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I can tell you with 100% certainty that it's just your perception that's flawed and the game is not doing this.
Certainly looks that way.
One example is the "Harm" spell. The damage cannot reduce the target's hit points below 1.
They should be basically dead on the floor waiting for the: Coup De Gracie (Daffy Duck)
Guess your game is haunted. Or, perhaps, you just don't understand that randomness is, in fact, random. Well, pseduo-random for pRNG, but it's functionally indestinguishable from true randomness.
And it would have to work the same for your guys, too.
It would just add too much complexity and people would complain about their mostly-dead group being unable to finish off a boss (even more than they already complain).
Yep, I expect to see groundless complaints of "the RNG is rigged!" in every game that involves randomization.
ALL TB games have this issue. Rogue Trader was worse with the last enemy running out of harms way with some fight times almost doubling because of this. One of the last enemies would teleport out of reach and unless you had invested in useless movement talents you were pretty much stuck chasing him.
No need for these scenarios as most DMs would just end the fight and these fights go on long enough with game times at 100+ hours with most of it TB time sink.