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We've never had anything similar happen when testing, have you tried with and without distance grabbing enabled?
Thanks for the help!
It's as if I'm pressing a trigger for a split second, and then releasing it. The intervals for me are not set, it's just erratic, and it happens in both Budget Cuts, but nowhere else. No erratic inputs register on SteamVR tests - those show normal trigger inputs. I wonder what it could be.
Oh, uh
Actually, I didn't really fix it, it somehow fixed itself a year or two later