Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
His eye gives you a permanent see invisibility buff that does not require recasting. That said, it hardly seems worth it, although all that happens is you wind up with two eyes that look dissimilar to each other, because one is false. (Sorta like Wyll's scrying stone eye.)
He can give you a minor buff fighting Orin, and a somewhat less minor overall buff in the endgame.
Is it worth putting up with the biggest ♥♥♥♥♥♥♥♥ artist in the multiverse? That's up to you.
He also sells a decent ring that gives bless for two turns to those who are healed by the wearer which you can get right when you first meet him.
Beyond that he shows up for a few side quests I guess you could say and has a lot of lore about him.
https://forgottenrealms.fandom.com/wiki/Volothamp_Geddarm
However, BG3 presents him as more of a bard than a wizard, although in previous lore, he was mostly known as a wizard famed for his rather useless magic.
Like his spell "Volo's fatlus nullifier," which basically makes farts or any other odiferous gas not smell as bad.
He was friends with Elminster, though they don't interact much in this game. Also, BTW, as he was born sometime around 1340 DR, he's about 150 years old when you meet him.
The thing he was famous for was his compendiums of lore about the FR. Some of these have crossed the fourth wall into becomings things players can buy. But a lot of the in-world lore compendiums he created kind of emphasized his nature as a scamp and scoundrel. Such as "Volo's Guide to the Complete Behavior of Nymphs," or my personal favorite, "The Duchess Spanks Bank".
The key thing is, he's lived as long as he has because, unbeknownst to him, Mystra actually made him a Weave anchor. This is why I think he can't "actually" die, even if in the game it appears that that has happened.
Fun fact: Ed Greenwood named Volo after the Volo Bog in IL, which is just south of TSR's Lake Geneva HQ. Yep, he's named after a swamp.
I know he had 'helpful notes' in the BG 1 manual.
And then Elminster's notes on his notes lol
In Throne of Bhaal he's at the tavern in Saradush where he talks about your companions, making him one of the few survivors of that doomed city.