Baldur's Gate 3

Baldur's Gate 3

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Polearm master or Savage attacker
I'm playing Oath of Ancients Paladin right now and I'm debating if I want to take Polearm master or Savage attacker at lvl 12. My other important feat is Sentinel and I'm planning to use Moonlight glaive after I get it for the rest of the game. The character isn't built for highest possible damage but for consistent hits (so no Great weapon master) and frontline support and control with Sentinel. Polearm master would combo nicely with Sentinel.

I have Great weapon fighting style and because Paladins get Improved divine smite at lvl 11 and the Moonlight glaive has built in radiant damage, I'm thinking Savage attacker would get me higher average damage per hit.

What do you think? Extra control and small bonus action attack from Polearm master or higher average damage per hit from Savage attacker?
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Showing 1-12 of 12 comments
Since you have Sentinel, I would go with Polearm Master. Savage Attacker is pretty good, especially since you use Glaive over Greatsword, plus I think it also works with Smites, but I would only take the other two feats together and they will be more fun than simply 'higher average damage'.
Last edited by Aria Athena; 6 Jul @ 3:41am
Panda 6 Jul @ 4:17am 
Sentinel + Polearm master = typical combo to hold/restrain enemies.

For paladin in general savage attacker boosts damage better with a great weapon master.

Polearm master and sentinel combo doesn’t mean to deal the best damage, you can stop melee attacker with ez during his turn, so no turn for him, same with anything which will be hit with opportunity attack.
Last edited by Panda; 6 Jul @ 4:23am
Gob 6 Jul @ 7:38am 
Alert.
Originally posted by Gob:
Alert.
Can you read?
I might go Polearm master then, it's something I've wanted to try anyway. If it's turns out janky or damage is a little lower than I'd like, I'll respec to Savage attacker.
Last edited by FunkyMonkey; 6 Jul @ 9:57am
Gob 6 Jul @ 10:53am 
Originally posted by FunkyMonkey:
Originally posted by Gob:
Alert.
Can you read?
Ah but that I could.

Instead I must rely in giving better advice than the two options you presented.
Originally posted by Gob:
Originally posted by FunkyMonkey:
Can you read?
Ah but that I could.

Instead I must rely in giving better advice than the two options you presented.
Dude, really. I'm not interested in making the best according to you. I'm asking which of the two would you prefer. But since you have nothing to contribute, I'll just block you.

Have a nice life.
yaerav 6 Jul @ 11:17am 
Yeah, Polearm Master for sure. Nice idea for a character, maybe I'll steal that one for a future playthrough :-)
Originally posted by yaerav:
Yeah, Polearm Master for sure. Nice idea for a character, maybe I'll steal that one for a future playthrough :-)
Go ahead, it's been fun. In Act 2 I've been using Blood of Lathander with shield so my tanking with the AoE heal has been excellent. Karlach takes care of the damage side of things and because she reckless attacks a lot, I try to position myself next to her so that when enemies attack her, my Sentinel procs and I get reaction attacks. This also makes it so that she benefits from my aura, too, and the AoE heal when needed.
Originally posted by FunkyMonkey:
The character isn't built for highest possible damage but for consistent hits (so no Great weapon master) and frontline support and control with Sentinel. Polearm master would combo nicely with Sentinel.

That's the best part. With Savagage Attacker, you roll dmg twice and take higher result.

In all the times I've played BG3, I have never once used Polearm Master. Apparently, the table top players swear that it's super powerful, but I've just never seen a reason to grab it.

Besides, Polearm Master only applies to a specific weapon category, where as Savage Attacker applies to all your weapons. It's just a more versatile option in the long run.
Panda 6 Jul @ 12:44pm 
Originally posted by GrandMajora:
Originally posted by FunkyMonkey:
The character isn't built for highest possible damage but for consistent hits (so no Great weapon master) and frontline support and control with Sentinel. Polearm master would combo nicely with Sentinel.

That's the best part. With Savagage Attacker, you roll dmg twice and take higher result.

In all the times I've played BG3, I have never once used Polearm Master. Apparently, the table top players swear that it's super powerful, but I've just never seen a reason to grab it.

Besides, Polearm Master only applies to a specific weapon category, where as Savage Attacker applies to all your weapons. It's just a more versatile option in the long run.

In d&d or table top game polearm master + sentinel is quite broken combo for any tank player, considering that we have high damage in BG3 without much effort - you don't really ever need a tank to begin with, so you don't need that combo, you can still make quite an insane "holder" which will hold any melee enemy and will prevent to make any non magical turn vs your party.
Originally posted by GrandMajora:
In all the times I've played BG3, I have never once used Polearm Master. Apparently, the table top players swear that it's super powerful, but I've just never seen a reason to grab it.

In tabletop, using the current rules (i.e. not the upcoming changes in the not-quite-released '2024' PHB/DMG/MM)

* Weapon types do not grant additional ways to attack like they do in BG3 (e.g. hamstring shot, flourish, etc), let alone ways to get an additional attack with a bonus action

* Dual wielding only works when wielding light melee weapons (e.g. 2x hand crossbow does not grant you a bonus action attack from dual wielding; it does not even let you reload) unless you take a certain feat (which again, only lets you dual-wield melee weapons; the 'light' restriction is removed)

* Savage Attacker only lets you reroll the damage once per turn, so it absolutely does not scale for e.g. fighters

* There are fewer ways to improve your critical hit range (like, it's basically "be a champion fighter"), so the GWM bonus action attack on critting does not come into play that often

PAM is standard for melee fighters in particular because it's basically the only way they can get a consistent bonus action attack without dual-wielding light weapons; and if you're dual-wielding light weapons, you have neither the defensive benefit of a shield, nor the damage output of a glaive/halberd-user with PAM+GWM, and you need to take a specific fighting style in order to be able to add your ability score modifier to the damage of the second attack. Also, unlike BG3, shoving is not a bonus action, nor is drinking a potion -- the former requires sacrificing one of your attacks, while the latter is a full action.

Essentially, the way the feats and math go, as a melee fighter you end up wanting to go with either

* hoplite style (spear + shield + duelist fighting style + PAM), which gives you a consistent +2 damage to all your attacks c/o duelist plus a consistent bonus action attack that fully benefits from that +2 and your strength modifier, and a +2 AC from the shield; or,

* glavie/halberd PAM+GWM, probably with defensive fighting style; this gives you reach and can be a significantly higher damage output if the enemy AC is low enough that the -5/+10 option is viable. This is very much a "do the math" situation, because you absolutely can run into situations where the -5/+10 reduces your hit chance enough that your expected damage will drop if you use it.
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Date Posted: 6 Jul @ 3:18am
Posts: 12