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- Fixes crash that can occur when breaking Isolation's shield.
(Huge thanks to CobaltStreak for first discovering this crash & to JonJonLovesFood for being able to provide me with a crash dump after experiencing the same issue)
Cheers,
Rob, Paul & Ian
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- Fixes a crash that can occur during the third boss fight.
- "Disable Smoothing" option added to control settings. Check this on if you have mouse sensitivity issues or want more responsive mouse movement.
- Fixed a few rooms where enemies can teleport to unreachable areas.
- No more standing on furniture.
- Logging has been turned on to help with debugging issues.
Later this week we will be releasing a larger quality-of-life patch w/ some surprise goodies. Be sure to check back on Friday / the weekend.
Cheers,
Rob, Paul & Ian
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- Fixes a rare but gnarly crash on startup. (the one that wasn't producing any crash reports or logs)
Thank you to David Grant & HolyForce for being the guinea pigs I needed to track this one down.
Cheers,
Rob, Paul & Ian
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This is a big one, check our announcement for details on all the fixes and improvements:
https://gtm.steamproxy.vip/games/1040420/announcements/detail/2740957557835400110
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Quick follow-up hotfix to address a regression and a couple of new reported bugs:
- Red Pit Resistance is working again (ty @TheChosenSpoon)
- Tutorial Stuck at Screen Fixed (ty @Keiran Saint-Lo & @Noteak)
- Fixed looping Mage Projectile Explosion (ty @VraelTheRider & @CommanderGusta)
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Large balance patch based on community feedback:
https://gtm.steamproxy.vip/games/1040420/announcements/detail/2860303582287144936
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Ooopsy! Fixed a regression in gift crafting causes by the loadout crafting changes. Sorry about that!
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We upgrade from UE4.21 to UE4.25 to bring you countless improvements and stability fixes:
https://gtm.steamproxy.vip/games/1040420/announcements/detail/2889578249075278832
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Quick hotfix that resolves issues with displaying Chinese characters in text.
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- Fixes Some Lighting Bugs (Environment Captures + Volumetric Lightmaps)
- Should resolve the rest of the Bloomed out levels
- Performance improvements on Epic (particularly the first boss and other rooms with water/reflections)
- Another layer of "anti-stuck" logic should take care of more edge cases
- Fixes Bug where Dream Journal UI is partially invisible after interacting with characters.
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Our first major content update is packed with new content. Check out the details here:
https://gtm.steamproxy.vip/games/1040420/announcements/detail/2872691653182237205
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- Record Store player position bug resolved
- Leech now steals damage on killing blows
- Fixed exploit where certain abilities could nearly instant-kill bosses
- Text overlap bugs fixed
- Fixing a rare crash when enemies teleport.
- Rose dialogue updated to remove phrasing with potential negative connotations
- Camera popping bugs fixed in various levels
- Collision fixes in various levels
- Potential fix for Loss cutscene hanging
- Fix for destructibles and projectiles persisting in a room when teleporting quickly out of them.
- Potential fix for the persisting leech effect
- Out-of-bounds destructibles moved
- Ranged weapons with shorter range should reach Loss now.
- Impact VFX bugs with Trident charge fixed
- Reported typos fixed.
- Oculus VR plugin has been disabled so it shouldn't auto-start headsets.
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- Most Non-Cursed Keepsakes now grant the player Sand when removed at Enchantment Shop.
- "Restart Run" & "Replay Tutorial" now prompt the player to confirm choice.
- Fixing bug where Isolation & Bruiser could knock player out of playable area
- Fixing bug where the player becomes invincible with a certain regen health shield modifier
- Auto-fire Ranged weapons rebalanced*
- Added Secret Discovered sound
- Shadow Grab now has additional modifier the explains additional damage dealt on release.
- Fixing bug where spawning with certain loadouts caused the player not to spawn with full health at the beginning of a run.
- Fixing Leech VFX hanging around bug
- Floors will no longer generate with combat rooms as the secret rooms
- Player shouldn't be able to teledash off of the City bridge anymore
- Coldsnap Post Process will no longer get stuck
- Blackout Post Process will no longer get suck
- Minor Optimization of Post Process render costs
- Various Typo fixes
*Optic Sear and Voltaic ray consume projectiles two and half times slower than before. Boostie Fuego and the Decent Drencher have the same consumption rate as before (which is twice as slow as the new version of the other two beam weapons), but a slightly lowered DPS to account for the longer amount of overall time they can be fired.
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- Negativity (new boss) now has cinematic intro and outro
- Fixing bug where certain enemies could get trapped floating above red pits
- Fixed a bug where secret portals were blocking certain attacks
- Some groundwork laid for special upcoming content (not user facing yet)
- Various UI fixes
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- Most Nightmares temporarily have Jack-o-Lantern heads!
- New permanent Ability: Spirit Board
- New permanent Keepsake: Trick-or-Treat
- Various Bug Fixes