EarthX
 This topic has been pinned, so it's probably important
Trifler 10 May, 2020 @ 4:25am
English Text Corrections
This is a thread for spelling, punctuation, grammar, and other various text errors for the English localization. I'll post things I find, but most Devs find it easier if everyone posts this type of stuff to the same thread, so everyone is welcome. :)
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Showing 1-15 of 17 comments
Trifler 10 May, 2020 @ 4:26am 
- When creating a rocket with a Vehicle Connector, where it says, "This rocket can carry only the capsules", it should say, "This rocket can only carry capsules"
Denis  [developer] 10 May, 2020 @ 7:18am 
Thanks! I will pin it :)
A developer of this app has indicated that this post answers the original topic.
Denis  [developer] 10 May, 2020 @ 7:19am 
If you know how to use Github, you can directly correct the line:
https://github.com/earthxgame/languages
Trifler 10 May, 2020 @ 5:01pm 
- Boosters Connector should be "Booster Connector"
Trifler 12 May, 2020 @ 5:56pm 
- In the Twitter feed, "We'll be out loud!" should be "We'll be loud!"
Trifler 31 Oct, 2020 @ 5:49pm 
In Snapshot 0.3.2
- For the Spaceship Hopper prototype, the word "a" should be removed. It should say, "This prototype will be able to tell you if the idea of building plane-sized Spaceships is stupid or not."
Denis  [developer] 1 Nov, 2020 @ 2:56am 
Originally posted by Trifler:
In Snapshot 0.3.2
- For the Spaceship Hopper prototype, the word "a" should be removed. It should say, "This prototype will be able to tell you if the idea of building plane-sized Spaceships is stupid or not."
Ok
defty WoNdEr 1 Nov, 2020 @ 7:00am 
@denis ever heard of https://www.localizor.com/
Denis  [developer] 1 Nov, 2020 @ 7:16am 
Originally posted by defty WoNdEr:
@denis ever heard of https://www.localizor.com/
Actually not! Thanks! I will surely check that out :D
Until now I have been using https://github.com/earthxgame/languages
Denis  [developer] 4 Nov, 2020 @ 8:38am 
Originally posted by Trifler:
In Snapshot 0.3.2
- For the Spaceship Hopper prototype, the word "a" should be removed. It should say, "This prototype will be able to tell you if the idea of building plane-sized Spaceships is stupid or not."
Should be released with part2 of 0.3.2.1 (today/tomorrow)

a smol offtop question: how do you like the 0.3.2?
Trifler 4 Nov, 2020 @ 2:17pm 
Originally posted by Denis:
Should be released with part2 of 0.3.2.1 (today/tomorrow)

a smol offtop question: how do you like the 0.3.2?

I feel bad saying this, since I know you worked so hard on it, but with the new research system, I don't feel like I'm designing rockets anymore. I'm just kind of along for the ride, and it's not nearly as interesting. You wrote that it provides more freedom, but to me, "freedom" means being able to mix and match components in a variety of creative ways. Possibly in ways that SpaceX didn't in real life.

The failure chance goes down for existing rockets, and realistically it should at least require building a new rocket (except for static firing), unless I'm missing something. I do like not having to create a new design just to add a flight camera.

Prototyping
I do like the new prototyping system. I would prefer it if half of the continent wasn't reserved for prototyping facilities. I don't know if you could make it so they were removed after they were no longer needed or not. I think the Prototype window needs information on what rocket that particular prototype applies to. I think the Test button should change to "Maxed" when performing further tests will do nothing, and no longer be clickable.

Does rocket companies static fire every rocket IRL? I wasn't aware of that. If that's correct, then maybe static firing and prototype testing should be allowed to happen simultaneously.

The capsules could use a Last Flight button now that they get more expensive to refurbish after every flight.

I like the changes to the Giga Factory.

The new art and effects are cool.

Not related to 3.2, but when destroying a hangar, the game needs to try to move the contents to another hangar, rather than requiring the player to destroy everything in the hangar to make it work. I always run into this when I transition from medium to large hangars.
Denis  [developer] 4 Nov, 2020 @ 2:42pm 
1) I feel bad for removing the old designing system, but the reality was that it really didn't do anything, except annoying most of the players. I'm not advanced enough to make this system very responsive (like in KSP, where every part has its meaning and effect on the rocket). The old designing system didn't have it and yeah, it was bad. I gathered a lot of feedback from all the players since May, and based on that I created this new research system in 0.3.2, up until now everyone seems to like it more. Another pro-argument about this new designing system is that it's much easier for the new players to understand what the game has to offer and how to actually build a rocket. Since the 0.2.9 update, I got at least 5 questions a week about how to build F9, FH, etc. Even with video tutorials or crafting book, this whole system was just unnecessary clicking :/ You can always give me feedback, so I can improve the current system, but I don't think I will go back to the old one.

2) If you upgrade something, you have to also pay for it. That payment includes an "imaginary" component installation on each of the existing vehicles.

3) We are already working with rykllan to allow static fires/tests at the same time. SpaceX static fires every booster before a flight (even the used one), but for game purposes, we decided that you will have to static fire only the new ones (or skip it). Static fire is not necessary for Superheavy tho, and the refurbishment takes place after many flights, which makes the difference between normal/casual rockets vs modern rockets even bigger - that was the intentional action.

4) I will probably add that, for now, you can just remove the capsule :D

5) Thanks :D

6) Thanks x2 :D

7) Yes, it is sitting on my todo for 0.3.2.5 update :)

Soo yeah, thx for the feedback and I hope you will get used to the new mechanics :D
Trifler 21 Dec, 2020 @ 2:49am 
In the Research window, Technology tab, the description for the Cargo Spaceship says, "Send more payloads to Earth's orbits". This should say "to Earth orbit".
Denis  [developer] 21 Dec, 2020 @ 3:28am 
Originally posted by defty WoNdEr:
@denis ever heard of https://www.localizor.com/


Originally posted by Trifler:
In the Research window, Technology tab, the description for the Cargo Spaceship says, "Send more payloads to Earth's orbits". This should say "to Earth orbit".

Thanks, will fix later!
Btw. I finally found a weekend to add EX to localizor, it should be much easier for everyone, including me, to correct stuff if needed ^^

https://www.localizor.com/earthx
Last edited by Denis; 21 Dec, 2020 @ 3:28am
Trifler 7 Jun, 2021 @ 3:53am 
When the game starts:
- "It really means a lot for me!" should be "It really means a lot to me!"
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Date Posted: 10 May, 2020 @ 4:25am
Posts: 17