Budget Cuts 2: Mission Insolvency

Budget Cuts 2: Mission Insolvency

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Rabble 3 May, 2020 @ 12:28pm
There should be a crouch button
I see no reason to not have a crouch button for this game. Plenty of other exploration games have them, Half Life Alyx, and Walking Dead Saints and Sinners among them.

A game like this where you're encouraged to take your time and be stealthy while exploring and take crack shots with the bow should let us sit down, and having a crouch button is the only thing that is really preventing that.
Last edited by Rabble; 3 May, 2020 @ 12:41pm
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Showing 1-6 of 6 comments
Dan200 22 May, 2020 @ 10:15am 
Why not just crouch for real? (unless you have a physical disability that prevents this?) Much more immersive. Surprised you made it through the game without doing this.
Last edited by Dan200; 22 May, 2020 @ 10:15am
meman 5 Dec, 2020 @ 1:03pm 
Its literally the point of VR to be immersed into the game by having to things like that for real
Xer0 10 Dec, 2020 @ 5:43pm 
Last edited by Xer0; 10 Dec, 2020 @ 5:43pm
Xer0 10 Dec, 2020 @ 5:44pm 
https://youtu.be/EAnivVI7258?t=480 He literally "It helps that there is no crouch button Start the video at 7:57
Last edited by Xer0; 10 Dec, 2020 @ 5:45pm
Alluvian 17 Jul, 2021 @ 7:10pm 
I cannot say how much I hate this attitude. I truly wish you any kind of leg / hip / back injury or disability. Even a pretty minor ones will make constant crouching very difficult. Me personally have had bad arthritis since I was 14 years old. Currently I cannot move my hips at all, so crouching is literally impossible.
how does adding a crouch button for people who prefer or need to play in a chair make the game even 1 percent less fun for YOU? It doesn't at all. You keep crouching in real life. Let others crouch with a button if they prefer or simply CANNOT crouch.
The point of VR is NOT to exercise, the point is to simply have FUN. Immersion is different for everyone. For disabled, being free of our disabilities is the immersion we seek out games for. To feel like a hero and not someone forever trapped in a broken body. For many of us, taking our disabilities and bringing them into our video games is a literal nightmare for us. I LITERALLY have had nightmares for about 20 years now about not being able to play video games because my arthritis got too bad, it is the only fun thing I can do, and now VR is making that nightmare a reality.
A game like halflife alyx had three easily adjustable height levels that I could access and with the gravity gloves it was incredibly playable and the best time I have ever had in a video game. Closely followed by lone echo. These games are still immersive pressing a button to let me reach things on the ground. What BREAKS immersion for me is having to quit the game because I dropped something. I am some special forces badass in the fiction of the video game, but oops. Missed my hip pocket and dropped that key on the ground. Game over.
Give me a damn crouch button if the game makes you crouch, give a distance grab mechanic for things on the ground. ALL games should have this. Put in a toggle to turn them off. Everyone happy for such a TINY amount of effort on the part of the devs.
Last edited by Alluvian; 17 Jul, 2021 @ 7:12pm
Rabble 19 Jul, 2021 @ 11:43am 
Originally posted by Alluvian:
I cannot say how much I hate this attitude. I truly wish you any kind of leg / hip / back injury or disability. Even a pretty minor ones will make constant crouching very difficult. Me personally have had bad arthritis since I was 14 years old. Currently I cannot move my hips at all, so crouching is literally impossible.
how does adding a crouch button for people who prefer or need to play in a chair make the game even 1 percent less fun for YOU? It doesn't at all. You keep crouching in real life. Let others crouch with a button if they prefer or simply CANNOT crouch.
The point of VR is NOT to exercise, the point is to simply have FUN. Immersion is different for everyone. For disabled, being free of our disabilities is the immersion we seek out games for. To feel like a hero and not someone forever trapped in a broken body. For many of us, taking our disabilities and bringing them into our video games is a literal nightmare for us. I LITERALLY have had nightmares for about 20 years now about not being able to play video games because my arthritis got too bad, it is the only fun thing I can do, and now VR is making that nightmare a reality.
A game like halflife alyx had three easily adjustable height levels that I could access and with the gravity gloves it was incredibly playable and the best time I have ever had in a video game. Closely followed by lone echo. These games are still immersive pressing a button to let me reach things on the ground. What BREAKS immersion for me is having to quit the game because I dropped something. I am some special forces badass in the fiction of the video game, but oops. Missed my hip pocket and dropped that key on the ground. Game over.
Give me a damn crouch button if the game makes you crouch, give a distance grab mechanic for things on the ground. ALL games should have this. Put in a toggle to turn them off. Everyone happy for such a TINY amount of effort on the part of the devs.


THIS. Also, I am surprised this thread I started over a year ago is still getting responses, it clearly struck a chord. You explained it really well on why someone would need/want these quality of life mechanics in VR.
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