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how does adding a crouch button for people who prefer or need to play in a chair make the game even 1 percent less fun for YOU? It doesn't at all. You keep crouching in real life. Let others crouch with a button if they prefer or simply CANNOT crouch.
The point of VR is NOT to exercise, the point is to simply have FUN. Immersion is different for everyone. For disabled, being free of our disabilities is the immersion we seek out games for. To feel like a hero and not someone forever trapped in a broken body. For many of us, taking our disabilities and bringing them into our video games is a literal nightmare for us. I LITERALLY have had nightmares for about 20 years now about not being able to play video games because my arthritis got too bad, it is the only fun thing I can do, and now VR is making that nightmare a reality.
A game like halflife alyx had three easily adjustable height levels that I could access and with the gravity gloves it was incredibly playable and the best time I have ever had in a video game. Closely followed by lone echo. These games are still immersive pressing a button to let me reach things on the ground. What BREAKS immersion for me is having to quit the game because I dropped something. I am some special forces badass in the fiction of the video game, but oops. Missed my hip pocket and dropped that key on the ground. Game over.
Give me a damn crouch button if the game makes you crouch, give a distance grab mechanic for things on the ground. ALL games should have this. Put in a toggle to turn them off. Everyone happy for such a TINY amount of effort on the part of the devs.
THIS. Also, I am surprised this thread I started over a year ago is still getting responses, it clearly struck a chord. You explained it really well on why someone would need/want these quality of life mechanics in VR.