Baldur's Gate 3

Baldur's Gate 3

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Why is the protag silent in conversations?
it adds so much I feel when you speak in Mass Effect or Final Fanatsy X, they would not be the same games if you didn't. Silent protags are boring and do not work as "self inserts" when its a fantasy world that is not reality.

This is especially noticeable if you choose one of the setup origin characters, say you play as Wyll. Suddenly, you lose your voice. The line already exist. They are used when you have him as a companion. it would need to be redone, no money would need to be spent on VA. You are playing a character who is already voiced. Why is he silent?

Even worse if you decide to save Karlach, because then the transformation you get is like "oh well guess that happened lets move on instantly". With no voice acting.
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Showing 1-15 of 28 comments
VDRSK 3 Jul @ 3:09am 
You can thank the players for that one, PC's were going to be voiced but there was backlash before the game was even out in EA so they changed it.
Last edited by VDRSK; 3 Jul @ 3:09am
Originally posted by VDRSK:
You can thank the players for that one, PC's were going to be voiced but there was backlash before the game was even out in EA so they changed it.
That really sucks if we just had an option to turn it off everyone would have been happy
Last edited by Gunsaremagic; 3 Jul @ 3:11am
Now mass effect series is one of my all time favourite games ever and the voiced player character has a personality of your own choosing.

Now could that work here too? Absolutely.

But i guess its just the choice the developers went with and i dont think the game suffers for it.
Originally posted by Gorem:
Silent protags are boring and do not work as "self inserts" when its a fantasy world that is not reality.

Aren't games fantasy worlds that aren't reality?

You are taking place as the Main Protagonist. You are the voice of your character. Granted, you won't hear yourself in-game but you can easily read out loud what your character is saying (the dialogue you choose to pick) and just roll with it.

I just imagine my character speaking (with whatever voice selection you chose to pick while editing your character) sometimes or just read the dialogue choice in my head and see what the response will be.

People wanted to fully insert themselves into the game, I can understand that. I can also understand wanting my character to talk but knowing what type of game this is, it doesn't bother me.

Definitely is weird having a voice selector though if they aren't ever going to speak. I guess to give you something to work with (a voice you can keep in your head as you read what the character is saying in the dialogue)
Originally posted by VDRSK:
You can thank the players for that one, PC's were going to be voiced but there was backlash before the game was even out in EA so they changed it.
That's not exactly right afaik. The origin characters were going to have a sort of inner monologue narration in past tense, like they were telling a story of what happened in the game. It was weird.


OP, I understand where you're coming from, but voicing every dialogue option for every origin character would be A LOT of work. And the playerbase is pretty divided on this, many people prefer a silent protagonist, so I guess they decided demand wasn't high enough to justify the additional time and resources.
Hobocop 3 Jul @ 7:09am 
More likely they decided that the logistics of recording full VA for 8 different voice sets with a script the size of BG3's during the pandemic wasn't a viable option.
larhtas 3 Jul @ 7:14am 
Originally posted by Gunsaremagic:
Originally posted by VDRSK:
You can thank the players for that one, PC's were going to be voiced but there was backlash before the game was even out in EA so they changed it.
That really sucks if we just had an option to turn it off everyone would have been happy
How many game out there is giving to the player the option to mute only the PC exactly?
Yes this is a problem to me, one of my playthrough i wanted to try reach the full ending of Gales story, so i created my own gale character and was disappointed that the main character (gale) never talks
It doesn't really bother me, though I can see why someone might not like it.
But, leaving aside people's preferences- and I know a lot of people don't like voiced protagonists in games like this- the sheer amount of dialog options in the game that would need to be voiced by all 6 origin character VAs, plus however many PC voices they might do for Durge/custom Tav, just wouldn't be practical.
Originally posted by Hobocop:
More likely they decided that the logistics of recording full VA for 8 different voice sets with a script the size of BG3's during the pandemic wasn't a viable option.
This is quite likely to be the thing.
Gorem 7 Jul @ 2:05pm 
Originally posted by VDRSK:
You can thank the players for that one, PC's were going to be voiced but there was backlash before the game was even out in EA so they changed it.

Hah, I did not know that, that is quite interesting.

So we were going to have an actual voice in conversations and people gave feedback against it. That's so.... I don't really understand that. Its honestly easier for me to get immersed into a game when your main character talks. I can't play Genshin as an example because the main character wants to talk but instead you have this floating thing next to you saying essay length discussions in every conversation with you just nodding.

That's too bad in that case. Maybe one day we can get more fully voiced protags in modern successful games again.
Gorem 7 Jul @ 2:05pm 
Originally posted by Koala 4peace:
Originally posted by Hobocop:
More likely they decided that the logistics of recording full VA for 8 different voice sets with a script the size of BG3's during the pandemic wasn't a viable option.
This is quite likely to be the thing.

What about the Origin characters that are already voiced?
Older RPG players often like to self insert, which is why voiced protagonist was not done in the end.

I wouldn't mind having it, though it can be a bit hit or miss with the voice actors (although no doubt they'd get good ones).
Originally posted by Gunsaremagic:
Originally posted by VDRSK:
You can thank the players for that one, PC's were going to be voiced but there was backlash before the game was even out in EA so they changed it.
That really sucks if we just had an option to turn it off everyone would have been happy

That would be a LOT of voice actors.
Originally posted by harken23:
Originally posted by Gunsaremagic:
That really sucks if we just had an option to turn it off everyone would have been happy

That would be a LOT of voice actors.

It wouldn't have required more voice actors, but would have required more work from the existing ones. There are several voice actors that voiced many characters in the game and they could have just given them more lines to read.

It is very weird having 1 sided conversations, hopefully someone will figure out an AI mod at least to voice TAV so every convo isn't 1 sided.

https://www.youtube.com/watch?v=5Axpnul4mhU
Last edited by Brian_the_Brute; 7 Jul @ 6:08pm
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