Gamecraft

Gamecraft

13. Nov. 2020 um 4:42
MAJOR UPDATE NOW LIVE - BLUEPRINTS
BUILDING NOW 50X FASTER! SHARE AND DOWNLOAD BLUEPRINTS VIA STEAM WORKSHOP

Vollständige Eventdaten:
https://gtm.steamproxy.vip/ogg/1078000/announcements/detail/2924486854024388192
< >
Beiträge 17 von 7
The Fox 13. Nov. 2020 um 12:08 
great update
BSOD 13. Nov. 2020 um 13:34 
@Fox yeah really cool
Knyn 13. Nov. 2020 um 15:12 
Yea its not that people dont like this or dont wanna buy this. It really appeals to people like me. Its just alot of us would like a way to sell our game once we make it. I see alot of game engines being created without the creators being able to sell their creations.
Knyn 13. Nov. 2020 um 15:19 
If you were able to add an package pusher that was able to straight export the title to even just normal PC. You give creators royalty free rights to sell their creations on steam ect ect and with the multiplayer that is planned and the rest of your features. This would most likely be the best game engine on the market today and would sell thousands of copies.
M4551MM0  [Entwickler] 15. Nov. 2020 um 0:00 
Thanks for the feedback Knyn. We are actively considering the best way to allow creators to get rewarded properly for their work, including eventually a way for them to monetize their games. There are so many options to this that include within Gamecraft or outside of Gamecraft and we're considering all of them at the moment. We certainly believe in the idea that creators who create incredible content should be able to properly rewarded for that.
Perhaps you could change the game to be much more like roblox, where much larger scale maps are made which can be played by lots of people on public servers. You can purchase in-game items in the server if its really popular, replayable?
Ursprünglich geschrieben von Dozenbeer:
the perfect addition would be to be able to export an .exe file for others to share, like a standalone game
That actually does make sense...
< >
Beiträge 17 von 7
Pro Seite: 1530 50