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Also, for the spare head parts, the stuff that falls from the pipe don't fall while the platform is extended, and don't immediately start falling again once retracted. It's pretty much a matter of waiting however long for the next batch to spawn and fall and pushing the button for the platform to catch it. If you really don't want to test your patience trying to do that, you can just spam the button after getting it extended so the stuff does have a chance to fall while still having a good chance of catching it before it lands in the grinder.
Those lights must be out by default, then. Because even immediately after he came down the elevator it didn't work.
Guess the fan wiki should really be updated on it's guide.
There should be a sign somewhere telling worker robots to replace burnt out floor bulbs when they see them or something to give a little hint to players. Perhaps also a sign above the chute button that says 'enable/disable parts flow'.
These little types of things can go a long way of giving hints to players without flat out telling them what to do. Devs may have benefited from more playtesters.
a) extend the bridge over the grinder.
b) trigger ADAM by creating the light bulb
c) while ADAM decends in the elevator, go back to the switch for the bridge over the grinder. On his way to me, ADAM passed the bridge, I pressed the button.
d) teleport on top of the press.
e) wait until ADAM is far enough away.
f) teleport to the press switch. ADAM will come directly towards you, meaning he goes into the press
g) press the press switch.