Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So I'll add one more point.
8. New Game+.
After the final cutscene, add a NPC with a message like this “Congratulations, you have reached the finale of the current story campaign. While we are working on the sequel, we suggest you try a different difficulty. You will keep all the items you have collected. Would you like to change the difficulty and start a new game+?”
If the player agrees, he chooses the difficulty and starts over. If he refuses, he remains on the map to continue exploring with the possibility of talking to the same NPC later to start NG+.
The point is that now, after defeating the kraken there is no reason to explore or collect anything. Why, if the game is already over? And NG+ will give the meaning to use all the gadgets and weapons that the player has collected.
Chroma falls was entirely redesigned(and to a degree i still miss the old one for that classic PS2 plateformer vibe), but more objectively from a design stand point it's better: it has landmarks for navigations, and zones are color-coded for convinience.
This kind of design in the 2000s was sufficient for a 5 years old to go around in many open-ended games and still; every now and then i like going to the Onirism forum to remind myself that the game industry has conditioned gamers to hand-holding too much. And i have indies to thank(shoot out to Delusion Dread and/or the incoming Wayward Realms, or that one game inspired by Morrowind and New Vegas still in developpement) for going back to the old days of Morrowind when you didn't have a navigation point to ruin its open world traversal.
A map would optionaly be nice, but it's still in the work; and i hope it's not gonna be one that insult the player's intelligence.
The featured area is Windy Meadows. Panning and zooming possible. Icons for ammo refill stations, savepoints and Raggs's shop. Stylized yet pretty detailed depiction of the area's topography. Very neat. Check it out:
https://i.4cdn.org/v/1739031683900639.webm
That's the kind of QOL improvement we need. Can't wait for the next update.
This type of map is exactly what the game needs! Detailed enough to make it easy to navigate, and the visual style perfectly fits the game's graphics. You are doing amazing work.