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It will come with its own campaign
i have an hr or so left in the final chapter.. good replay-ability overall
Stuff like new classes and abilities will again depend on the game transparency, and special effects for these will be mostly recycled, but a limited amount of 'new' stuff might be adapted.
Still - it remains to be seen how easy or hard any of this will be.
If you really want to know, I'd suggest starting by learning to mod some of your favourite moddable games, to get a feel for the work involved.
I am wary of the move to unreal but still looking forward to Solasta 2
Yeah, but the Crown of the Magister campaign was not terribly impressive. The combat was *far* too easy, the SRD restrictions straightjacket group/character building, and it's relentlessly obsessed with verticality (and not in a good way).
It's highly likely that the "main" campaign in the sequel will have these same issues, so for a player like me, it's probably best to wait at least 6-12 months after actual release.
https://store.steampowered.com/app/2975950/Solasta_II/
I am hoping that a demo is released during the next Steam Next Fest -- which starts on February 24th (2025).
here were no lists, no info, so is your comment anecdotal, or do you have any data, because your point may be valid, but needs validation to prove. I agree with you, but it's just a feeling, so examples would help. [Hawken comes to mind]