Project Zomboid
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Indie Stone Response to AI art.
Apologies to the mods, I know its another one for you to merge, but just for those still asking who didn't see the link posted by a moderator. Its buried in the first lock thread some where.

Response follows.
"No matter how sure or certain anyone may be as to whether AI generation was used in the new title screen and the loading screens, I'm not about to make any definitive statements one way nor the other until we've spoken to the artist who created these pieces, just that I took the decision to remove the artwork until it can be investigated fully and we can discuss with the artist we commissioned to make them. As is usual with cases like this, we've seen some weird conspiracy theories floating around and some incorrect claims as to the identity of the artist, and it's become clear this all needs to come to an end before it completely overshadows b42's launch.

As I've said elsewhere, we paid for and commissioned a AAA concept artist to create these pieces, the very same artist that painted our 'Bob stood on car' artwork that's the iconic cover art of our game (and was painted for us in 2011 way before AI art was a thing) - that's not to say AI was not used in these new pieces production, all I can attest to is that we as TIS paid a professional artist external to TIS to create the pieces, and whether others may disagree, we and everyone in the closed beta testing team thought they were great and were excited for everyone to see.

If indeed it transpires AI generation was used in their production, we had established trust in the artist's proven abilities and track record, and with the immense amount of work we had to do to get this build ready and our attention divided in a thousand different ways, if anything it would be a failure in our close attention to the artwork to spot anything others seem to have considered so obvious. We were very happy with how they looked and were excited for everyone to see them.

Frustratingly we also commissioned an FX studio to make the title menu screen into 3D, and to add VFX such as rain, dust, flickering light and subtle moving camera. A huge amount of work and money went into that title screen pop and we were super proud of it, and this is just an extremely frustrating way for it all to go.

Either way, they are gone for now--likely forever, as frankly after 2 years of hard work from our entire team in getting build 42 done, it would break my heart if discussion as to whether we'd used AI on a few loading screens that were produced externally to the company pretty recently was to completely overshadow all that effort and passion and hard work the team put into getting B42 out there. Even if it turns out no AI was used, it seems having them in the game would just continue causing grief and casting a shadow over B42's unstable and launch and I'd rather just write off the money spent on them either way.

If anyone feels disappointed in us for failing to stop AI artwork from getting into the game, then that's fair enough and I personally apologise, I hope people see we took the claims seriously enough to act even before having sufficient time to investigate the matter properly.

But at the same time I stand by my teammates and the company that from our perspective we were paying an artist to create bespoke artwork and feel we've ethically not done anything wrong as many of the commenters around the community have suggested."

Link to thread on Reddit.
https://www.reddit.com/r/projectzomboid/comments/1hgwecs/comment/m2mm818/?context=3
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Εμφάνιση 1-15 από 216 σχόλια
Replacing human art with AI slop
really couldn't even be bothered to edit the images? just leaving them with four and seven fingered hands? ♥♥♥♥♥♥♥ embarrassing
Τελευταία επεξεργασία από kit; 17 Δεκ 2024, 20:48
I think you're just blind, can't count or both.
Αναρτήθηκε αρχικά από Jack Hood:
I think you're just blind, can't count or both.
Definitely both lol
What are you talking about? Is the AI slop in the room with us right now?
kinda insane how artistically challenged individuals that don't see anything wrong with zombies having 6 fingers have the gall to scoff at literally anyone
the images look fine at a surface level but instantly fall apart when put under any amount of scrutiny
Τελευταία επεξεργασία από goobie snoobert; 17 Δεκ 2024, 20:20
Αναρτήθηκε αρχικά από goobie snoobert:
kinda insane how artistically challenged individuals that don't see anything wrong with zombies having 6 fingers have the gall to scoff at literally anyone
the images look fine at a surface level but instantly fall apart when put under any amount of scrutiny
the original loading screen art with the lightning flash is so iconic i'll take something made by a human being that's rough around the edges over this trash any day of the week
Αναρτήθηκε αρχικά από kit:
https://i.imgur.com/WdH2HdQ.jpeg
in game loading screens
🤨 alright so point to the extra fingers.
yeah remove the Ai ♥♥♥♥♥♥♥♥ art
Where are you seeing this the pictures look pretty good, if these pictures are AI then gib me more ai slop plz
Τελευταία επεξεργασία από Gubernaut; 17 Δεκ 2024, 20:25
I've looked at them and haven't seen an instance of too many fingers, and only fewer fingers when the zeds are clearly injured there. Maybe I'm missing something, so please, show me what you mean?

Not to mention, the text is all readable, which I haven't seen a model be able to reliably do.
The zombie on the ground grabbing the woman's leg has six fingers.
Αναρτήθηκε αρχικά από BonesawMcGraw:
The zombie on the ground grabbing the woman's leg has six fingers.
Thank you. That's actually a good catch. I kind of saw how the image could be AI based but the additional fingers is a definitive tell.
Τελευταία επεξεργασία από Lost Latios; 17 Δεκ 2024, 20:36
or the middle-finger is split into two pieces ?!
i think she might actually have five forefingers and no thumb?
Αναρτήθηκε αρχικά από Sepherchorde:
Not to mention, the text is all readable, which I haven't seen a model be able to reliably do.
yeah there's some work done on these in post by a human artist
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