum of the attack.

By 1917, the German formations had become more specialized. Even though it can be argued that they only existed at the battalion level and thus, were not included, the evolution and development of "storm battalions" impacted the entire division in which they were deployed!

So much so that divisions were re-characterized either as mobile, attack or positional.

Accordingly, he reallocated the soldiers all across the Western Front to new divisions, designated by one of three grades: Mobile, Attack and Positional. The Mobile divisions, 44 in all, were staffed with the youngest and strongest soldiers, and they were trained and equipped to emulate storm troop tactics, particularly advancing in open order, acting independently, avoiding the enemy’s areas of greatest strength, infiltrating deeply, and thereby shattering the enemy’s carefully-built defenses.

Thirty more divisions fell in the Attack category, representing older but still capable soldiers; they too received this training, and were expected to serve as the reserve troops for the attack.


The German Army, however, could not train or equip every division for the
offensive. Lack of time, talent, and equipment created an unsatisfactory situation in which 56 divisions out of 192 were designated attack divisions,* ...

*The Germans used the terms Angriffsdiuisionen, Stossdiuisionen, or Mobilmachungsdiuisionen to describe attack divisions.

https://www.armyupress.army.mil/Portals/7/combat-studies-institute/csi-books/leavenworth-papers-4-the-dynamics-of-doctrine.pdf
Silva 12 Aug, 2024 @ 3:24pm 
Thanks Dorian Gray for such valuable info about German stormtroopers, and Mr. Runacre for explaining the reasoning behind the Anzacs.

With those in hand I still believe the devs took the right decision in not making stormtroopers their own units, since the game is corps-based, and not battalions or divisions. Depicting them through higher-tech and elite/experienced corps is the more coherent approach, IMO.

That said, I'm with Dorian Gray in that the devs seemed to have drank too much into the ANZACs cool-aid, which feels a bit lopsided, specially when there were other national troops with great stories about them in the conflict: Canadians, Gurkas, Askaris, etc. So my ideal solution would be keeping ANZACs but stripping them of any distinct stats/make them the same as other corps.

Since the game doesn't do that, I must ask you gentlemen:

1) right now, is it possible to use the game editor to strip ANZACs of those buffs?

2) is there something giving Germany infantry an edge in tech or experience in the default campaigns of 1914 / 1917? I only tested the Ludendorff scenario and it seems to reflect stormtroopers well enough through the amount of elite corps and higher tech infantry that Germany has. But I didn't try the full campaigns. I imagine this could be achieved either by a starting edge in German infantry tech or - perhaps better - an event triggered in 1917 that give the player new corps to deploy with those buffs, and informing this represents the "recent innovations" in infiltration tactics by the Germans. EDIT: if this doesn't exist, can it be included through the editor?
Last edited by Silva; 12 Aug, 2024 @ 6:15pm
Dorian Gray 12 Aug, 2024 @ 8:04pm 
I have no problem with ANZACs corps being represented, as they did historically exist.

Yes, it is quite easy to strip ANZACs of the terror-stats.
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