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Bonus actions are meant to be mutually exclusive and not possible 2x per turn, which means that it's easier to gate certain things (e.g. not triggering Heat Metal twice per turn).
Pathfinder 2e, DC20 and a few other systems just handle it better by giving you multiple action points to spend instead of an action, move & bonus action.
The two I mentioned also allow you to empower spells with multiple actions (pathfinder 2e even has a few you can charge up for multiple turns if you want, Ala in game version of spirit bomb and Kamahmaha wave https://2e.aonprd.com/Spells.aspx?ID=927 & https://2e.aonprd.com/Spells.aspx?ID=934 , DC 20 does it with a ton of their spells)
I prefer the 5e system, it just makes sense on an intuitive level, but it needs a few tweaks to iron out edge cases.
IDK once I tried other systems I grew to love them because of how tight the math was (its actually very hard to break something in pf2e meaning I don't have to worry about being useless when sitting next to a min maxer) and how much more creative freedom they offered when building a character.
The fact it rewards teamwork so much more is also great as it makes people at the table want to work together.
Especially since a lot of your non combat skills can have in combat uses (intimidate, deception, performance, all the knowledge skills etc.. all can be used to either get some sort of status bonus or apply a penalty to an enemy)
Also as a GM I find the challenge rating calculator & how you build encounters so much easier & better designed in PF2.
The fact the rules are so much more completely & can be looked up for free is also a big boon and cuts down on variance from table to table which has helped for the adventurer's league I belong to as you can build mostly whatever you want regardless of the table and it will be allowed (makes taking characters from one campaign to another easy)
From a purely mechanical perspective, I actually prefer Ars Magica. It's better than any other fantasy rpg in existence.
However, I don't always want to play in 12th century Europe.
A high fantasy Ars Magica based system set in a completely novel setting would be gold.
That said, of all thr D&D based or adjacent games I've seen or played, 5e is by far the best.
It's greatest strength is Bounded Accuracy.
Have played that, there was actually a 3rd party module that added some magic to it.
Cant remember what it was called though.
As for bounded accuracy pathfinder 2e does it to and arguably better as the various levels of training make things scale very well weather it be armor, attacks or skills.
You have untrained which only adds your character stats to the check.
Then you have trained which adds your stats + level +2.
Then expert which adds an additional +2
Then master then legendary each adding an additional +2.
And thanks to how the system uses solid + or - for buffs & debuffs teamwork really makes a lot of difference because you auto crit on a check if you surpass the number by 10 or more or on a nat 20.
It really adds a sense of power and feeling/scale of growth when you look back at your character from several levels ago and see more then just a health & difference in spell slots.
Also makes you feel a lot better if you go back and fight something that before would have kicked your @s$
DC 20 also does it fairly well.