Solasta: Crown of the Magister

Solasta: Crown of the Magister

View Stats:
Please don't rig the 2nd one to leave enemies at 1 hp
I've played through both CotM and Palace of Ice in coop and like every 3rd enemy ends up with 1 hp left. It was a running joke at first, but now I'm fully convinced that the game keeps rigging them to survive like that.

It's not fun, it's obnoxious, it's infuriating. Every single human DM i've played with rigged enemy HP the other way around, because there's no feeling worse then enemy being left at 1 hp.

Please don't do the same with Solasta 2.
< >
Showing 1-15 of 24 comments
... what? Is this just a variation of those "the dice rolls are rigged" posts?

I can tell you with 100% certainty that it's just your perception that's flawed and the game is not doing this.
Last edited by Frostfeather; 15 Jan @ 11:27am
DethRaaj 15 Jan @ 11:47am 
Originally posted by night4:
... what? Is this just a variation of those "the dice rolls are rigged" posts?

Certainly looks that way.
6Taylor4 15 Jan @ 12:02pm 
Others have had a similar reaction to the dice results, that they're rigged - well, after a lot of tests and searches, I have no doubt the system is not "rigged" in any way. If NPCs are being left with 1 hp, then that's how it went. There are some conditions that spells and effects can reduce a target to 1 hp, but I don't have the reference. No one is adjusting any rolls outside of the strict parameters of random dice rolls, or fudging HPs.
Barden 15 Jan @ 12:17pm 
Here we go again.
DethRaaj 15 Jan @ 12:17pm 
Originally posted by 6Taylor4:
There are some conditions that spells and effects can reduce a target to 1 hp

One example is the "Harm" spell. The damage cannot reduce the target's hit points below 1.
Last edited by DethRaaj; 15 Jan @ 12:18pm
Hystorm 16 Jan @ 1:57pm 
YES!! How can an entity/monster perform ALL the same X, Y, Z with 1 freaking hit point left??
They should be basically dead on the floor waiting for the: Coup De Gracie (Daffy Duck)
Weird, I've played all the campaigns, in singeplayer and co-op, and I have never experienced a statistically significant number of regular enemies surviving at one health.

Guess your game is haunted. Or, perhaps, you just don't understand that randomness is, in fact, random. Well, pseduo-random for pRNG, but it's functionally indestinguishable from true randomness.
Originally posted by Hystorm:
YES!! How can an entity/monster perform ALL the same X, Y, Z with 1 freaking hit point left??
They should be basically dead on the floor waiting for the: Coup De Gracie (Daffy Duck)
Because that's not how DnD works.
Originally posted by Wizard of Woz:
Originally posted by Hystorm:
YES!! How can an entity/monster perform ALL the same X, Y, Z with 1 freaking hit point left??
They should be basically dead on the floor waiting for the: Coup De Gracie (Daffy Duck)
Because that's not how DnD works.

And it would have to work the same for your guys, too.

It would just add too much complexity and people would complain about their mostly-dead group being unable to finish off a boss (even more than they already complain).
Sounds like yer offerings to RNGeezus are insulting, OP. Try kolache or wire clothes hangers.
Isn't it weird that half-orcs have relentless endurance but regular orcs don't? I've slaying orcs and never encountered one that stayed alive in 1hp due to condition.
Originally posted by LJ-the-brave:
Isn't it weird that half-orcs have relentless endurance but regular orcs don't? I've slaying orcs and never encountered one that stayed alive in 1hp due to condition.
Not really. It does give me a good idea for an NPC though. Thanks!
the more things change...the more they stay the same.
Originally posted by Grumpy Old Dude:
the more things change...the more they stay the same.

Yep, I expect to see groundless complaints of "the RNG is rigged!" in every game that involves randomization.
Sgt. Flaw 17 Jan @ 11:24am 
They should make it so the last enemy surrenders and you have a choice to finish them off or not.....

ALL TB games have this issue. Rogue Trader was worse with the last enemy running out of harms way with some fight times almost doubling because of this. One of the last enemies would teleport out of reach and unless you had invested in useless movement talents you were pretty much stuck chasing him.

No need for these scenarios as most DMs would just end the fight and these fights go on long enough with game times at 100+ hours with most of it TB time sink.
Last edited by Sgt. Flaw; 17 Jan @ 11:26am
< >
Showing 1-15 of 24 comments
Per page: 1530 50