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For paladin in general savage attacker boosts damage better with a great weapon master.
Polearm master and sentinel combo doesn’t mean to deal the best damage, you can stop melee attacker with ez during his turn, so no turn for him, same with anything which will be hit with opportunity attack.
Instead I must rely in giving better advice than the two options you presented.
Have a nice life.
That's the best part. With Savagage Attacker, you roll dmg twice and take higher result.
In all the times I've played BG3, I have never once used Polearm Master. Apparently, the table top players swear that it's super powerful, but I've just never seen a reason to grab it.
Besides, Polearm Master only applies to a specific weapon category, where as Savage Attacker applies to all your weapons. It's just a more versatile option in the long run.
In d&d or table top game polearm master + sentinel is quite broken combo for any tank player, considering that we have high damage in BG3 without much effort - you don't really ever need a tank to begin with, so you don't need that combo, you can still make quite an insane "holder" which will hold any melee enemy and will prevent to make any non magical turn vs your party.
In tabletop, using the current rules (i.e. not the upcoming changes in the not-quite-released '2024' PHB/DMG/MM)
* Weapon types do not grant additional ways to attack like they do in BG3 (e.g. hamstring shot, flourish, etc), let alone ways to get an additional attack with a bonus action
* Dual wielding only works when wielding light melee weapons (e.g. 2x hand crossbow does not grant you a bonus action attack from dual wielding; it does not even let you reload) unless you take a certain feat (which again, only lets you dual-wield melee weapons; the 'light' restriction is removed)
* Savage Attacker only lets you reroll the damage once per turn, so it absolutely does not scale for e.g. fighters
* There are fewer ways to improve your critical hit range (like, it's basically "be a champion fighter"), so the GWM bonus action attack on critting does not come into play that often
PAM is standard for melee fighters in particular because it's basically the only way they can get a consistent bonus action attack without dual-wielding light weapons; and if you're dual-wielding light weapons, you have neither the defensive benefit of a shield, nor the damage output of a glaive/halberd-user with PAM+GWM, and you need to take a specific fighting style in order to be able to add your ability score modifier to the damage of the second attack. Also, unlike BG3, shoving is not a bonus action, nor is drinking a potion -- the former requires sacrificing one of your attacks, while the latter is a full action.
Essentially, the way the feats and math go, as a melee fighter you end up wanting to go with either
* hoplite style (spear + shield + duelist fighting style + PAM), which gives you a consistent +2 damage to all your attacks c/o duelist plus a consistent bonus action attack that fully benefits from that +2 and your strength modifier, and a +2 AC from the shield; or,
* glavie/halberd PAM+GWM, probably with defensive fighting style; this gives you reach and can be a significantly higher damage output if the enemy AC is low enough that the -5/+10 option is viable. This is very much a "do the math" situation, because you absolutely can run into situations where the -5/+10 reduces your hit chance enough that your expected damage will drop if you use it.