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Rapporter et oversættelsesproblem
damage, depends. Some spells can be avoided for 50% damage or none at all or resisted somewhat and so on. Same for melee, but there isn't as much of that going on early game.
would need specific info, really. Your group makeup is hard to follow, you apparently have 3 melee fighters + a cleric and a warlock, which is 5 total. did you mean warlock and said warrior? what difficulty setting?
And I don't have the karma dice on, heard that in can bite your ass after helping you a bunch of times so I never activated it. Difficulty is second. I would lower it but my pride says no.
Honestly, I believe so. And it's the reason I uninstalled it today. I even rolled a 4 with two die while need a 5. Twice...
I will reinstall it once the evil ending update rolls out.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3132238843
https://www.youtube.com/watch?v=Y8BNXo3f5Wk
not that I would want to or would have the patience to play that way, though...xD
I wouldn't mind if I was at least smart enough to find other ways to overcome these fails -:-
well, on rogues and traps... this is easy. dexterity should be 16 or better. You should be wearing at least 3 points of skill increase for harder locks and traps: act 1 has a +2 to trickery skill ring and the gloves of power. You should be getting help from your cleric with the buff to skill checks cantrip. At this point you should have a +7 or more to the rolls and not fail too often. If you roll a 1 and fail, that is just how it goes. Typically your rogue disarms out in front of the group so if he fails only one character is damaged by the trap, and rogues usually avoid this damage after a few levels -- getting a little confused on whether BG3 has improved evasion type avoidance though, too many rulesets in my head. Don't forget to use tools on the hardest ones, but try to save those for later and not burn up on the first few locks you find. For locks: look for another way. For example the withers' dungeon has access via 2 difficult (at level 1 or 2) locks and 2 more ways that get to the same place with no locks at all! This is not unusual! For traps, setting them off from afar (some can be shot, etc) or walking around or jumping over can avoid some if you are careful. Disarm what you can but avoid what you can too.
Hitting and being hit or buffs and debuffs have been discussed in great detail many times online and in forums. Those are more complicated so I won't try to repeat all that here, but watch out for darkness (miss more), elevation differences (miss more), and spells you can cast that improve chances to hit or make you harder to be hit.
No, I just threw a dice and it told me that it's half my throws. OF COURSE I COUNTED IT.
Well, this indeed sounds like you're not understanding how hit probabilities work.
If there's a 70% hit chance, there's a 30% chance you miss and this goes for every single roll as every single roll (except when it's done with advantage) is done on it's own. That's just how it works.
If you need to roll at least a 5 to hit and you're not rolling a 5 or higher, you miss, doesn't matter of it's more probably to roll 5 to 20 compared to rolling 1 to 4 ^^
I think I needed to roll a 5 for something but failed lol game's RNG is a beast.