Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
It's weird for something that was so obviously a passion project to get dropped. This game has been in development for so long, I don't think there was ever a realistic chance of it breaking even, but it seemed like the developer was very attached to the project. Unfortunately it's hard to market a game that's already failed once, but I do think Clive 'n' Wrench could have legs if it were simply a better game. I've been holding off writing a review because I don't want to drag an already struggling project, but if I did it would be a "not recommended". The controls are what needs the most work in my opinion, it doesn't feel good to play and that's rather paramount in a 3D platformer.
This is just my opinion, so I am unsure if this will have some sway with DinosaurBytes. I think if there is a big, as well as strong, enough of a community to show there is love for the game and making sure to report bugs and other problems, they might be inclined to continue pulling out patches since this was - as mentioned earlier - a passion project of theirs. Just like how a 2003 game who had sluggish sales is still getting updates to this day.