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As for the rest:
https://www.youtube.com/watch?v=XKPzKm3JdD8
Don't need to do everything?
With how slow you level you just about need to do all side quests as well just to keep up with the main quest.
Like elden ring (which is a linear game with the illusion of choice) you have the option to stumble on areas and fights you simply can't win yet, or accidentally lock yourself out of major storylines you have to know ahead of time even exist let alone what to do for them.
The difference is that elden ring explicitly assumes you are playing with a guide or abuse glitches, and is balanced to compensate. Not to mention, elden ring lets you platform around just about every obstacle alongside have lots of grinding areas to level up if you want to skip content.
I think it's a problem of approach, I come from pen and paper RPGs, when I start an adventure I take it for granted that I won't be able to see everything, on the contrary, I think that a good role-playing game must put you in front of choices that will preclude you options (otherwise they wouldn't be choices, it would be cosmetic text), in short, I believe that games like skyrim where you could be the leader of conflicting guilds at the same time is the death of RPGs on PC.
I don't pretend that my opinion is universal, you might want to play differently, but I like BG3 and how open it is. ;)
I just don't understand why that would be thought of as a worthwhile criticism. Every story-heavy RPG I'm aware of does this in one way or another. The Dragon Age games do it, the Mass Effect games do it, both Pathfinder games do it, both Pilliars of Eternity games do it (though PoE 2 does give you a lot more freedom what stories you do in what order, but each individual story still has fixed beginning and end points with relatively limited variations). For that matter, both of the original Baldur's Gate games did it.
A criticism that applies to effectively every game in an entire genre isn't very meaningful, IMO.
I love to mod and hack my games, so I look at the internals a lot.
The xp curve for bg3 is very fast from 1-4, a massive increasing wall to level 10, then 11 and 12 are practically instant with how much xp is at the end.
Another issue for what you mention is simple to explain:
Act 1 has a lot of content but little reason to do it unless you want all the story. You can skip most of it but then you lose out on major storylines. The design is a no-win scenario where if you want the story you have to overlevel the content just because all story related things shovel out xp, and if you skip content to maintain challenge the game has no coherent narrative.
Act 2 is a massive difficulty spike with nearly no content to it and very little story, so people hang out here a lot and do every bit of the little content available to just to make it out. Honestly, I think the biggest issue with the game is that act 2 even exists at all, because it's bad mechanics on top of hard fights that force you to grind away all the challenge of act 3 just to pass act 2.
Act 3 either has one major questline or a dozen, and it's entirely based on what you knew ahead of time to do in the first acts. Because of this, act 3 has to have enough xp and challenge to get you to the end of the game with just the main quest alone, but depending on your choices previously you might end up with another 40 hours worth of questlines on top of it. Each questline in act 3 HAS to give levels worth of xp because it might be your only questline available to you because there is no true side-content in the game.
In other words, you are talking past me while making my point for me, and are too hostile to see it. A quality you have not deviated from once since I met you a year ago.
So I'm talking about the game as it actually exists and you are talking about some idealized situation in your own head.
Not only CAN you see everything, but you should just to level because of how borked the progression is.
You can end act 1 at level 3 if you know what to do. If you're not level 7 by the time you get to act 2 you will want to quit the game not just because of the hard fights but because you will have no idea what's going on. How do you square that circle.
This stems from the fact that act 2 has no reason to even exist, and that the game has no true side content. All side-quests directly tie into major parts of act 3. If you skip the sidequests you could very easily find you won't have anything to do in act 3 and you will be terribly underpowered for the final battle that is a massive difficulty spike.